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  1. Z

    Why the Encounter Powers hate? (Maneuvers = Encounter)

    I'll concede that point, but simply add that I don't personally like that explanation. As Pemerton pointed out, I typically think in a "every player decision should correspond to a PC decision" kind of way. If I'm playing, I try to think like my character and immerse myself in the world. If I'm...
  2. Z

    The silver standard?

    I was also disappointed by the GP standard in the playtest documents, but I'm keeping my fingers crossed that this is just a temporary thing. I want the silver standard for every reason that DEFCON 1 stated. In every game of DnD I've played, we've essentially used two coins - GP and PP. I want...
  3. Z

    Why the Encounter Powers hate? (Maneuvers = Encounter)

    billd91 has a very good point. AEDU would be a lot less 'in your face' if you could chop and change the powers you used from the ones you knew. Say at around 9th level, you've got 3 encounter powers available. Why not allow the use of the same one 3 times in an encounter? Why force the use of...
  4. Z

    LONG REST: let's add some realism.

    Because I want resource management that lasts beyond 24 hours. I want the party's resources to wear down over the course of an adventure, not just over the course of a day. I want them to have to make decisions about whether they should press on our retreat. I want them to make decisions about...
  5. Z

    Hit points & long rests: please consider?

    Here's hoping for slow-ish non-magical healing, with no craftable wands of healing. Seriously though; play style is the key thing here. Do you want to continue day after day in your high paced adventures, or do you want the injuries you sustain in your day to actually mean something? It's...
  6. Z

    LONG REST: let's add some realism.

    I'm not a fan of overnight-insta-healing. I'm also not a fan of the solutions above. I want to slow healing down, not make it hard to track, nor handwave time. However, I'm not super fussed about actual realism either. My current theory therefore, is to simply halve the values. You regain half...
  7. Z

    D&D 5E (2014) [Humor] A D&D Next Madlib

    D&D Next is going to be fast. Compared to 4e, it will greener. However, I have some reservations. First off, I hope swordmage isn't in the game. Nobody likes or plays them. Secondly, I want dwarves to be prominent; put one on the cover if need be. I hope they nerf strength and replace mirror...
  8. Z

    What do you want from the Monster Manual?

    That's just the point though. Steeldragon's MM IS the recipe book. Statblocks are more like pre-packaged meals. I feel the Monster Manual should be a recipe book for monsters. Not a recipe book for adventures. I can see other books being recipe books for adventures (Dungeon Delve? Adventure...
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    Why is the Vancian system still so popular?

    Holy-late-reply Batman. I've had a busy week. In the sense that he is a defender despite having 8 intelligence. He doesn't go after one target like an Avenger, he goes after all the targets - trying to draw them all to him. Plus the lay on hands stuff. Admittedly, I've never seen an Avenger...
  10. Z

    Why is the Vancian system still so popular?

    Not taking second wind can be an RP decision - the character becomes so focussed in combat that she forgets about her own health. She has to literally be ordered to heal herself, otherwise she'll just keep fighting. Especially if her brother (the paladin) is in any sort of trouble. Likewise...
  11. Z

    AD&D 1E The indispensible 1e

    What WAS the point behind that? I never got it. I could almost see what they intended, but the way it was implemented made no sense so far as I could see.
  12. Z

    Why is the Vancian system still so popular?

    Very good, until we realized just how royally we'd been screwed. There's nothing quite like knowing that the party warlock has been working for an evil demon lord... without meaning to! And it wasn't even the demon lord she thought she was working for... Well, two examples spring to mind...
  13. Z

    Why is the Vancian system still so popular?

    Yes, I remember that one. I suspect that same encounter is how one of our players ended up with a familiar... which turned out 7 levels later to actually be someone else's familiar... i.e. a spy! Yep, that says a lot to me. Aside from the multiclassing and hybrid cleric, you have what I believe...
  14. Z

    D&D 4E The Indispensable 4e

    Some points to add: * removal of stat-boost spells and items * shifted buffs and debuffs to the totals, not to the source numbers. i.e. +1 to hit, not +2 strength There are lots of points made that I want to query or counterpoint, but in the interest of not de-railing the thread, I'll stick to...
  15. Z

    Screw Nostalgia

    Indeed, party composition counts for a lot because it includes character optimisation. Also, player/party strategic or tactical knowledge counts for a lot. I seem to be the only player in my group that has any sort of background in playing tactical games (ala Warhammer), as a result I cringe at...
  16. Z

    Why is the Vancian system still so popular?

    Yes, I should have said 'simulation with abstraction'. I wasn't trying to say "DnD was build THIS way, or with THAT in mind"; I was saying that it always felt to me like it had been built as a simulation of a fantasy reality. Yes, some parts are abstracted, but only because they have to be. Hit...
  17. Z

    The Ranger: What is his shtick?

    I don't see any real problem with centering the ranger around a middle ground between fighter and rogue. The fighter is a soldier. - full armour, full weapons The rogue is a skirmisher and a sneak. - very limited armour, limited weapons. Why not start the ranger off in the middle? Wilderness...
  18. Z

    Screw Nostalgia

    I understand the desire, and more or less agree in principle, but in practice... No. Choosing when to be awesome sounds like a diceless system to me. It was a bad example all 'round. Crits vs powers isn't a fair comparison. Crits vs feats that trigger on a crit would be a better example...
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    D&D 4E The Indispensable 4e

    Move/Minor/Standard/Free It's simple; It works, and it gets rid of the god forsaken 'full round' actions. Monster stat blocks Again, they're simple and they work. I'm convinced that they're one of the contributing factors towards the quick prep. I'd echo the Quick Prep element, but I've not...
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