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  1. 527.JPG

    527.JPG

  2. K

    Maure Castle - The Adventure Begins!

    Tanus scouts ahead, allowing his darkvision to guide him. The corridor spills out into a room so immense that the tiefling's vision merely reveals a fraction of its size. The chamber's western wall is pock-marked by hundreds of shallow niches, each about the size of a gnome's head. (OOC...
  3. ChamOff1.JPG

    ChamOff1.JPG

  4. Chamber of Offerings.JPG

    Chamber of Offerings.JPG

  5. K

    Maure Castle - The Adventure Begins!

    At the slightest touch from the Silver Key of Portals, both of the huge doors swing silently inward, beckoning the adventurers onward into the passage beyond. (OOC: I'll assume the party passes through, for the sake of expediency.) Stepping through the massive doors (some 2 feet thick!), the...
  6. K

    Maure Castle OOC (Full)

    Okay, Insight. No problem.
  7. K

    Maure Castle OOC (Full)

    Since you haven't made any skill checks using the Disguise or Climb skills, I don't mind that you made that change. -Heinz
  8. K

    Maure Castle - The Adventure Begins!

    The doors don't budge a bit. But, there are no other effects, in spite of Tanus' worries.
  9. K

    Maure Castle OOC (Full)

    I don't mind if you want to tinker with your skill point allotments a bit. However, I should point out that your character sheet indicates a Search bonus of +10 at present, and I had been using that bonus for the Search checks Tanus made thus far. Is it incorrect?
  10. K

    Maure Castle - The Adventure Begins!

    [Spellcraft Check 14+8=22] Martan senses only the one, very strong aura coming from the doors themselves, nothing else registers as magical either in the room, or on the other side of the doors. He is unsure about the school of magic involved.
  11. K

    Maure Castle - The Adventure Begins!

    OOC: After going back and re-reading the earliest posts, it seems that Tanus gave the key to Sir Vandon to bear, so its use lies in your hands, Voadam. -Heinz
  12. K

    Maure Castle OOC (Full)

    So noted. Thanks! :D I'm really thrilled that I've worked out how to make it happen, it makes me feel like a better DM! Thanks again for all of your input, especially JimAde. -Heinz
  13. K

    Maure Castle - The Adventure Begins!

    OOC: The initial Detect Magic spell has faded, so Martan casts it once more. IC: Martan senses extremely powerful magic at work in the doors.
  14. K

    Maure Castle - The Adventure Begins!

    [Search Check 7+10=17] Tanus looks around, and is satisfied that the room holds no hidden dangers. The doors are massive, solid, and look very old. There is no sign of a keyhole, knob, handle, or any other obvious means of opening them. [Search Check 15+10=25] There is no sign of any trap or...
  15. K

    Maure Castle OOC (Full)

    Standard Operating Procedure Are there some default actions that you would like me to resolve whenever the party reaches a closed door, or new room, etc.? For example, Sir Vandon's detection of evil and of golems. Will Tanus search for traps routinely at every door? How about Listen checks...
  16. K

    Maure Castle - The Adventure Begins!

    There is no sign of either.
  17. The Unopenable Doors.JPG

    The Unopenable Doors.JPG

  18. K

    Maure Castle OOC (Full)

    Thanks, JimAde, that did the trick!:D I've added a thumbnail to post #31 in the IC thread, to show the entrance area where the eight-pointed star was. Shortly, I'll add one to the more recent posting to show the current room, with the big ol' doors. -Heinz
  19. Entrance.JPG

    Entrance.JPG

  20. K

    Maure Castle OOC (Full)

    Maps pt. 2 Okay, I'm getting somewhere. I've scanned in the map from the magazine, and done some editing with MS Paint. It's saved now as a small (7k) jpg, but I don't know how to link the thumbnail here on the website. When I try to insert the image, the prompt asks me for a URL? I'm not...
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