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  1. Ferghis

    Increasing disparity between monster and player initiative

    They add their dex bonus. Monster ability scores scale by half level as well, so this means that they get half their level again as a dex bonus. Also, skirmishers, soldiers and lurkers get bonuses (+2, +2, +4).
  2. Ferghis

    Increasing disparity between monster and player initiative

    I really need to look into C4. Does it have a spreadsheet or something that aids in making monsters or characters?
  3. Ferghis

    Increasing disparity between monster and player initiative

    RPGs have a lot of fiddly parts. In most games, PC deaths (the only solid indication of "losing") are rare. I'm not sure any single individual part of the game makes a difference to anything. When I played OD&D, and characters died every session, I just accepted it as part of the game. What I'm...
  4. Ferghis

    Increasing disparity between monster and player initiative

    This thread is inspired by those that have noticed the difference between monster defenses and PC attack bonuses. There is a similar pattern with respect to initiative. As the PCs grow in level, the difference between an appropriate level monster's initiative bonus and an average PC's initiative...
  5. Ferghis

    Epic Level Encounter Design

    OUCH! I imagine the shielding aegis reduced it by 22 (15+Con Mod), +5 for Greater Aegis of Shielding, and weakening due to Reaper's Challenge (the wording of this power makes it apply to the triggering attack's damage roll, I think). So that's (74/2)-27=37-27=10 damage. Talk about turning the...
  6. Ferghis

    Epic Level Encounter Design

    I've been dying to play this at high paragon or epic for YEARS now. If only I could find that game...
  7. Ferghis

    'Dropping Total HP' Houserule

    A simpler version of what you've described is what I used in a short campaign. I'm still a big fan of it. It lets players ham up their roleplaying skills, and makes death saves terrifying. Characters who fail one death save in an encounter receive a wound. The player picks a penalty (and...
  8. Ferghis

    Disease idea critique

    The problem posed by rituals might be solved by requiring a special component for them: Any ritual of less than level 21 attempting to remove this disease requires the blood of a werewolf lord to work. Otherwise, any such attempts will fail. Agreed. Further, what happens if the target is not...
  9. Ferghis

    Disease idea critique

    This looks good. How would a ritual (for example, remove affliction or cure disease) affect it?
  10. Ferghis

    D&D 4E [D&D 4e] Fourthcore Team Deathmatch Recruitment! PvP DnD4e in style!

    Built, sure. Engineered for a specific optimal outcome? Not once. Anyone want to join me for a theme team? Uh, I imagine this is a terribly stupid question, but what is a theme team?
  11. Ferghis

    D&D 4E [D&D 4e] Fourthcore Team Deathmatch Recruitment! PvP DnD4e in style!

    I'd love to ask for admittance, but I've never considered engineering a level 1 character. How are parties formed? Really? "Dungeoneer" is a problem, but "fourthcore" is what you're interested in?
  12. Ferghis

    D&D 5E (2014) More maneuvers at low level.

    With the subtle difference that they can only memorize one per day. They have at wills that they do not need to select after character-creation, and so that's a one-time choice. So, the increase that comes with levels is very substantial. To be clear, I hope they both increase the number of...
  13. Ferghis

    D&D 5E (2014) More maneuvers at low level.

    I don't think anyone really thinks that. Some might mean that a new player has to keep in mind a bunch of different options, and therefore fewer options are better. But I really think that the main concern is diluting level-up rewards. "I just gained a new maneuver, now I have two!" is much...
  14. Ferghis

    D&D 4E Question about Daily Use Items

    Correction, most items are uncommon.
  15. Ferghis

    Does a Con warlock's Painful Transference need fixing? How?

    My rule of thumb is that all powers should be a mechanically viable (meaning interesting) choice for at least one build of the class they belong to. As aurance notes, this, and the other powers you mention, certainly pass that test. The problem with this power is that it's feel (or flavor, in...
  16. Ferghis

    Does a Con warlock's Painful Transference need fixing? How?

    This is a fix that would be more balanced in my eyes. I tend to shy away from daily utility powers, generally, so I don't favor it. But this would preserve the "painful" spirit of the utility. My only criticism, and it is a mild one, is that changing it from encounter to daily is a big change...
  17. Ferghis

    Does a Con warlock's Painful Transference need fixing? How?

    I assume you mean other PCs in the range should take that damage, and that otherwise the warlock should take double that damage. Your suggestion was my first reaction on how to fix the power. However, it presents a big problem... But, as I note above, it makes the power completely unpalatable...
  18. Ferghis

    Does Scholar theme let you learn Supernal?

    I agree wholly with Jester. Can't xp because I have to spread some around. From a fluff perspective, I would probably make supernal the scholar's worse language, on the basis that it's meant to be spoken by immortals.
  19. Ferghis

    Does a Con warlock's Painful Transference need fixing? How?

    To keep the power more or less resembling what it is now, my inclination would be to leave it as is for a Con warlock, or to remove everything in the effect after the first sentence so that it becomes a viable power for a Cha warlock. The name becomes a misnomer, but I can deal with a fluff...
  20. Ferghis

    D&D 5E (2014) Exploration Rules You'd Like To See

    This is vaguely how I first imagined skill challenges in 4e, before the actual ruleset came out. Nice job detailing it out! I do think that the resources that are depleted must not be easily renewable. HP are relatively easy to renew. Time is only occasionally an issue. Spell slots are limited...
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