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    D&D 5E (2014) Exploration and Social Interaction Challenges Discussion

    As I was reading her description, I had the assumption that she didn't poison to kill. She is vindictive, but she poisons those that make her mad, and it makes them sick, or crap themselves, etc...
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    D&D 5E (2014) Exploration and Social Interaction Challenges Discussion

    Good stuff as always, Iserith. Sadly, there is a 99.9% chance that my group would simply batter the NPCs with snarky comments and laughter, but I may try this...
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    D&D 5E (2014) Counterspell vs Counterspell

    Surely not the same wizard casting a Counterspell in the middle of his own Fireball?!?
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    D&D 5E (2014) Rest Mechanics: Decoupling Class Feature Recovery & Healing Dice/Hit Points

    Thanks for the feedback, all! (Banana, I immediately went Highlander: "THERE CAN BE ONLY ONE!!"...
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    D&D 5E (2014) Rest Mechanics: Decoupling Class Feature Recovery & Healing Dice/Hit Points

    Agreed. One of the challenges is going to be to 'make it make sense'. It can't just be: "yay, we killed the mummy in his haunted, creepy tomb. Everybody level up, and oh, the wizard has all her spells back!" I am leaning towards, the first eight hour rest after the milestone. You wake up, you...
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    D&D 5E (2014) Rest Mechanics: Decoupling Class Feature Recovery & Healing Dice/Hit Points

    First of all, I absolutely love 5E. The following is not a knock on the great Game at all. It’s just that my preferred DMing style doesn’t fit well with the 6-8 Encounters Per Day paradigm. While I occasionally throw in a dungeon crawl, or string several encounters together, I typically prefer...
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    D&D 5E (2014) On Attunement and the Activation of Magic

    LOL, yes that brings back old memories of telling the DM damage totals and adding the words "plus the plus of the weapon..." My initial thought on the Mace was: yes, I would allow it to pierce the resistance of undead because the weapon is specifically made to hurt them. I would not be so...
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    D&D 5E (2014) On Attunement and the Activation of Magic

    In the DMG the Mace of Disruption is referred to as a "magic weapon", and the recent Sage Advice says that a magic weapon can pierce resistance and immunity regardless of whether it has an enhancement bonus or not. [Side note: not sure I agree with that, but that's a topic for another time...]...
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    D&D 5E (2014) How to Think About 6-8 Encounters Per Day

    I ask this in all honesty because I have been struggling with this topic lately: How do you justify the different levels of the adventuring day from a verisimilitude point of view? What do you tell your players when they say "well, yesterday a short rest was five minutes, today it's one...
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    D&D 5E (2014) Critical too easy?

    Of course I do. I can, and do, fudge rolls quite often. I didn't institute the rule just because I rolled four crits one night. That was merely the impetus for something I had been considering for some time. A Crit at my table is (max damage die + damage die roll + ability mod), so crits...
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    D&D 5E (2014) Multi class polearm fighter

    You have to ask yourself, character-wise: am I a warrior called to religion, or am I a priest who excels in combat..?
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    D&D 5E (2014) Critical too easy?

    After decimating the Party one night with a bunch of lucky Crits I instituted an Armor Check Rule: Armor has a defense rating of [AC-10], so Chain Shirt = 3, Plate Armor = 8, and so on. Whenever a critical is scored, the victim makes an Armor Check [DC = 14+attacker's prof mod] to see if it is...
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    D&D 5E (2014) what is the best class?

    Maybe we can cut the guy some slack since he is quite new here...
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    D&D 5E (2014) Medicine skill; adding some new uses so it isn't waste of a skill training

    In my Game, I have added the following: - First Aid (1 action): Medicine check DC 10 auto stabilizes a victim, Medicine check DC 20 victim regains consciousness with 1hp - Triage (2 minutes): Medicine check DC 15 allows the individual to spend any available healing dice [this requires a use...
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    D&D 5E (2014) Insight into value of petrification and paralyzation in terms of xp value when building monsters?

    When I am beefing up a monster, and I get into this type of situation that is not listed on that chart in the DMG, I simply round up. In other words, if the defensive CR rating is 2 and the offensive CR rating is 3, the average is 2.5; I then round up to 3. Not a very statistical analyses, but...
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    D&D 5E (2014) Hammer of Thunderbolts Rules Question

    Partially, yes. Cha is so often a dump stat for anyone but a bard or sorcerer I use Cha for a few things. Those classes just get to attune to more items. I have not had it be a problem yet... But mainly, I just wanted PCs to be able to attune to more items, and I sometimes require attunement...
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    D&D 5E (2014) Hammer of Thunderbolts Rules Question

    In my Game I allow PCs to attune to a number of items = [ Cha mod + prof mod ], so Thorkin the Noarse could attune to all three and still have some other cool toys...
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    D&D 5E (2014) 5e Pacing Guide

    I have recently begun to hybrid this 13th Age idea with the milestone concept from 4E. That is, I break up the 'experience budget for the day' into eight chunks, and when the Party gains experience enough to cover three chunks, they may take a short rest (might be five minutes, might be an...
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    Reducing the number of encounters in a day

    Decent discussion over here http://www.enworld.org/forum/showthread.php?474337-Guidelines-for-fewer-tougher-encounters.
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    D&D 5E (2014) Another Rise of Tiamat Question - Metallic Dragons Arise

    Both actually. I didn't get too carried away with the encounter, but I did describe it in more detail than normal: - being teleported to a lonely mountain top by the polymorphed dragon (rather than flown there) - walking into a vast dark cavern, and stopping on a floating platform - that...
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