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  1. Z

    Warlock and Sorcerer

    And my first step in separating them would be to remove 'named' spells like Melf's Acid Arrow from the Sorcerers' list. Those sorts of spells should belong to wizards alone. Falling Icicle I completely get where you're coming from and agree that having to continually negotiate with your patron...
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    D&D 5E (2014) [D&D Next] Second Packet - initial impressions

    For what it's worth; my new rolled stats variant is: 4d6, drop the lowest, arrange to taste, but with a twist. All of the players roll their 6 sets of dice. Each player then chooses any one of those sets of 6 stats for their on character. This means they can all have different stats, or all pick...
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    Rate of Advancement: A Level per Day?!

    I think it's simple enough. Some people enjoy the moment. Some people enjoy the memory. It's the difference between telling one truly epic story that takes years, or telling many shorter stories.
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    Iconic D&D Clerics (Blog)

    I see this coming up again and again. There is a great deal of ground in which the three classes can be separated. Kevtar already gave a very good explanation, yet it doesn't match up with my own imaginings. So for what it's worth, here are my feelings on the classes: ○ A paladin is a chosen...
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    An alternative spell duration mechanic (saving throws vs defence)

    As compared with what though? All spell duration systems require tracking. I can see that forgetting to write down the DC would be a problem, but is it that bad?
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    The (Generalist) Rogue, Bard, and Wizard. One of these things is not like the other.

    One question that comes to mind is, "What score should we be aiming at?" If the rogue has B, A-, B and the bard has B, B+, A+, what are we aiming for the wizard to have? If the wizard is currently A, A- and A+, then should we assume that he needs to be reduced to the Bard's level, or does he...
  7. Z

    An alternative spell duration mechanic (saving throws vs defence)

    I think that is one of the ways that 4E shoots itself in the foot. The effects are simple to understand and keep track of, but they chop and change way too frequently. This is one of the reasons why I'm pushing for longer spell duration. I want a spell to have a more meaningful effect than 'x...
  8. Z

    An alternative spell duration mechanic (saving throws vs defence)

    Indeed, that is part of the intended design. I like the idea that a character with good will defence will have less trouble breaking out of will-based spell effects. Perhaps another alternative is to take all 4 components, instead of trying to make do with three. 1) Defence Value 2) Attack Roll...
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    An idea on feats and class abilities

    I've been thinking along the lines of 'class features' and 'feats' being separate selectable things. To pick up a class feature from another class is a step towards multiclassing, whereas all 'feats' are necessarily general and available to everyone. Each class would have features and feats to...
  10. Z

    Easy Terrain

    I kind of like the concept, but I'm a bit stumped for examples. Other than 'downhill', 'travelator' and 'escalators' I can't think of too many surfaces that are easier to walk across than a nice flat dungeon floor. I'd be more interested in the other effect you alluded to - difficult terrain...
  11. Z

    An alternative spell duration mechanic (saving throws vs defence)

    Quite possible, though I hope it's good in play too. :) However, each mechanic needs some tracking. AD&D and 3E both required you to track a number of rounds or turns. This in itself can be quite a headache. 4E required you to roll a dice instead of tracking rounds. Instead we end up tracking...
  12. Z

    An alternative spell duration mechanic (saving throws vs defence)

    On the first point, I have to admit that I'm comparing more with 3E than 4E. I mean that in 3E, once the spell has affected you, you're stuck until the duration runs out. This mechanic replaces the 'xdY turns' spell duration whilst also looking a bit like the 'save ends' mechanic of 4E. In...
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    An alternative spell duration mechanic (saving throws vs defence)

    I have seen complaints on these forums about both 3e's saves and 4e's defences. I think both camps have some good points in this regard. The only other solution I've seen proposed was 'players roll everything', which I personally am not a fan of. While pondering these three mechanics and the...
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    Five-Minute Workday Article

    I'm aware of that, I'd be among those people - I'm a tactician at heart. However, if the 15 MAD is a problem in a given group, that is one of the potential causes. Therefore, preventing that behaviour is a potential fix. It becomes one of those balancing acts - do you prefer the fun of being...
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    Five-Minute Workday Article

    Right, that explains that, and I see your problem. As for the rest; there are some key issues we can look at here: 20-25 minutes to draw out the room Describe the room and monsters Have a brief conversation about tactics Wand of Cure Light Wounds If you know a battle is below par, it...
  16. Z

    Traps, tracks, locks, hazards, and disasters

    I want what the Jester wants. I'd also throw in, an entire book for traps hazards etc akin to the monster manual.
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    Five-Minute Workday Article

    So, in other words; you (as a group) focused on encounter based attrition, rather than attrition spread across the whole day? I think that may be where a lot of the problem stems from. If you want to feel like every individual combat is that much of a challenge, then yes, 15 MAD is likely. On...
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    EN World's Piratecat to moderate WotC's Gen Con Keynote Address

    Is it just me or is PirateCat's avatar looking just that little bit more smug today? :)
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    Five-Minute Workday Article

    Too high for my tastes as well, yet I can see benefit to having more than just Hit Die + Con mod. Hence, my current design: 5 (for being and adventurer) + Level * (Hit dice + con mod). Where a 14 con fighter would have 3d10+6+5 total. Basically it's like having a free toughness feat for...
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    Convincing 4th Edition players to consider 5th Edition

    The market is limited. There are only so many nerds. :cool: Is there value in looking at what worked previously? Should we have (A)D&D which is all in books, and various starter sets to get new players in? Once the new players have enjoyed their red box, they may buy the full sized books. In a...
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