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    [Nexus] AoO change

    This is so true, for a niche market for RPG, scifi is a niche market of that....so pretty small. Working my way to this as well :D Its a bummer when you don't get to play for a time. Yes some things are a lock, as I have a view of the system, but not everything. yer I wish I could as...
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    [Nexus] AoO change

    Yer pretty funny :D I have tried to keep my interest up by getting discussion in forums, but yes it becomes a bit hard to keep the hard fight going. And cheers
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    [Nexus] AoO change

    I agree that its pretty rare, but it is campaign sensistive. A bug kill might provoke more AoO than a humaniod only setting. I don't really see that 10m for a small pistol is that big a deal for AoO even then. As most now are aware of AoO in close, so it makes you aware that if you do something...
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    [Nexus] AoO change

    Yes it is a minor part of the game really, so I don't see what the fuss is about really, but OK. And cheers :D
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    [Nexus] AoO change

    I did not mean to make you think I am not considering all that people write about this. I am not debating that if this is better than that, just trying to get feedback about the ideas generally I put up for thoughts on.
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    [Nexus] AoO change

    Then ask don't insult. Works for me. yer i agree and thats why I try to get feedback. Again if you don't understand then ask. partial. he decided that he was the language police in another thread and basically shreaded me over stuff. yep and when actually seen with the other comments he has...
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    [Nexus] AoO change

    I do like the system as it makes the player think that doing this might be bad, and stops a my go then you go mentality for me. I am trying to unclunk it, but I do like the basics. true not for everyone.
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    [Nexus] AoO change

    Nice idea and i will try to remember to do it next time :D Well as you pointed out it was pretty silly to have small weapons do an AoO if they are not allowed to do it becuase they provoke an AoO. I did put that side note in about the small weapons, but yes it was not easy to see. Again point...
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    [Nexus] AoO change

    Some are more inane that others ;) Just a quick point, change does not mean its more complex, you can make it less complex with a change. So a change does not equal complexity. Simple and complex, the system as a whole really is the same. A minor change yes but making it more complex, well OK...
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    [Nexus] AoO change

    A small gun is just that, small. Easy to hold and fire just the same as a polearm right now does not, after all it takes effort to and concentration to wield. I did change the rule for small ranged weapons attracting AoO, so ???? This rule idea does not change the rules for automatic fire thus...
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    [Nexus] AoO change

    If you don't have any real input then please don't bother replying to my requests for thoughts on something. You take the conversation, as with now, away from the real thrust of the discussion. You seem to find delight in attacking my english skills, and now the comments about what I am after...
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    [Nexus] AoO change

    thank you again for pointing out something to me about some wording or such Roudi. Yes it is much more difficult now and I admit it, your right I am sorry for wasting your time whilst trying to get some REAL feedback from everyone here.
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    [Nexus] AoO change

    Masada, thats worth considering but would invlove a big rewrite of my rules as is, but I'll keep it in mind. TheNovaLord, so you don't use it? the way you replied got me confused. But either way I don't see this as a big headache, as you stated it will only occur sometimes. So then like the...
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    [Nexus] AoO change

    WEAPON TYPE A character can use a weapon to make attacks of opportunity whenever the conditions for such an attack are met. Weapons Allowed Weapons that provoke an AoO when being used cannot be used for an AoO. Threatened Squares Melee: A character threatens the squares into which he or she can...
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    Point Buy: How Much Are Points Worth?

    Though I see the taking points for the ability point score a good idea, but it does have many problems. 1. Say as said the assamir has a 5 point drop, four only drops off the bonus. the other than getting some minor abilities you are basically back to square one for stats. the intent is to give...
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    Making guns lethal.

    1st range can be quite a distance, I can see a case for max 10m rule though.
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    Making guns lethal.

    I use a d100, but could easily do a d20 location. I have head (+2 AC) neck (+4AC) torso (0AC) upper arm (Left and right) (+2 AC) lower am (+2 AC) hand (+4AC) upper leg (+2 AC) lower leg (+2 AC) foot (+4AC)
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    Making guns lethal.

    I did both of these as well, and it is not that much harder to play, you are random on the 15 locations I use, unless you get the feat to aim your shot and hit the location.
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    Making guns lethal.

    One thing to remember is that players have to survive all the encounters, so you can expand your story line and they can enjoy the game, but the NPCs don't. So any rules that boost damage (either by direct per shot or as a critical) or lower the MDT impacts way more on the players than NPCs...
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    [Nexus] Poisons-discuss

    Turanil- glad you like it, any thoughts on changes or ideas? I have got a whole system for developing poisons that are not just the two saves and its all done. (Psi)SeveredHead- exactly the same as you do for D&D3.5 or modern. And please confine your replies to the above data. If you want to...
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