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    Rules for poisons and nastier things

    That is one of the problems with the repair and craft system for d20m, its a one off check. Thus any one can make the hardest thing 1in20 of the time.
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    Rules for poisons and nastier things

    I designed a system to allow you to build your own poisons from scratch. Adding more affects than a loss of hp, or an ability score. Including Mass damage reduction, speed reduction, healing reduction and some more. Includes a varying treat injury DC as the stronger the poison the harder it...
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    RPGObjects: Boss for a day

    Help develop the Nexus system :heh: ;)
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    Having fun at the races (Gambling and investing)

    Since I detest wealth DC system I am putting an investing system in Nexus. I think it will add some colour to the RP. I also looked at the gambling skill and have changed it, it was faulty and lets face it pretty lame. So heres the highlights, I am also putting in the system for the $$ and DC...
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    Changing recoil

    Any thoughts? This is an extension of the other recoil system already in place. Recoil Most modern range weapons have “Recoil”. Which is the movement of the gun due to the expulsion of the ballistic round from the chamber or force of the energy being released. Normally the higher the damage...
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    Project Javelin Cancelled

    It looks like the mighty have fallen. The once customer friendly Wizards is becoming a pretty much, buy this and we are not goig to support it in any way, type of company. Sad really.
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    Nexus site updated

    I have started to add creature's from all the SRD's, converted to Nexus. I have been tweaking the system, such as allowing aiming as a MEA for the next attack and not over the round until nex round. Hope you drop in and comment
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    Looking for new magic system

    With some adaption I think you could use Nexus system, it does not use fatigue but does incorporate a system that of defeating the power of the spell with the casters abilities. If the spell power is too high then you get damaged after casting it. There are no caster levels and it is skill/...
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    ENWorld, what is best in d20 modern?

    Though I am hear to say mine first my thoughts. d20 modern, as a system for a modern setting it isa pretty good. As long as you use it as per the setting, modern. The system is a good one for a quick and simple game mechanically run session. Dawning Star stuff- very well thought out capmiagn...
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    [Nexus] Poisons

    In the process of converting the vermin and animals over to my system I have done up their poisons. Heres a taste Spider Venom Type: Natural, Animal Onset time: Instant Duration: 10 minutes Affect: Reduces Dex by 2 and Impairs Speed by 1m. Affect Period: 1 round Strength: See table Fort Save...
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    d20M: new Talent Trees?

    I did some more up for the general classes, as I did make them 20 levels not 10.
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    D20 Modern or Spycraft II?

    If you want to think out side the box of d20M or Spycraft then give Nexus a look. The combat system is still easy to run and the PCs get to do more in the combat than just move and hit. Their actions some what have an impact on the initiative order, they get to aim or rush an attack as well as...
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    [Nexus] New home

    Due to the fact it was waayyyyy too much effort and some could not download I have gone to a yahoo site for the storage of the file. :D Not everything is there yet. :( http://games.groups.yahoo.com/group/d20Nexus/
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    little spaceships. Brainstorming, ideas needed.

    use the contact me on my site and I'll send you the more up to date rules.
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    [Nexus] Thoughts on critical success/ fail

    dropping the critical armour check means that the fortification will not work properly. The simple % roll to stop a critical is too simplistic. The reducing the 20 required by the number difference does allow for greater chance of a critical and does make it simplier I suppose, but the...
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    [Nexus] Thoughts on critical success/ fail

    I did not fully understand your comment. I do only have the 1 attack d20 roll. Thus a 19-20 weapon needs a natural 19 or 20 and the final attack score needs to be 20 above the armours critical AC for it to be considered a critical hit. Since natural 20 is the only one to get a boost to 30...
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    little spaceships. Brainstorming, ideas needed.

    I have already done a system that is slot based for vehicles, including space and planetside and mechs. Includes all structure, armour, weapons, life support, computer, defensive systems, shields, communications, and heaps more This allows you to build a 2m long, motorbike to 80km long...
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    [Nexus] Thoughts on critical success/ fail

    yep I understand where you are going. Just that I don't want to do up more tables for each weapon for that little extra.
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    [Nexus] Thoughts on critical success/ fail

    interesting. The standard success for all skill checks, and now combat stuff, is 20+ for the best you could ever do. Since the best you could ever do with a weapon is a critical, as I don't want to have to go through and put a table in for secondary affects for all forms of attacks or weapons...
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    [Nexus] Thoughts on critical success/ fail

    glad I could help. Any thoughts on it?
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