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    Skill-based attacks.

    then like me design it for yourself and then you'll be happy...if someone else likes it then :) but yer feedback is good to get...it is hard to get sometimes though when you are building a completely new system...
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    Skill-based attacks.

    are you doing it for yourself or to sell???
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    [Nexus] Quick combat overview

    DING! oh my god! I just figured out that giving vehicles a toughness score means that small damage is ignored....hummmmmmmmmm! no for the rules to be smooth and easy...
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    [Nexus] Quick combat overview

    arggh got ya....and I actually had this in the combat prior to my making the characters the same way...still working on that...as I am focusing on the characters right now. But I will be using the same system as that is what I am aiming for, 1 system 1 rule set for all combats, from mouse v...
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    Skill-based attacks.

    if you add weapons skills don't forget to even out the combat with armour skills as well...
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    Skill-based attacks.

    I am working towards this is another way. I introduced skills for weapons, did away with prof feats. Every 5 ranks allows a +1 to something for both the weapon and armour. But it would be interesting to see it as purely skill based...
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    [Nexus] Quick combat overview

    Sorry about the lack of details, I am after a feel if it seems to hard to do or not really. If I tried to explain every single little thing it would take up too much space and time really. Thats why I tried to keep it simple, it is a d20 system still. Toughness yes str and con. Number of...
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    [Nexus] Quick combat overview

    This is a complete system..I am just after feel of the look of the combat. And thanks for those :) Other than the changes to abilites for tracking in combat the actual combat itself is just as fast paced as the simplier systems like D&D or modern. I have play tested it and once everyone gets a...
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    [Nexus] Quick combat overview

    I will just use normal stance for this fight, for both fighters. Adam and Eve: Abilities: Str: 14 +2 Dex: 15 +2 Con: 12 +1 Int: 10 +0 Wis: 16 +3 Cha: 10 +0 Toughness: 13 (14 +12 divided by 2) +1 (Class) = 14 Weapon: Longsword (med/ slash) 2d8 (+2 strength) damage, threat 19-20, +2...
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    Slick new MSRD website

    great looking site :D ....too bad about the annoying geocites pop ups! :(
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    [Issue #14 Released] Knowledge (Current Events), the free rpg zine

    As always a good adventure plot idea :D
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    D20 modern Roller blades

    UA: Urban Arcana. the 2nd book released for d20M.
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    D20 modern Roller blades

    nope, but they got into the UA modern book.
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    Wealth Awards and the Wealth system - Question?

    the wealth system is simple and if you stick to simple then its OK. One way to just say after an encounter you got +4 wealth and they split it up or such....don't give items as then you have to rejig the wealth found. Its dry and dull!
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    Star Wars Saga Edition [SECR] Preview #4 is Up

    the added stuff like hp has nothing to do with my question about the static addition of dodge and damage for level. Surely those are better assigned at the class selection and not the level only
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    Star Wars Saga Edition [SECR] Preview #4 is Up

    defence scaling? So a fully trained combat pc has the same dodge as a feeble techie? OK They do have class bonus so if its like modern then bring on the fast class PCs Same for damage.
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    Star Wars Saga Edition [SECR] Preview #4 is Up

    So to clear up the rules for FRA they are still allowing some, nice one WOTC. Surely it would have been more sensible to allow off hand attacks as per double taps or multishot, as a SA. Did they add another roll for dodge, or reflex defense as they call it, for all attacks? or are these...
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    Example Star System (PEACH)

    After speaking to the designer. This is the RAW data, and thats all. Its not the final look. So comment on the data and not the layout maybe might be helpful
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    Example Star System (PEACH)

    Maybe some new RPG terminilogy should be made up, basically a name change keeping nthe basic principles I suppose. It gets all too confusing when you change day time from 24 to something else any way :heh:
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    Example Star System (PEACH)

    The problem with using earth masses or AU is that means that earth exists in your campiagn. And not everyone wants that.
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