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  1. Z

    Five-Minute Workday Article

    This ties in with what I said in the other thread. If the issue is the balance between classes, why aren't we looking at the balance between classes? Throwing in gamist rules to prevent 15MAD isn't actually going to fix the balance... You know what that example makes me think? It makes me think...
  2. Z

    What to do about the 15-minute work day?

    Hmm. Ok, Story-based recovery would definitely make for a solution. I'm not sure how D&D it is, but sure, that could work. If I read that correctly, what you're referring to is the 4E standardization of power access. Also known as 'everyone is the same'. Yes, for once in my life I managed to...
  3. Z

    What to do about the 15-minute work day?

    I can't imagine a system with recoverable resources that doesn't encourage that. It's a sensible tactic if there are no other considerations.
  4. Z

    Five-Minute Workday Article

    I mean 'impact' as in, after you use it, you can't use it again until X. If not having it hinders you in any way, it's an impact. Using up a charge from a CLW wand isn't really an impact. Using up the last charge might be. Using up fireball when it's your most powerful spell is definitely a...
  5. Z

    Five-Minute Workday Article

    First remember that I used the word 'possible' rather than 'likely'. Now consider: If you use up your wands of cure light wounds or scrolls of whatever, is it possible to want to break from the adventure to re-stock them? Yes. I'd argue that 'per-encounter' doesn't meet the criteria of...
  6. Z

    Five-Minute Workday Article

    That's what I mean though - it took me a long time to see why that is actually the better way. Eventually I asked myself this question: Why do I feel that the bad guys have to use exactly the same classes as the good guys? You may benefit from considering that question, or you may not. I'm not...
  7. Z

    Ability Score Capping... with added Sanity.

    Yes, but it also didn't have stat boosting as a regular occurrence. This leads directly into my question: Why do we have stat altering in the first place? I'm not talking about your 'manual of bodily health' or your 'gantlets of ogre power', but about permanent increase in stats from something...
  8. Z

    Five-Minute Workday Article

    Ah, a new point. NPC spellcasters. While it did take me a while to accept, I think this is one of the things that 4E got right. Don't make NPCs follow the same creation rules as PCs. By all means give them some spells, but don't give them 40. Part of the rational behind this comes down to...
  9. Z

    Do you like spell and effect durations?

    Do I like spell and effect durations? Yes Do I like having to track them? No Do I like some of your ideas? Yes Do I see the same problems others have already highlighted? Yes. I think you're on the right track, but your examples may need some work. 'Until extended rest' is fine 'until rendered...
  10. Z

    D&D 5E (2014) Should there always be a chance of failure in D&D Next?

    I voted 'Other' because like others who have already posted, I think the question and available options are badly worded.
  11. Z

    Five-Minute Workday Article

    This, and indeed the rest of your post makes you sound like a 'prepare in advance' DM rather than a 'play it by ear' DM. What you're implying is that it isn't fun if the players have any actual control over the story. That's because having to rewrite the story is hard work, and therefore not...
  12. Z

    D&D 5E (2014) DMs Expectations for Next

    I want the game to enable me to run the game style I want. I want it to allow me to run whatever story I want. Nothing offends me more as a DM than being told by the book that the PCs are already heroes at level 1. In all of my stories, 'hero' is a title that must be earned. I want the stat...
  13. Z

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I may have got my mental arithmetic wrong whilst replying during my lunch break. Let's see... 30ft speed. x4 for run. 120ft in 6 seconds = 20ft in 1 second = 200 ft in 10 seconds. 200ft = 60m. That's clearly fine. 2 'turns' in one 'round' = 400 ft or 120m in 6 seconds. Yeah, too fast for...
  14. Z

    Warlord is a stupid name. Call them Captains.

    Captain sounds good to me. Remember the word isn't just used By the military. Captains of industry. Mine captains. I'm sure there are others. However, I'd prefer it to be rolled back into a fighter. Sent via Tapatalk 2
  15. Z

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Wow. Now that (Neonchameleon's post) is a demonstration of being mundane and powerful at the same time. I'm not certain how balanced it is but that doesn't really matter - it would have to be used in play to check the balance. Its no good is just guessing. This is exactly there kind of mythic...
  16. Z

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    That would fit in with the concept of signature spells too! Eventually (cost of a feat) you can get so used to cramming a spell that you never forget again.
  17. Z

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    This is how I've always understood it. Perhaps not in those words, but definitely in that conceptual vein. By 'memorising' the spell you store it in your mind. As soon as it has been released there is no trace left. It's not like memorising information for an exam. It's using your memory as a...
  18. Z

    Convincing 4th Edition players to consider 5th Edition

    This brings up a highly important question, which is at the background of all of these discussions, but is rarely mentioned: Exactly how balanced does a game have to be to satisfy the fans' requirement for balance? Perfect balance is impossible to achieve without making everyone identical...
  19. Z

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I don't mind if the fighter gets to do more of what the fighter does. Perhaps that's the direction we should look in, rather than 'can split mountains' etc. Some examples: At 11th level and above, the fighter gains 2d10 HP per level, rather than 1d10. He also gains bonuses to AC and Attack...
  20. Z

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    This is pretty well in line with what I'm thinking, except I'd stretch it out over 30 levels rather than 20. I dispute that. Wizards in all editions of DND that I have books for (2, 3, 4) gain their access to magic through intense study. There is no mention of the knowledge being secret (which...
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