Search results

  1. M

    D&D 5E (2014) Character play vs Player play

    I'm not in disagreement. I think that players need clues to figure out puzzles. But I think that not every puzzle being able to be solved immediately is a good thing. If the puzzle in a movie or TV show was solved the second it came up every time, they'd be very boring. The answers to most...
  2. M

    D&D 5E (2014) Character play vs Player play

    The problem is that the game simply becomes a dice game if everything can be solved using in game skills. This game then becomes: I roll a 15. I make it. I know what the problem is. I roll a 17. I make it. My character implements the solution. How much experience do I get for completing...
  3. M

    D&D 5E (2014) Character play vs Player play

    This topic was brought up a while ago in another thread and I've been considering it more lately. Rather than derail that thread, I decided to create a new one. Before I make my reply to GMforPowergamers, I'll repost my post:
  4. M

    D&D 5E (2014) Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)

    To elaborate slightly on what others have said: In combat, the "difficulty" of an enemy is determined entirely by how quickly the monster can kill you in comparison to how quickly you can kill the enemy. The factors in this somewhat complicated formula are: AC, HP, Saves, To Hit, Damage...
  5. M

    D&D 5E (2014) Supplemental books: Why the compulsion to buy and use, but complain about it?

    I agree...most of the time. However, every time he's gotten angry it's because the adventure required him to think, even a little bit. His response is always "what do I have to roll for my character to figure this out for me? The adventure specifically said that for the players to get skill...
  6. M

    D&D 5E (2014) Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)

    Here's the rationale. In 5e, they said "Why are you using a monster's stat block in the first place? 99% of the time it is because the PCs are going to fight the creature/person in question. Now, what do we want in an interesting battle? We want the creature to put up a legitimate fight and...
  7. M

    D&D 5E (2014) Moon Circle Druid Play Report

    I believe that Jeremy Crawford mentioned that Moon Circle Druids were on his "watch list" recently on Twitter. The watch list being the list of things he's considering official errata on. Out group generally agrees that it is the only real thing in 5e that seems rather overpowered and probably...
  8. M

    D&D 5E (2014) What is a Monster

    It's funny that you should ask this question. On the Adventurer's League Facebook group we recently had this discussion only because in AL, the rule is that you do not give out gold for weapons or armor that are looted off of monsters. Someone suggested that monsters were things that were...
  9. M

    D&D 5E (2014) Supplemental books: Why the compulsion to buy and use, but complain about it?

    I agree. Some of the time though interpersonal relationships can put a damper on this sort of self-reflection. For instance, the last game I started running was mostly because I missed playing with an old friend of mine. So I suggested we start up a game and she was very interested. The...
  10. M

    D&D 5E (2014) Detect magic

    I think in this case the entire point of the Warlock ability is that it's too powerful for anyone else. It's a very powerful tool for solving many puzzles and mysteries in adventures. Which is why you likely don't want every group of players having those tools at their disposal. On the other...
  11. M

    D&D 5E (2014) Dragonborn and Tieflings, post-Sundering.

    It should be noted that in one of the D&D Expeditions adventures there is an NPC Dragonborn who is paranoid because she is white scaled so everyone thinks she is evil. It doesn't refer to her as a Half-Dragon at all.
  12. M

    D&D 5E (2014) Dragonborn and Tieflings, post-Sundering.

    We don't really know the full details yet. Having read a number of the books (though not all of them yet), the implication is that some of the countries did in fact leave Toril and go back to Abeil. However, Dragonborn have had 110 years to spread out through Faerun. They exist and likely...
  13. M

    D&D 5E (2014) I hope 5th edition makes room for "Adventurers" and "Heroes".

    I've always seen the term "High Fantasy" used in relation to things being far away from reality vs "Low Fantasy" which is really close to reality. High Fantasy has always referred to stories with magic everywhere and an abundance of fantastical creatures. Low Fantasy is stories where it is...
  14. M

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    It isn't just about Organized Play, however. The OP manager, Chris Tulach, isn't any better than answering these rules questions than anyone else is. He can ask R&D, but they'd be the ones who understand the rules well enough to decide what the rule intended and what the best rule should be...
  15. M

    D&D 5E (2014) [FR] Mount Hotenow, Thundertree, and Neverwinter

    It is a useful guide if you are planning on running a game in or around Neverwinter at about the time of 4e(or 5e really since it isn't much later). There's a big discussion of the political and social situation in and around Neverwinter as well as all the power groups attempting to influence...
  16. M

    D&D 5E (2014) [FR] Mount Hotenow, Thundertree, and Neverwinter

    Just keep in mind that the 4e Neverwinter Campaign Setting also gives the same explanation. In fact, it is the seed of almost every adventure happening in and around Neverwinter. The mountain contains a Primordial that has been locked away for a long time. The Host Tower of the Arcane is...
  17. M

    D&D 5E (2014) Some spells _really_ powerful?

    They are "comparable" in that they fill the same role. However, they are meant to be less effective than weapons. That's why you don't add your stat modifier, so they are less effective. The poster he was replying to said they were just AS effective. He was saying that wasn't true because...
  18. M

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    My philosophy is somewhere between the two extremes. I think there should be very FEW rules...but the ones that are written in the game should be clear and concise and universal. For instance, I don't want to sit down at a table with a new DM and find out that it is completely impossible to...
  19. M

    D&D 5E (2014) Some spells _really_ powerful?

    That's fine. The formula as it has been designed in 5e is that casters get to do about half the damage of fighters on any round they haven't used a spell slot to do more damage. On any round they do spend a spell slot(or have spent one in a previous round to do continuous damage), they get to...
  20. M

    D&D 5E (2014) Clarification - Opportunity attacks

    Yes, you can run around someone without provoking. The idea being that while circling them you are facing them and keeping your guard up. You are "running" by sidestepping. Which is different from turning your back and walking away. You can also keep your guard up and back away slowly, but...
Top