Search results

  1. S

    One Page Character Sheets

    i think alot depends on what the sheet presents. for example, the sheet we use (an excel based sheet that updates most information due to formulae everywhere applicable). I could cut it down if i removed all the boxes and put the formulae to another sheet itself and just had the outcome on the...
  2. S

    Pathfinder 1E Pathfinder, optional armour rules, and energy drain

    ok so demogorgon's description says on a hit, but since it's a "tail slap", and his tentacles state "any creature touched", that implies it needs to touch the skin? (ie. do damage) i think issue my players will ask is the armour is taking the shock so even though they got knocked down from the...
  3. S

    Pathfinder 1E Pathfinder, optional armour rules, and energy drain

    Hello, Question: we use the optional armour rules for Pathfinder where the armour absorbs impact (acts as DR). My question is, do energy draining attacks such as specific undead, or demogorgon's tail/tentacle rott need to touch the actual character's skin, or is hitting the armour but not...
  4. S

    The Pros and Cons of flat attack progression

    We use the pathfinder optional rule of armour acting like DR to provide actual physical defense. On top of that, we added a slight modification for slashing vs plate armours and similar surfaces, bludgeoning and piercing also have their own benefit/drawback. It actually gets rid of some of the...
  5. S

    The Pros and Cons of flat attack progression

    Dont see a purpose for keeping most creatures in the game longer. My players get bored if they start seeing most of the same creatures again and again so i always try to mix it up. If it makes sense to have the same creature, fine, but it has to make sense. Sanjay
  6. S

    What are YOUR Favorite Items (and edition of each item)?

    Ioun stones....they're cute :) Sanjay
  7. S

    Iconic D&D Clerics (Blog)

    What want to see is making Gods really matter; not just roleplaying wise. In cultures all over the world, if you look at their mythology (Hindu, Christian, Greek, etc) not everyone who was considered 'blessed by the gods' would be a cleric/priest. Some could be regular peasants, warriors...
  8. S

    D&D 5E (2014) How Should Dragons Be Handled In 5e

    I want dragons like Pathfinder (but what I do is remove all the 'normal' spellcasting and instead use a homebrewed spell system for innately magical creatures such as dragons, demons, etc). As a DM, it's my job to ensure the players have the opportunity to get items, skills, feats, etc that...
  9. S

    Races you play the most

    As I DM mainly now, haven't played in a while as a char, but the last campaigns I've played in in past 10 years, i've played: * elf * minotaur * centaur * half-giant (Athasian) * Yuan-Ti (modified to be weaker so it could start @ level 1 instead of it's crazy ECL) * Lizardman (Athasian) Sanjay
  10. S

    What options do you want?

    1) Speed Factor (or some other method to show how weapons are truly different other than just damage) 2) armour doing actual protection (DR system or similar like pathfinder optional rule) Sanjay
  11. S

    Top end of +N weapons and armor?

    As most things here, i vote for unlimited. Why? it should be up to the DM. REmember, the most important thing beyond ANY rules, balance, etc is FUN. If people are having fun, the rules mean nothing. If you have to hack the rules apart and house rule it to make it fun, so be it. Thus, some...
  12. S

    D&D 5E (2014) I hope this isn't 5E...(art that screams "not this, not this!")

    Diterlizzi & Brom (his Dark Sun work) are my favourites for art. Also, some of the art in the warhammer armybooks rocks. Not that sketchy stuff done by...forgot his name, but the other ones. ALso the warhammer novel covers, like this...
  13. S

    D&D 5E (2014) The math of D&D Next; a moderating proposal

    Personally, my group and myself have never found 'higher numbers' to be an issue. In fact, it gives a more granular difference where each different piece of equipment, each tactical advantage you try, each magic item, and each ability makes a difference. I compare this, for ease, to warhammer...
  14. S

    Why did you stay with an earlier edition?

    After friends and I tried 4e for a while, we came across an issue (well, what we thought as an issue): In our style of game (and my style of DM'ing) any rule will be broken/put aside in favour of story and what seems fun for the players. (mainly fun factor actually) My players, being a heavy...
  15. S

    Doing away with "Bigger Fish" problem.

    This is something I really don't like. My players don't want me to use the same enemies again as it gets boring for them... they would rather have the occassional special orc character (like king obould), but otherwise, the adventures we do go beyond the stuff with orcs, or ogres anyways unless...
  16. S

    Spell Philosophy you would like to see

    My biggest things; keep Spell Resistance and Immunities; it just makes sense for some enemies and I like how my players think of ways to use magic even when an enemy may not be bothered that much by it. Also, scrap the spells like charm person doing damage. Let them do their effect and that's...
  17. S

    Playing the same character since 1985? Gwah?

    Longest is a campaign started in high school in 1994. Our DM stopped DM'ing us a few years ago, so I took over last year when everyone decided we want that campaign to continue (to bring it to an epic finale). I DM it every quarter...normally a 10- 14 hour session. 'My character' from that...
  18. S

    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    I use creatures as they probably would be if they were real. For example: orcs, goblins, unless specifically trained (and scared to do so) by a very good leader, probably won't have teh best tactics, while regiments of Dark Sun Gladiators would be freakin awesome as a fighting force in terms of...
  19. S

    D&D 5E (2014) D&D Next Blog - The Fighter

    Oh yes, please none, of that marking/agro nonsense... Many other ideas here i like though :D Sanjay
  20. S

    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    NOTE: in rock to mud, it states that you can only go as far as chest deep (I assume a new equilibrium is set at that point), so unless some other special situation, not sure you can drown people in it. Sanjay
Top