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    [Nexus] Damaging armour

    NPCs are easy, just roll a percentage at the end of the fight! yes there is a skill called repairthat does all. But yes a new skill might be needed for more skills to cope with techno-organic gear. there is skills for cybernetics already. This is an optional rule and thus it will be up to the...
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    [Nexus] Mutations upgrades and more

    I have just done a new release of my system V1.02 Magic and psionic feats moved in their areas. Magic advanced moved to magic area Gunnery and leader skills added to relevant occupation, basic class and advanced. Advanced class cleaned up Equipment armour- leather jacket and flight suit added...
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    [Nexus] Damaging armour

    another way to do this is a bit easier is that every time an attack hits a PC, and the armour removes some of the damage due to its DR, then that damage is taken off the armour points for it. Thus a light leather jacket with DR 1 loses 1 AP per attack that hits the wearer. This would be good...
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    [Nexus] Pilot checks

    :) Mine should be pretty quick as well, as the weapons should take down the same sized craft in around 6 to 8 rounds. Interesting idea. Thats what I did as well. Well I bought d20 future and the rules did not work, so I looked for a better system by making it myself. Too many systems where...
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    [Nexus] Damaging armour

    I think that maybe better to use flat footed as it removes all def and dex bonuses. I figure though the normal rating should be used and not the improved by gadgets rating or even mastercrafted rating. thus if a PC is FF AC is 12 (unadjusted) then a 10 or 11 hits the armour. As an unarmoured...
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    [Nexus] Damaging armour

    This would allow for the armour to be damaged and those gadgets to the be useful. All armour has an armour bonus, so if the attacker rolls 10 to 10+AC bonus they hit the armour only. This does no damage to the wearer but only to the armour. This assumes medium size and no negative dex mods, i...
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    [Nexus] Pilot checks

    Some more thoughts Have ten different classes, say -2 per class a size gets assigned a class with gadgets allowing a limited upgrading of class. include an atmospheric mod from 0 to -10, gadgets like aerodynamics would reduce this affect. (Thanks for the idea :) ) no limited number of...
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    [Nexus] Pilot checks

    Yes true bigger ships are and thus they will be placed into differing move classes and have the ability to gain some upgrades for differing types of gadgets, such as thrusters or aerodynamic lines. OK but you are using a completely different system And that really was my point, it does not...
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    [Nexus] Pilot checks

    Thank you for your reply, but I don't see that it has anything to do with the question. Should craft manoeuverability be used instead of craft size? All you have done is linked pilot skill to ship size but did not talk about the crafts ability to manoeuver thus making it easier for a pilot to...
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    [Nexus] Pilot checks

    Hum Ok I will try again. Every ship right now has its size mod and is the same number used for the pilot mod for checks etc. I think that it should be based on the manoeuvability of the ship not just the size. Thus a dreadnaught would start at the worst class, say -10 checks, and could have...
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    [Nexus] Pilot checks

    Ok this will be being put into my system but here is an idea for everyone else. Instead of using pilot checks based solely on size of the vehicle why not use it's maneuverability? This then removes size problems from pilot checks for moves and stunts. The size mod will stand for AC and to hit...
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    Another systems Mecha (APeS) power cores for free

    ApeS are vehicles, the d20 F system had them in this hybrid weird spot that makes more problems than it solves. Yes APeS have a set rate of movement. So in the end they are a hybrid in mine as well but they lean more towards vehicle but act as creatures for combat and movement. OK I see the...
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    D20 Future Mecha and Movement

    Thanks. wow 1.1 that was some time ago. I have stored my latest on the link below. You need to download the core and then the updates to get all the new files. i split them up as people were sick of downloading 2M for 10K of changes. Got some ripper ideas for Mecha and mutants to be posted soon.
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    I'm working on a d20 future game

    yes it is a site which I am able to have my own discussion area and store the files myself.
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    I'm working on a d20 future game

    Aeson I would not mind if you and I co-authored my system. I am looking for feedback and if you like it then it would be great to get help in getting it finalised. I beleive it is a good system and will allow all sci-fi/ fantasy gamers to use it all/ some to have a enjoyable time.
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    D20 Future Mecha and Movement

    hay for a completely new way of looking at mecha (or APeS) as I call them then have a look at my system. I am going to have strength, speed and dexterity upgrades for the APeS in the next version.
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    Another systems Mecha (APeS) power cores for free

    Hi I see that another system has released its power cores for Mecha for free. I had developed and released to this site some time ago my own version, and it is free as well :) I call them APeS but the data is very usable for d20 F mecha. enjoy :cool:
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    Mecha Power Cores RELEASED for free!

    yes it is great that things are free.
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    Best Mech rules, who's?

    no, as things like wealth DC to dollars is missing and so is basically every table, like experience per encounter and such.
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    Best Mech rules, who's?

    My system has taken the good bits from both and I hope a pretty good Mecha system, even though I call them APeS (Armoured Personal Systems).
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