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  1. M

    Episode/Season/Session vs Campaign

    Starting this thread for Raven Crowking. As commented in the TPK thread, I don't generally use the term campaign. I prefer the Episode/Season/Series division that I first encountered in BtVS and more recently appeared in the Dr. Who RPG. I'll mostly talk about Buffy, as while I own the Dr...
  2. M

    What normally happens after a TPK?

    Sure, I'll get a thread started.
  3. M

    Why Must I Kludge My Combat?

    What Obryn said. As well, sometimes new games are interesting because they give you new ideas. By focusing on different areas you realize that games can work differently and focus on areas that you might not have considered before.
  4. M

    Why Must I Kludge My Combat?

    Here I disagree. The rules of the game are the only way for the players to interact with the game in an objective way. The rules determine what is a good idea, and what is a bad idea. They determine what kinds of abilities the characters can have, and how that affects the world. I can, as a...
  5. M

    What normally happens after a TPK?

    I'll note that I typically do not use the term Campaign, preferring Season or Series. It allows me to be more precise. A Season is a continued series of Episodes generally following a long term plot arc. A Series is a group of characters doing several Seasons.
  6. M

    Why Must I Kludge My Combat?

    The game was designed to have longer combats than you prefer. I found 3e combats too short - it always felt like the monsters had tons of abilities they never got to use. I'd suggest you play 3e instead of 4e.
  7. M

    What normally happens after a TPK?

    My settings don't matter. Nor do my plots or my NPCs. I don't honestly put very much work into them, as I've found you can run a very enjoyable game without doing so. All of these things are created as-needed to get the PC's stories going. The events, situations, and antagonists that appear...
  8. M

    Is Dying Such a Bad Thing?

    I will say that for my games, a TPK is a game ender. Why? Because my games are about the PCs. My Hunter game is about this family of monster hunters. If they all die, we could certainly play more Hunter but it wouldn't be the same. The stories and antagonists are all built to play off the...
  9. M

    Background music for your gaming sessions

    Awesome, I'll check these out. I use music quite a bit, constructing the soundtrack is an important part of any game for me. For Call of Cthulhu or general horror, I love Midnight Syndicate. My Hunter: The Vigil game is heavily based off Supernatural so the soundtrack is full of classic rock...
  10. M

    Good DM/Bad DM

    People are lined up to get into my games. The other two guys we game with on a regular basis are great GMs as well that I largely see eye to eye on. The only difference is in game taste - I like 4e, nWoD, and indie-hippy games. Another likes oWoD and 3e, and another likes BD&D and Savage Worlds.
  11. M

    Dice Pools Or Variable Dice?

    Eh, most of them use hit points. I mean the archetypal dice pool isystem is White Wolf, and while they can call them health levels all they want and you only get 7 or so, they're still essentially hit points. I like dice pools for several reasons. - They tend to cut down on the math in the...
  12. M

    Best GAMES AROUND! (NOT D20/4e, White Wolf or Cthulhu)

    Some really, really good ones. Dread - This is a one shot game, mostly. The typical dread game is like a horror movie. The PCs are all regular people, and make their characters by answering a questionnaire. These are leading, probing questions that let you identify with a character very...
  13. M

    RPGs are ... Role Playing Games

    RPGs are games where the players share an imagined narrative, the results of events of which are determined by the mechanics of the rules. This is the charm, when the detective tries to sneak up on the suspected killer, we refer to rules to determine if he's successful. I disagree with most of...
  14. M

    How Do you Game? First Person or Third Person?

    Always first person. I've never gamed with anyone that did third person, it would be strange and offputting to me. "Hogar glares at him and makes a threat" I want to know what Hogar says!
  15. M

    Crazy Gaming ideas

    Forgotten Books are a line of reproductions of such ancient tomes. I've got a few of them and have used them as props in both Buffy and Call of Cthulhu. They're pretty cheap, though they lack the heavy iron and human skin binding that would make them perfect. :) Amazon.com: forgotten books
  16. M

    Finally Synnibar gets some love.

    I'll take a punch to the face over RIFTS any day.
  17. M

    Facing: Cool or Lame?

    A friend knew someone that build a 3D asteroid out of cardboard, painted hexes on it, mounted magnets on the inside, then mounted magnets on his Battletech minis for outer space asteroid giant robot combat. As for facing, not really. Not really meaning 'combat is loosely defined for the most...
  18. M

    Is too small of a sandbox the same as railroading?

    I think it has to start when the game is suggested to the players. Don't have them create six random D&D dudes and then wonder why they want to go in six different directions. Put the game style you have in mind up front. "The PCs are all mercenary bandits come to explore the ancient ruins...
  19. M

    What are you playing that is NOT D&D?

    Currently Playing Hunter: The Vigil Call of Cthulhu Longer games in the last year Hollow Earth Expedition Aberrant Exalted Slipstream (Savage Worlds Flash Gordon) TMNT (Palladium) Vampire: The Masquerade Buffy: The Vampire Slayer Mutants & Masterminds One Shots in the last year InSpectres...
  20. M

    GNS - does one preclude another?

    Personally, I would rate any version of D&D a 1 on the Narrativist scale. Pages of fluff talking about how the game 'should' be played are irrelevent. What do the rules say? What theme is being addressed in play? What motivates my character? What choices will he have to make? The rules say...
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