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    D&D 5E (2014) How many magic items should a 4th. lvl PC have?

    By that level I try and make sure each character has at least one permanent magic item, and as a group they have found a good amount of potions, scrolls, arrows and other disposable magic items.
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    D&D 5E (2014) Zone spells and amazing damage potential

    Aarakocra cleric with spirit guardians up flying 15' above the ground strafing using the Dash action. That is 100' of movement each round without worrying about opportunity attacks.
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    D&D 5E (2014) Zone spells and amazing damage potential

    Jeremy Crawford just clarified that entering a zone doesn't have to be voluntary or use the creatures movement or actions. So running around the battlefield taking the Disengage action with Spirit Guardians up or use Moonbeam and sweep across the map hitting all the enemies each tun, are valid...
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    D&D 5E (2014) Aversion to Creativity?

    D&D is like Lego, sure you can use a basic simple set and your imagination to have hours of fun, but the more sets or bricks you collect the better. I want options to exploit and optimize with, when the new Elemental Evil pdf came out I didn't read it cover to cover for fluff, I scanned it for...
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    D&D 5E (2014) How has 5e solved the Wand of CLW problem?

    Wanted to add that the 5e version is the Goodberry spell. At night the druid, ranger, or bard (magic secrets) can spend all unused spell slots casting Goodberry, every casting is 10 berries that each heal 1 h.p and the berries last 24 hours. Do this every day, the following day you can have a...
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    D&D 5E (2014) Cost of a Bowyer/Flecher Kit

    Between the Mending cantrip being available to (Bard, Cleric, Druid, Sorcerer, and Wizard), arrows and bolt being 1lb and 1gp for 20, enemy arrows and bolts being scavenged, and being able to recover half your expended ammunition by taking a minute to search the battlefield, I don't see the...
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    D&D 5E (2014) How has 5e solved the Wand of CLW problem?

    Wands of healing were never a problem they were part of the game in 3e, they were how you kept going. In 5e, between hit dice expenditures during short rests, every group I have seen having a bard for the most part so using Song of Rest to augment that, and two of the four groups I am in have...
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    Martial Arts and Styles

    I like it. As I was reading through the post I was thinking about what I would do and it was pretty much in line with what you wrote. It might be a little too good, but it seems like you want martial arts to be a big part of the world so enticing people to play to that type by making the feat...
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    D&D 5E (2014) What does 5E NEED

    Four years from now? I have no idea. I could be coming to here everyday looking for scoops on 6e, I could be playing Savage Worlds, or Pathfinder 2e, or some game not even thought of yet. But sure I like D&D so good chance I will be playing 5e. Does it matter what splat books they put out...
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    7 Years of D&D Stories? And a "Big Reveal" Coming?

    There sure is a lot of speculation from two purposefully vague comments. There are plenty of things 7 years of stories could be, and and almost anything could be a "big reveal", rampant speculation at this time seems silly.
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    D&D 5E (2014) Cost To Pay For Resurrection?

    Spellcasting Services Any settlement the size of a town or larger can provide some spellcasting services. characters need to be able to travel to the settlement to obtain these services. Alternatively, if the party finishes an adventure, they can be assumed to return to the settlement closest...
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    D&D 5E (2014) Power Gamers Guide to Elemental Evil Players Companion

    An abjurer can already cast a 1st level spell like alarm as a ritual that doesn't expend any spell slots just takes 10 minutes instead of a single action. The deep gnome feat just speeds that process up to 6 h.p per second from 2 h.p per ten minutes.
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    D&D 5E (2014) A maladroit rogue?

    It is just better to focus on Dex builds for rogues. It would be like trying to build a Dex based barbarian, can you do it sure, should you do it, probably not.
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    D&D 5E (2014) A maladroit rogue?

    I don't think it will work well. But if you are set on doing it, then try to optimize the usefulness of your higher strength score. I would expertise in athletics and become the climbing, jumping, swimming guy. Grappling is not a great option in 5e, but you don't need to use two weapons, if...
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    D&D 5E (2014) Swimming in armor

    Thought this might be insightful, a man trains to swim in armor and still finds it very difficult. https://www.youtube.com/watch?v=TLcT5J7yg9k
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    D&D 5E (2014) Power Gamers Guide to Elemental Evil Players Companion

    Someone over at reddit brought the following idea up. Deep gnomes with the Svirfneblin Magic feat can cast nondetection at will and it is a 3rd level abjuration spell. An Abjurationist Wizard has the Arcane Ward ability and you recharge the h.p pool it absorbs by casting abjuration spells, it...
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    D&D 5E (2014) knocking a flyer prone

    FLYING MOVEMENT pg 191 phb Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to...
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    D&D 5E (2014) Swimming in armor

    There is no detailed swimming rules. That does not mean there is no penalty to athletics rolls to try and swim in armor. What that means is like most things the DM decides if what the character is trying to do automatically fails, automatically succeeds, or if there should be some kind of...
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    D&D 5E (2014) How far can you nerf spellcasting and still consider it DnD5?

    Does it matter? Honestly if you want a 3 ring binder full of house rules to have fun, I wouldn't say your group is playing 5e anymore but what does anyone elses opinion on what you are playing matter if your group is having fun. As to the issue of magic and D&D, there was a setting called...
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    D&D 5E (2014) Goliath - Stone's Endurance alternative

    How about as a reaction you gain resistance to all damage until the start or your next turn. Scales perfectly with damage, as it is always 50% less.
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