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  1. dangerous jack

    Nagpa (conversion from X4)

    As a minor point, I'd make the paralyzing blast target enemies only. When I reread the original create flames power, I saw it as being useful for either setting a PC's clothing on fire or creating a small ongoing fire. So I might add ongoing fire damage and possibly a zone effect at the centre...
  2. dangerous jack

    Bhut (conversion from X4)

    I like this implementation of the Bhuts. I'd probably increase their Bluff skill to +15 (Cha + Training + Focus), and Thievery to +12 (Dex + Training). Instead of a movement power due to their Skirmisherness, maybe an extra power when they have combat advantage? My first idea is that if they...
  3. dangerous jack

    The Soul Eater (conversion)

    I'm hoping to eventually run a converted X4 for my players, but I'll be targeting level 10 because of the existing trolls (level 9), wyvern (level 10), mummies (level 8 brute), hydra (level 12 solo brute). That said, for a level 4 monster I think the powers should be tightened up, as it could...
  4. dangerous jack

    Divine Feats for anybody?

    A few other house rule options to consider: 1) PC uses an Action Point, but instead of getting an extra action can use this power. This will limit it to 1 / 2 encounters. 2) PC must use a healing surge to channel divinity in this way. But this will vary in true cost from class to class...
  5. dangerous jack

    [Encounter] Bones of the Beast (level 1)

    I've updated with the suggestions and moved things around a bit. Hopefully it improves clarity... I see it more as a random encounter rather than a side-quest, since it doesn't really lead anywhere. IMC, the PCs had this encounter on the road through the mysterious & dangerous Dragonwood (of...
  6. dangerous jack

    [Encounter] Bones of the Beast (level 1)

    The brown with some white squares were intended to be normal terrain. So (only) the solid white squares are difficult terrain. There are definitely a lot of them, but that was intentional (although perhaps a naive mistake). The map is intended to slow the players or confine them to squares...
  7. dangerous jack

    [Encounter] Bones of the Beast (level 1)

    I worked on this encounter and monster (Yeti sneak) for my group, and we thought it went over pretty well, so I thought I'd share it. It's set along a path through some snowy hills and is formatted as a 1-page, delve style, level 1 encounter. I'd be interested in any feedback.
  8. dangerous jack

    4e modules and lack of empty space

    Basically, I use wilderness encounter rules in the dungeon. i.e. my dungeons still have open space, we just don't play in it. I can narrate something along the lines of "you descend through the catacombs for hours, poking through crates and finding numerous dead ends, when suddenly...", and...
  9. dangerous jack

    D&D III movie trailer

    I tried to look away, I really did. But it was just so mesmerizing. I had to know what happened next.
  10. dangerous jack

    Elvish Campaign

    For a 4E campaign, I was considering an alliance of Eladrin, Elves, and Drow (to a lesser extent). The setup: -- Poison mists frequently seep out of the earth and kill living things. A century ago, the Eladrin invited their elvish cousins, humans, and halflings into their tower cities to avoid...
  11. dangerous jack

    Tell me about your D&D group

    How long has your group been playing together? 1 month, after an 8 year hiatus. Prior to that, about 5 years. Two of us have been playing off and on together for about 24 years. What are the ages, genders, and professions of the people in your group? 33, Male, Software Developer 33, Male...
  12. dangerous jack

    Reflavoring 4E for Athas (Forked From: Dark Sun 4e: Can it work?)

    Here's some notes that I was toying with for Defilers and Preservers. Orbs, Staffs, Wands, Rods still exist, but are very rare (Paragon level, when they can choose the Second Implement feat?). So warlocks and wizards (all arcane characters?) can choose Defiling or Preserving for their...
  13. dangerous jack

    DCC #53: Sellswords of Punjar

    I'm about halfway through reading it, and I like the style a lot. But most of the map areas seem too small to contain a party of 5 and multiple combatants. Has anybody else found this?
  14. dangerous jack

    D&D 4E Dark Sun Conversion to 4E

    This is an idea worth exploring further. From the original Design & Development: Wizards and Wizard Implements article... "Any wizard can use an implement to increase the effectiveness of his spells..." "...But if he does have a magic staff, it aids the accuracy of his attack..."
  15. dangerous jack

    D&D 4E Dark Sun Conversion to 4E

    I really like the idea of preserving using a healing surge. I seem to recall one of the devs talking about other uses for surges (and how they're just another resource the PC has), so this might fit well. Flavour-wise, I also like the minor action to preserve, but think it'd get boring for a...
  16. dangerous jack

    D&D 4E Dark Sun Conversion to 4E

    I hadn't even thought of the added benefit to defiling of removing some difficult terrain. Note for the future: could a defiler just take actions to remove difficult terrain? e.g. A defiler in the walking through the jungle, creating a path of ash as he walked. But I was thinking more about...
  17. dangerous jack

    D&D 4E Dark Sun Conversion to 4E

    True, it's probably a wee bit early to suggest mechanical house rules. :-) One thing I did dislike about defiling (although my group never got the chance to play DS), was keeping track of what areas had been defiled. With 4E's tactical grid, more rounds/encounter, and arcane at will powers...
  18. dangerous jack

    D&D 4E Dark Sun Conversion to 4E

    I like the idea of separate paths for Preservers and Defilers. I'd also go with different Minor Actions available to each as class abilities. Defilers could get traditional Metamagic such as Empowering, Heightening, Widening, etc. at the expense of defiling the area they're in. They'd have to...
  19. dangerous jack

    WoTC Rodney: Economy of actions

    When a player wants a cohort, is that player really wanting another PC (albeit of lower level)? If not, what differentiates it? Edit to add: And if so, can we remove cohorts from the solution?
  20. dangerous jack

    WoTC Rodney: Economy of actions

    As long as followers can move on their own, I think I'll be happy with even the most complicated character that I want to play: Odin in an epic Ragnarok campaign. Odin: * has a mount: Sleipnir the eight-legged horse * has two familiars: Huginn & Muninn the ravens * has two animal companions...
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