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  1. Ferghis

    D&D 5E (2014) How should multiclassing be handled in 5E?

    I thought of something like this a while back, and had a lot of trouble making the parts work together in practice. It has huge theoretical appeal (at least for me), but, in many cases, I couldn't make the secondary choices both specializing and useful for any classes. That's why I took the idea...
  2. Ferghis

    D&D 5E (2014) How should multiclassing be handled in 5E?

    I might agree with your second statement (although I suspect I might mean something different by a skills-based system), but probably do not with your first. If all that 15th level character does is fight just like a 14th level one and cast spells just like a 1st level one, this multiclassing is...
  3. Ferghis

    D&D 5E (2014) How should multiclassing be handled in 5E?

    You're right to highlight that, because I omitted the fact that I would give a few feats at character creation, enough to make your "arcanist" a real sorcerer from the get go. This would resolve your objection entirely, and in a very balanced way, since a very large number of feats would be...
  4. Ferghis

    D&D 5E (2014) How should multiclassing be handled in 5E?

    I'd like the bulk of character benefits to be packaged into choices that resemble 4e's feats, and then only grant a small essential handful of benefits by class (keeping classes few). Then, bundle a bunch of feats to make someone, say, a paladin, or a druid, or an illusionist. Nobody can change...
  5. Ferghis

    How many people subscribe to D&D stuff?

    The members tab had 7 fewer members. I was quoting the numbers present in the "All" tab. I'm wondering if there is an option somewhere to not be listed even if you belong to a group.
  6. Ferghis

    How many people subscribe to D&D stuff?

    No The_Jester found on the group member search page, located here: http://community.wizards.com/dndinsider/go/members/view?pref_tab=groups The membership list shows 10 members per page, and 8125 pages. There are only nine members on the last page of the list. So that's 81249 members actually...
  7. Ferghis

    Question about Steel Avalanche (Monk Daily)

    I'm also having difficulty figuring out how this would be an issue in practical play. Proper placement of the blast area can get you to any position within 4 of the monk's starting point. Maybe there is an obstacle that prevents such movement? In most cases, that obstacle would also prevent the...
  8. Ferghis

    Question about Steel Avalanche (Monk Daily)

    This is exactly what I was thinking (which would allow you to finish your shift inside the blast per RAW), but I think, from the phrasing, that this particular writer's intention was to position the monk outside the blast. Therefore, you should end up outside the blast area per RAI. Perhaps...
  9. Ferghis

    Help - Essential Skills Collection

    I could certainly see combat skills as skills, I just think it's a dangerous simplification if the skill resolution system is identical to, say, remembering the name of that old king.
  10. Ferghis

    Help - Essential Skills Collection

    In a system where combat is independent of skills, and working within the framework I posted above (and within a game that might resemble D&D next), here's what I have put together so far. Professional skills are handled separately. Perception and Stealth training are difficult to gain access...
  11. Ferghis

    Help - Essential Skills Collection

    I may have misexpressed myself. I agree that things like perception and athletics should improve with training. What I was trying to say is that I don't think professional and knowledge skills should occupy the exact same game design space as those skills that can be trained while engaged as a...
  12. Ferghis

    Help - Essential Skills Collection

    Two points, neither of which are necessarily addressed at Randalthor. First, I see a big distinction between skills that require years of training to improve (such as knowledge or professional skills) and the short list of practical skills that most fantasy adventurers bring to bear, such as...
  13. Ferghis

    Help - Essential Skills Collection

    I'm still reading through the thread, but I wanted to post my draft of a potential skill mechanic. I'm stealing from a lot of places, in particular Cook's suggestion of dividing up skills into levels of expertise to make many checks unnecessary or impossible. I also incorporated the yes/no...
  14. Ferghis

    Parsantium City Sourcebook - now on sale!

    I should say that you are undertaking a massive endeavor, so please place my suggestion at the bottom of an "if I get to it" list of some kind.
  15. Ferghis

    Parsantium City Sourcebook - now on sale!

    While juicy, your post is more of a back cover for the document. It peaks the reader's interest. What I'm thinking of is more along the lines of a summary of what a local is likely to know, a few important people, a couple of sentences on each quarter, how order is kept, a few of the better...
  16. Ferghis

    NPC spellcasting costs

    Look at the cost of a scroll, since they allow a non-ritualist to cast rituals. I would make the cost slighly lower than that, given the convenience of a scroll.
  17. Ferghis

    Parsantium City Sourcebook - now on sale!

    I must spread some xp around before I give more to you. I would encourage a quick-start or summary section to this kind of opus. Something a DM can quickly hand out to players. Maybe a shorter bit about what visitors would know about the city, and some additional information for natives.
  18. Ferghis

    D&D 5E (2014) Skills in 5e

    In addition to, or perhaps as an extension of, Monte's proposal, I would welcome additional abilities tied to a more "trained" skill, such as has been suggested above. Famously, in 4e, only those trained in Acrobatics, Arcana, and Heal could do certain things with those skills. Further, at...
  19. Ferghis

    D&D 5E (2014) Skills in 5e

    I really liked Cook's idea of having 5 levels of training (untrained, trained, expert, master, and god-like, or something like that). Anything below your skill level is an automatic success. Anything above is automatic failure - perhaps you could try one level above at a penalty (disadvantage?)...
  20. Ferghis

    My D&D/RPG collection

    Sweet virgin Gygax. It's so... Tidy!
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