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    A twist on the druids grove...

    Answering multiple posts, so please bear with me: This doesn't really fit. It's something of a symbiotic relationship. The druip spends the exp to enhance the ship temporarily in ways that benefit the druid (wall of force, healing, illusory terrain, summon swarn, etc). The ship then spends the...
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    A twist on the druids grove...

    A third party source has abilities a druid can use by tapping their grove. It requires an expenditure of exp for the day if you plan to use the abilities. We have a druid who is planning to use this on the party's living ship. So far, the ship has been able to do very little without it's pilot...
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    The Animated Series Handbook!! It's out there!!

    I'll try to find a link. I'm not sure it's on-line, since a friend of mine in school showed me his set. Look for the animated series DVD set. Also, try The Animated Series Handbook. The booklet with the stats is printed to look like the current 'Complete' splatbook layout. PS: This is the...
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    The Animated Series Handbook!! It's out there!!

    The characters from the animated series, stated out as third edition characters! The wizards hat acts as a wand of wonder, the ranger can 'power shoot' ala Power Attack with his bow. Even Venger and his side kick have been stated (sadly, the Dungeon Master was not). Not a bad price either...
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    Laptops at the gaming table

    I prefer working with my hands (pencil, papper, dice, etc), but one of our players uses his homemade random generator. It's helped on a few occasions. One of the players likes to fudge his dice rolls (a little slight of hand, flipping the die 180 degrees for the higher number). It isn't much of...
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    Psionic followers; anything to look out for?

    'ello folks. I have a player in a gestalt campaign. He's taking levels in psion (Nomad)/elocator. his plan is to have psionic followers, all taking Wild Talent and various psionic feats. Anything I should recognize as abuse?
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    What do you think about this DragonStar mystic pilot PrC?

    LOTS of rolls. If you need to do something, it'll require some roll. Basics: You can change speed as a free action at the beginning of your turn. From there you get two actions (standard and movement, as usual). During the move action you don't actually decide how far you've gone (you've done...
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    What do you think about this DragonStar mystic pilot PrC?

    No responses... Cool. I'll play test it out here and see what happens. Thanks for reading.
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    WOTC books use non-core material now?

    Dunno. I guess I'm seeing the 'boiling toad' syndrome.
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    WOTC books use non-core material now?

    Or include greater internet support for crossing non-core material. The internet might be free (no increase in revinue for WotC), but the support won't help anyone who hasn't got the books. No increased page count (so no increase in cost of the books), no spending $30 for a new book that's...
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    What do you think about this DragonStar mystic pilot PrC?

    The remote piloting was designed for uses outside of combat, as well as fighting. Search and rescue can take days, for example. SPell shared would be things such as heal (for repair), invisibility, etc. Not sure how it compares to star wars rules.
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    What do you think about this DragonStar mystic pilot PrC?

    I've also using the following link to gian opinions: http://www.enworld.org/showthread.php?p=3272015#post3272015 This is all in the preliminary stages, so names and details are mutable. Here's what I have so far... Mystic Pilot Prereqs: -Pilot Evasion class ability -Ability to cast 1st...
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    Would like some input on this Mystic Pilot PrC idea (it's built for DragonStar)

    This is all in the preliminary stages, so names and details are mutable. Here's what I have so far... Mystic Pilot Prereqs: -Pilot Evasion class ability -Ability to cast 1st level spells -Pilot: 7 ranks -Spellcraft: 4 ranks Basic stats: HD d6, Average BaB, Good Ref & Will saves Spell...
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    +1 returning harpoons - broken?

    Modify it so that a lodged harpoon returns in two rounds (one full round for the dislodging, another for the return trip).
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    Worse Rules that game designers have made?

    We actually had a cleric trade out the ability for a specialized feat.
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    Thri-Kreen drawn in the races section of the XPH is a bit hokey?

    It has an arm for a leg and a leg for an arm. Was this deliberate?
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    Dual shields

    To Dontadow: Here's the Plots & Poison info. It's 3.0, and I'm keeping most of the detail for the sake of being thurough. You'll have to adjust it a bit, but it shouldn't be too hard to do. My opinion: drop Ambidexterity (obviously), and replace Shield Specialization with Improved Shield Bash...
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    A power attack feat for ranged weapons...

    The idea wasn't to use 'the arrow hits harder'. It's 'aim is looser, decreasing accuracy while increasing lethality'. It's the same with Rapid Shot and TWF. It uses nearly identical mechanics to explain differing fighting methods (using two weapons versus shooting faster).
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    A power attack feat for ranged weapons...

    RIght, but firearms don't operate on a damage quotent. Throwing more rounds down range increases your odds of hitting something vital quickly.
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