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    Plot Tropes and Adventure Goals

    I was thinking in terms of adventure archetypes. I want to make sure I'm not missing out any archetypes in my games; and I'm pretty sure I am :( While you're right that I'm talking in very high level terms, I'd love nothing more right now than a list of 1000 different adventure ideas at a low...
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    D&D 4E 4e Monster Design

    I was pondering a similar solution, with the exception that mine replaces minions, rather than being an additional category. My minions (or Mooks as I like to think of them) have the same stats as minions, but with the following changes: * 1 hit no longer auto kills * their HP is equal to Con +...
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    Plot Tropes and Adventure Goals

    I'm far from the best DM in the world, and one of my major flaws is the inability to think beyond a few familiar adventure plot tropes and goals. With that in mind; I come to you, ENWorld, for advice. What I want is an exhaustive list of adventure goals and/or plot tropes from which I can...
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    D&D 5E (2014) Class Mechanics Idea: The Warlord

    I hadn't picked up on that, and I have to admit, I was thinking in terms of 4E's assumptions about ability scores. This is where our tastes differ. I think of a warlord as a 'leader of men'. No matter how much Int you have, it takes Cha to get people to follow you. Taking an extreme: 20 Int...
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    D&D 5E (2014) More Rock/Paper/Scissors/Lizard/Spock in Combat

    I don't know that it's more tactical per se... The difference is in the minimum standard for tactics. e.g. on a scale of 1-10, 3E can be played at any number, including 1. 4E has about a 3 minimum. Both top out at 10.
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    More Than a Shaggy Person

    You don't think a woman could be cursed in the same manner?
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    Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern

    Not necessarily. He may have just been thinking without his 4E hat on. See this: The distinction was "Evocation spells use the natural magical forces of the planes" and "Invocation spells call on intervention of powerful extradimensional beings." Which to me reads as though Invoker=Warlock...
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    D&D 5E (2014) Class Mechanics Idea: The Warlord

    Ah, but strength shouldn't be important. At most it should be his secondary stat. If the archetype is about being a leader; inspiring, tactical and strategic, then strength doesn't actually play a part. Sure, if you want him in the front line, strength will help, but that is not part of the...
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    D&D 5E (2014) Traditional or Historial Arms and Armor

    Both I guess. I want traditional DnD armours, but with a little nod to reality. Say instead of 'studded leather' it should be listed as 'brigandine/studded leather'. I pretty much agree with Remalthis, how it works in game is more important than any link to history. Price for example should...
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    D&D 5E (2014) Class Mechanics Idea: The Warlord

    Minor point: why strength dexterity and intelligence? Wouldn't charisma make more sense than dexterity? Sent via Tapatalk 2
  11. Z

    The case against Combat Superiority

    No, what would be elegant, would be having mechanics and maneuvers for each class that make sense, and weren't put there to conform with some rediculous ideal. i.e. Don't force 'all must use the same mechanic' and don't force 'all must have individual mechanics'. Describe what the class should...
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    The case against Combat Superiority

    I could certainly see that mechanic being extended to monks. Instead of combat superiority dice, they'd be Ki dice. After focusing sufficient Ki, the monk could deal his quivering palm or stunning fist attacks or wire-fu.
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    Dice

    I think it comes down to percentages. Not everything should be broken down into 5% steps (d20). I'm toying with the idea of d6+attribute for skill checks rather than d20+attribute modifier. How random should skill usage really be? Particularly skills like jump. I can pretty consistently jump...
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    Energy Drain

    Sounds to me like we're in module territory. There is a fairly big divide here between players who want to have permanent effects and players who want effects to go away quickly. This ties in with the healing quickly or slowly debate. I suspect that for some players, level drain ruins or gets...
  15. Z

    Operation: Power Level Gary

    +1 :)
  16. Z

    Rolling for Ability Scores or Point Buy

    I'm happy with either. The only mitigating factors I use with dice rolling methods is there to keep the characters more consistent within the party, rather than to provide balance against an expected norm. That is; I now have all players roll up an array, then choose whichever of those arrays...
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    Multiclass Idea

    See also http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/327856-multiclass-5e.html What if, when picking up a new class, you only gain core pieces from that class, rather than picking up a specialty? I don't think that would work with the current class design, but it might be a...
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    Combat Superiority and Damage/HP bloat

    Coming at this from a different angle; what if, like in 3e, each of the maneuvers provoked an OA... Unless the person doing it was a fighter. Would that be sufficiently unique to satisfy people? (I'm not suggesting that this would be balanced with spells etc, just asking a question)
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    D&D 5E (2014) Multiclass in 5E

    Hmmm. There are many options, and each has its flaws. Here's a potential solution which hasn't been mentioned yet: Mix certain AD&D dual class rules with 3E multi-class rules, as follows: * You must have greater than X in a primary stat to gain levels in a new class * Your XP is only awarded to...
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    Hit Points per Level

    It was in 1e and 2e as well by the way. The difference with 3E is that your HP progression didn't plateau around 10th level.
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