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  1. M

    What's Wrong with the Railroad?

    I consider being able to run on the fly an essential skill to running a good game. I have three main ways I do this. First, I will make house rules or set up tools to allow me to throw things together quickly. For my Hollow Earth expedition game I put together a spreadsheet with the basic...
  2. M

    [Whedeon-philes] What if Joss ran a D&D game?

    The most important part would be that the game would accept the tropes of the D&D genre, be willing to laugh at them, and then take them with deadly seriousness. The village where they live would be beset by monsters every game. Orcs, trolls, dragons, whatever - they would come with regular...
  3. M

    Hit Points & Healing Surges Finally Explained!

    I'm funny enough to make this work. As for the Schrodinger's Damage, I'd think that you don't *know* how bad a wound is until you're going to heal it anyway. Minor wounds might bleed quite a bit, but really be not more than a scratch. What seems like a bump might have damaged some muscles or...
  4. M

    Separating Crunch and Fluff at Character Creation

    Sorry, but I'm with her. Fluff should come first, then the mechanics should support that. If her concept is a frail, unhealthy character then she's absolutely correct in taking that feat. The fact that it might get her killed - well that's part of playing a frail character. Conversely...
  5. M

    Hit Points & Healing Surges Finally Explained!

    :lol: Thanks to this thread, I'm going to make my character for Sunday's game a Warlord based on Dr. Cox from Scrubs. "Suck it up, princess" will be about the best they can hope for. Can't wait.
  6. M

    History, Mythology, Art and RPGs

    It would seem obvious to me, especially with the comments about the knight needing to establish himself, that the Knight should be a prestige class. Require riding feats and some skills, the PrC should be mostly fighter-like only with a narrower feat selection and more skill points for those...
  7. M

    Hit Points & Healing Surges Finally Explained!

    This is the trick. Conan never waved a magic wand or kept a healer in tow. He would suck it up and go stab things to death.
  8. M

    Hit Points & Healing Surges Finally Explained!

    Agree 100%. One thing I've always strongly disliked about D&D is the *requirement* for a dedicated healer. If no one wanted to make a fighter, or a mage, or a rogue, well you'd be in a disadvantage in places but could certainly muddle through. No cleric - you might as well not leave the...
  9. M

    Good/Evil vs. Law/Chaos

    Alignment is one of those areas that its best not to think too hard about. I mean clearly, Evil creatures like orcs are evil because they raid the good elves' town and steal from them, while good elves rid the world of darkness by raiding the orc cave and reclaiming their treasures for the...
  10. M

    Hit Points & Healing Surges Finally Explained!

    I certainly find the idea of healing surges to have better verisimilitude than 'we wave a magic stick over our bodies and make our wounds vanish every fifteen minutes.'
  11. M

    Hit Points & Healing Surges Finally Explained!

    I've not played 4e, I'm getting a demo this weekend. I like a lot of what I've heard, and threads like this are very informative. It did make me think of a house rule I'd used in previous editions, and I think it would work fine in the new one. Hit points have always at least in part been...
  12. M

    World of Warcraft taught me how to DM again.

    The biggest problem with the overarching apocalypse plot is that it can lead (at least with me) to too much emphasis on setting up the big plot arch, and not enough on making tonight's game fun. I'm completely cured these days. While I usually have some Big Bad working behind the scenes, I...
  13. M

    What's Wrong with the Railroad?

    A wise RPGnet poster once said "No one minds a railroad if there's pretty scenery outside the window and the train tracks lead to awesome-town" Personally I find railroads boring to both play in and GM, but if you're having fun more power to you.
  14. M

    I'm bored with it all.

    Get away from D&D for awhile. Run a couple of games of Dread. No stats, no dice, just you and the tower. Most fun you can have with a one-shot.
  15. M

    A Gaming Table My Wife Will Let Me Have

    I checked it out at GenCon and I can't argue that it certainly was pretty. However, I can't help feeling that for the money you could probably spec it to a carpenter and have it built to order. Probably less, and not have to worry about shipping.
  16. M

    How is that babe in the barely there armor getting any AC bonus?

    Cheesecake art is part of the fantasy genre. I game with more women than men, and none of them are overly offended by the art and style of fantasy and pulp. For instance, I ran a Hollow Earth Expedition game and everyone thought it was great fun when I described an attack as 'slashing across...
  17. M

    Iterative Attacks

    I think this would dramatically speed up play. No, rolling at +22, then +17, then +12, then +7 isn't terribly complicated. But if I'm just rolling two dice at +20, I can roll them all at once and be done. It effectively turns four rolls into one. Damage can be all rolled in one handful as...
  18. M

    The end of all edition wars?

    Yes, there are games that people don't get into a snit over. For instance, I can't recall any angst over BRP Call of Cthulhu. But then that game's barely changed since the 70s. There are other games that are worse, believe it or not. The 3e/4e split isn't anything compared to the venom and...
  19. M

    Sign of Things to Come?

    Another option would be to have the cockpit destroyed and the ship wildly careening toward the planet and they need to frantically try to control the damaged ship and keep it from crashing (or more properly, control how badly it crashes) Then they'll crash nearby some weird alien monsters that...
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