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  1. M

    D20 - Most Aesthetically Pleasing Die

    I associate the dice with the games I play with them, so the d10 gets my vote. It lets you do the success chart in Buffy, the percentile in Cthulhu, and the dice pool in Exalted! :D
  2. M

    You have GOT to be kidding me.

    D&D predates scanners.
  3. M

    Wizards Website Survey

    I want to say that I think whoever is managing the DDI is doing a heck of a job. I know a lot of people are suspicious, but having worked on way overdue software projects by a company that wasn't used to doing them, I imagine what happened is a few months back they had a big meeting and said...
  4. M

    D&D 4E How Maddman (plans) to fix 4e

    Yeah, but in general I don't care for death spirals. Even for gritty games, I'd rather the PCs just get taken out rather than a slow degradation of ability (BRP CoC). And no version of D&D is gritty IMO, especially not 4e. But I'm not happy with the wounds yet either. Couple more ideas Out...
  5. M

    Sex, Sexuality, and Sexual Attitudes

    I've ran several Buffy series, and it makes for a good roleplaying setting. They have the Hellmouth, sort of a portal to hell that is mostly sealed, that attracts monsters like flies to honey and Big Bads that want to open it and let demons spill forth. And then you have the teenage angst...
  6. M

    D&D 4E How Maddman (plans) to fix 4e

    If it makes it any better, I got with her because I'm such an awesome GM. Go ahead, contemplate that. :p The point about the wounds is the biggest concern that I have. I want the wounds rather than be something that cripples the character or leads to a death spiral to be something they can...
  7. M

    Sex, Sexuality, and Sexual Attitudes

    The most that sexuality has ever been dealt with in game was not in D&D, but Buffy. Overall, my players were very keen to pick up on some of the themes of Buffy, which it in turn gets from the camp horror that it is based on - young people becoming sexual will either put them in danger or be a...
  8. M

    Campaign Assumptions!

    An excellent article SHARK. Have you read Guns, Germs, and Steel? The conclusions of that book would strongly indicate certain geographical and ecological aspects of an area where large civilizations emerge. - East-west orientation of the continent - Traversable terrain between fertile areas...
  9. M

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    If someone doesn't like the concept of the game, they can sit this one out. I don't tend to go for the months/years long games, and have multiple games running at a time, so if someone doesn't play one then its no big deal. It also makes people more likely to try something different, knowing...
  10. M

    Rant -- GM Control, Taking it Too Far?

    True enough. If the cook wants to make Chicken Noodle, he'd better make sure his guests aren't expecting cream of broccoli. No, each character is the domain of their player for most games. Though they should be subject to a veto, for examples like a wacky mime in a Cthulhu game. Other than...
  11. M

    Post old TV or magazine advertisements for D&D!

    Wow. This is it. This is the comic that made me want to go to the book store and buy Dungeons & Dragons books. I didn't know anyone else who gamed, I saw that ad, bought some books, and recruited some friends to play. Haven't seen that in ages.
  12. M

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    Restrictions and such are all fine and good, but the players have to buy into it. I ran a 3e game homebrew, where the PCs were from a very medieval Europe kind of kingdom. Full of knights and honor and such. I said that I didn't want barbarians or druids for PCs, and explained that the...
  13. M

    Rant -- GM Control, Taking it Too Far?

    Um, its called anachronism. Putting modern concepts into an ancient setting so that the audience can better relate to it. The dancing wasn't supposed to be literal, nor the pro-wrestling style talking them up, nor the queen songs. It was supposed to communicate that to these people, the...
  14. M

    "Stunting" with Powers

    I've been thinking how to deal with stunts. One one hand, you want to encourage creativity at the game table. On the other, you don't want Diabolic Grasp to become Diabolic Grasp and throw. So here's the guidelines I think I'm going to use. Page 42 - Page 42 should be used to adjucate these...
  15. M

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    Well, no, they aren't going to help you :). In all likelyhood you have some very social players. Getting together to hang out and game is the important thing, and playstyle is secondary to that. I'd try to make the game as accessible as possible, and have a very pro-active style. They aren't...
  16. M

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    The way I do it is with a simple principle - nothing in the game world exists unless the PCs interact with it. Any notes, plans, etc are just suggestions of what might be, or what might happen. You had a list of things that you wanted to put in, but the players zigged when you thought they'd...
  17. M

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    Heh, same here. Used to be all about the carefully crafted plots. I think I finally broke after RttToEE, which I spent hours customizing and tweaking and filling with history. A couple of months later I said something about Tharizdun, and several of my players said "who?" My mind boggled...
  18. M

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    The bit in the save my game article that sums it up best - it doesn't matter how long the comedian works on a joke if no one laughs. The same can be said for how long you spend working on a game. If all that work turns into something cool for the players, then good. But if it doesn't, the...
  19. M

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    This is exactly what I'm getting at. Hearing a GM whine about 'all the work I put in' doesn't sway me to his position. It makes me want to tell him if he finds it such a thankless chore maybe he should let someone else GM.
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