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    There's a lot of feats. How to get more of them to see play?

    Most, if not all, of the feats that are at the end of chains (or are tactical feats) already have prereqs of BAB or skill ranks or level or something. It's not completing feat chains too early, it's completing multiple feat chains one might need to worry about. Or taking feats from one chain...
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    There's a lot of feats. How to get more of them to see play?

    Well? There's lots of feats available. What is a balanced way to get more of them into play? I'm thinking of an increased number of feats awarded, say every even level you don't get a feat now, you get a feat (levels 2, 4, 8, 10, 14, 16, 18). And restricting these to non-Core feats. But I'm...
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    Rules in 3.5 that need fixing and what you'd do to fix it.

    Look at the Book of Nine Swords. Fighters can already take Martial Study as a fighter bonus feat. Give them a better initiator progression than everyone else does--2/3, maybe or just for Iron Heart, Stone Dragon and Diamond Mind or some subset of the disciplines. Let them take it more than...
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    Rules in 3.5 that need fixing and what you'd do to fix it.

    I understand that. In 3e...4 monsters per page, dropping dragons, vermin, animals, templates, and the less popular monsters (grick, rast, grey render, ravid, vargouille, etc.), maybe you could do it. Maybe. Edit: Your list is pants, Pants.
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    Does 3E/3.5 dictate a certain style of play?

    If paladin AND Cavalier abilities can't help the Cavalier fighting against the most dangerous foe the party is fighting, the party will survive because of the Cavalier's heroic death warning them to run the hell away. A true heroes end.
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    Rules in 3.5 that need fixing and what you'd do to fix it.

    No, it's close. PHB is 317.
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    Does 3E/3.5 dictate a certain style of play?

    I did the math and noticed you had replied, and so didn't reply. :) 16th level nets you a rogue special ability, so the dipper has three.
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    Does 3E/3.5 dictate a certain style of play?

    "Marginal at best"? Improved Evasion, marginal? Skill Mastery, marginal? I agree with the other posters here--1e had a few obvious choices to powergame, 3.X makes you work for it. Storm Raven's comment about 1e vs. 3.X multiclassing was what I was going to say. In 3e, a level is a level. You...
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    What don't you like about D&D?

    -The fact I can't stay away from threads where people talk about rules variants and preferences that aren't like mine. Do whatever you want, just *shudder* keep it away from me. God, yes. Give me GURPS for Call of Cthulhu, not D20.
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    So, what was the first product where D&D's soul was sold?

    "Staying power"? Try going into a game shop and see how many players you will get for O/AD&D vs. 3.X.
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    Rules in 3.5 that need fixing and what you'd do to fix it.

    Then you were horribly, grossly inaccurate in your description of what you wanted. "Some DM advice" does not begin to describe the extent of that information. That's the DMG. And the MM. And if you also throw in the character generation, and spells... How you expect to combine the DMG and the...
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    Does 3E/3.5 dictate a certain style of play?

    Rogue 9/ Barbarian 1 or Rogue 9/Ranger 1 vs. Rogue 10: Rogue 10 gets their first special ability at 10th level, multiclass rogue is taking a 20% experience hit, unless you are human, halfling, half-orc, or half-elf.
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    Rules in 3.5 that need fixing and what you'd do to fix it.

    3.0 DMG: 256 pages, Magic starts on p. 173 and ends at page 246. ~74 pages, including the rules for making magic items, cursed items, artifacts, intelligent items and the intro section, and the actual magic items that you use start on page p. 179, second column, with Armor and go until the end...
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    How do you handle your clerics?

    D&D isn't meant to replicate a fantasy novel.
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    So what is your favorite Dungeon adventure, ever?

    I'll have to read that one, and The Matchmakers, as I have those issues and didn't pay much attention to them when reading through them... Ex Libris. My 3e PCs are almost finished with this one. Last, room just need to bargain with the non-human adventurers I replaced the thieves with and get...
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    Does this sound like an Über caster to you?

    If you're at or below 20% ASF, IMO, you're taking a fair risk. You might get burned occasionally, but turn it around and you're at an 80% success rate. Take full advantage of magic armor abilities instead of vanilla pluses, if the special abilities would help you. I say go with the Fochluchan...
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    [EDITION WARZ] Selling Out D&D's Soul?

    A 17th level wizard could have 131 hitpoints. Or less. If it had been given levels of a spellcasting class or twice the levels it was given in Ftr/Kensai (it's nonassociated class, IMHO), it would be an appropriate challenge.
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    [EDITION WARZ] Selling Out D&D's Soul?

    Why would you give an Ogre Mage Fighter and Samurai levels? :confused: They make excellent assassins with their invisibility and gaseous form abilities...getting out is a problem, though. In a straight up fight can significantly aid allies vs. PCs with infinite invisibility and darkness...
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    Two quick thoughts about all these new fangled base classes . . .

    You know you just described the Aristocrat NPC class, right?
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    Worse Rules that game designers have made?

    Better abilities at high levels? Like the improvements to barbarian rage, rogues getting unique special abilities at 10th and higher level, monks getting all their stuff, rangers now getting HiPS and more combat style benefits, bards getting more powerful spells and bardic music abilities...
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