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    A simpler system

    For my upcoming game, I plan on running with a trimmed down d20. No feats, no ability score increases. Skill points are replaced with number of skills. Besides that, just HD, base attack bonuses, saves, and class features. Oughta keep things simple.
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    Sword and Sorcery has been done to death.

    I disagree. More and more, I believe a strong GM and a strong world vision is necessary for a good game. While I do not balk at player input IF it supports the world the GM has in mind, I am opposed to players lording over a game as if they ever put in an amount of work proportional to the GM...
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    Wuxia d20 Rules?

    Yeah. Definitely adapting some rules, especially stunt dice, from DF would be what you're looking for.
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    No prereqs for PrCs. A crazy idea?

    Agreed and that's not a bad idea either, D&D should of had advanced classes a long time ago.
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    No prereqs for PrCs. A crazy idea?

    It's not a bad idea. It just requires a little heavy-handed DM.
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    Let's talk about the AD&D 1e Dungeon Master's Guide

    Yes, some things are broken, but other things, though not broken, are annoying. If there's something I don't want my players to use, I'll tell them not to use it beforehand and if they want to use it, they can go start up thier own game and allow it there. About the topic at hand, the 1E DMG...
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    Special Edition Players Handbook....Meh

    If they had did it like AE, it would have been a definite mustbuy. I mean, throw in the racial subclasses for dwarves, elves, halfling, and gnomes, assassin as a core character class, the content of the Living Greyhawk Gazetteer, and I would have bought two or three.
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    Encouraging more interesting characters...

    Interestingly I know of this method and I've thought about using it. Unfortunately, I've seen other DMs use this and it failed dismally even with cooperative players. Should I go about using this method anyway, what steps can the DM take to make sure it is effective?
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    Encouraging more interesting characters...

    I really like 3E and the options it offers, but in my experience, many characters seem to be built solely for power. In numerous campaigns, I have had to scrap characters I would have gladly played because everyone else min-n-max to the extreme, either rendering half of the party obsolete or...
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    AD&D second edition: Why be hatin'?

    Thank you for clearing up what you meant and I can sympathize with this.
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    AD&D second edition: Why be hatin'?

    For this outlook alone, I would show you the door. When I want to compete with people, I would rather spar.
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    Where D&D goes bad

    It's mostly the DM's game. If individual players are putting more work into it then you can say otherwise...
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    The "iconic" characters -- time to for them to die?

    Lidda can never stand up to the glory that was... Black Dougal.
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    Romance of the Three Kingdoms/Ancient China D&D? (my players KEEP OUT)

    Read Journey to the West and Creation of the Gods. Both stories have all the inspiration you'll ever need.
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    So sick of 2E fans bashing 3E

    I'd sacrifice to Orcus for this.
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    So sick of 2E fans bashing 3E

    Precisely.
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    So sick of 2E fans bashing 3E

    In other news, little boy falls into well...
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    Pirate base class?

    Sweet.
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    why the attraction to "low magic"?

    Because this needs to be repeated.
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    Ad&d 3.0

    From Dragon #264... 1) AC goes up instead of down 2) Ignore level limits and multiclassing restrictions. Any class combination is possible and humans can multiclass. For every class taken in addition to the first, characters take a 20% penalty to all XP earned. 3) Use monks and assassins as...
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