I won't be rushing to buy this one, which saddens me. But I had a tough time with the last one because I no longer remembered who the characters were, or what they were doing. It is still extremely skilled and engaging writing, but has fallen off from being brilliant storytelling.
That said...
I love Krenshar, and have made them sacred to Vecna in my game, so the PCs may encounter them again.
I haven't been happy with any traditional skill challenge I've played in or run. The worst being the ongoing one in Dark Sun Encounters, where I just rolled an easy Endurance each turn until I...
50% hp worked well again in last night's session. I threw 5 Krenshars (MM2 level 5) at my party of 3 PCs (level 6) and had a decently long combat, but it felt a little faster and there was no grind at all. I rolled terribly after the first round though, so this might not be an accurate example...
Last night's session involved a simple skill challenge to determine whether the PCs were surprised by a Krenshar ambush as they travelled on a merchant's wagon through a field filled with massive boulders. I'm actually quite happy with the result, so thought I'd share.
There was a cold driving...
I've reduced hit points of monsters that appear in groups (e.g. standards) to 50%. Monstrous Elites and Solos I tend to lower to 66% or 75%, and humanoid Elites and Solos I lower sometimes a lot more (to 33% in some cases).
As for repercussions, I should note that my PCs don't have a...
"Should have"? Nah. I've fully embraced setting-on-demand and have never been happier DM-ing. Until last month, my two year old campaign only had a small town, a mountain range, a forest, and a big city on the map.
Back on topic, have you thought of stealing some Dark Sun history? e.g...
Really like the ideas in this blog post. Regardless of rule changes (that everyone can argue about forever), nothing beats that original Red Box for getting you into the game quickly. Every now and then I get out my old BECMI books and love how compact they are.
I completely agree with the...
My one-3hour-session-a-month game has been going since Fall 2008, and we've just hit level 6. We level up after between 5-8 encounters at 2 per night, and have had several two-month breaks due to the births of 3 children.
I recently decided to end it spectacularly (i.e. one way or another) at...
The Death Dealer adventure from Goodman Games. I haven't run any of it yet, but it's the most inspiring adventure I've read for 4e. The first "encounter" alone (castle defence) is worth a read (and I think most of it is available as a free PDF preview).
I'll echo the want for a nautical campaign setting. Pirates of Dark Water + Sinbad + Pirates of the Caribbean sounds like fun.
Beyond that, recently I've been reading some of the Savage Worlds plot point campaign settings and admire them for their boldness. So I'd be interested in combining...
* Tiles: Sinister Woods & the Wilderness Box are both excellent and will see a lot of use (I'm glad they're stepping away from 3D stuff, because it didn't work great for me in play and was a pain to set up and store)
* Books: Dark Sun Creature Catalog is absolutely inspired, and has seen a bunch...
Shorter adventures (maybe 5-8 encounters long). Since encounters take so long in 4e, I'd probably lose interest after a month or two of playing anyway and would prefer fewer, more-meaningful encounters.
The best value adventure I think I've purchased so far is KotSF because it had 3 poster...
Not allowed to give you more XP right now, Klaus, but it's an awesome logo! Between the logo, factoids, and the campaign world overview, I'm excited about this campaign.
Generally, I'd say you should be able to edit the overview for any campaign setting down to 1 page or less. Add 2 or 3 paragraphs specific to my character (1 per race or group of races, 1 for class/power source, 1 for theme/background). But I shouldn't have to read every race/class/etc...
Right now...
The party had just finished dealing with a cult of Vecna that had infiltrated the library of Ioun. While staying awake all night to study a tome of dream magic that they had found, the party was attacked at their inn by snake-tattooed ninjas.
They are now assaulting the estate of...
Likewise,
In the Urban setting: Streetwise tells you what noises are normal, how the streets & alleyways present ways of approaching, who is out of place
In the dungeon: Dungeoneering tells you when the echoes are wrong, or when a draft of air is suddenly interrupted