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    Holy cow my party has 3 strikers in it

    This is as hilarious as it is maddening. "Idealized version of what really happens" is the exact phrase I would use to describe the all-striker argument, which consists of nothing but heavy extrapolation and theory atop a thin layer of anecdotal evidence. Do you have statistical evidence of an...
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    Combat Superiority Question

    Vagabundo, your clarification is incorrect. "Per enemies turn" is simply a subset of "per turn." Note: per turn = once during each combatant's turn per enemies turn = once during each enemy's turn You can make an opportunity attack during your allies' turns. If a monster provokes an OA...
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    Combat Superiority Question

    For the record, opportunity attacks are Opportunity Actions, not Immediate Actions. This means that you can do one opportunity attack per turn. If it were an immediate interrupt, you could only do one per round.
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    Shuriken question(s)

    "Appears?" How do you figure? The description of "off-hand" is immediately preceded by "load," a ranged weapon property. The ranged and melee property descriptions are all in the same section, and there is nothing in the off-hand description to limit it to melee weapons. With all due...
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    Shuriken question(s)

    You are partially right. Indeed it does not matter which hand (right or left) is your main hand. But once you've designated one hand as the main and the other as the off, you CANNOT wield a weapon in the off-hand unless it has the off-hand property. For proof, check out the character builder...
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    Shuriken question(s)

    Everyone here is assuming that shurikens can be wielded in the off-hand, but they don't have the off-hand property, there's nothing about shurikens in the errata, and the latest version of the character builder doesn't let you wield them in the off-hand. So if you want to wield a shuriken, it...
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    Flanking Questions (and a few others)

    This argument relies on sloppy terminology. There is a difference between opportunity actions and opportunity attacks. An opportunity attack is a type of opportunity action. This is crystal clear in the PHB: "The one type of opportunity action that every combatant can take is an opportunity...
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    Do monsters block line of effect?

    Apologies if this has been posted before; I can't seem to find the search feature. Do monsters block line of effect? That is, if I'm standing on square E1 of a chessboard, and there's a monster on E4, can I center a scorching burst on E5? The rules for line of effect on page 293 say that "If...
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    Simple but significant movement clarification

    Using hex grids for combat is not nearly so ridiculous as you make it seem. Tons of wargames have done it -- in fact, hexes are an iconic element of wargaming. In the board game community, "hex and counter" is almost synonymous with "wargame." The problem with a square grid is that there's no...
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    Anyone care to allay my PHB2 concerns?

    This is profoundly inaccurate. First, as was pointed out, martial characters get the exact same feat. Second, +1 to damage is NOT the same as moving up a damage die. The +1 is applied once, while the higher damage die is applied for each [W]. Thus, when you upgrade your d8 longsword to a d10...
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    Weapon/Implement Expertise: +1 to-hit?! Yuck!

    I agree that this feat, if published, is idiotic. I think, however, that in any system which features a near-constant stream of supplementary materials, you just have to accept the fact that at some point, somewhere, some incredibly stupid thing is going to be published. When that happens, you...
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    Dwarven Weapon Training and Superior Weapons

    I'm seeing some extremely weird math on the posts about Brutal. Forgive me if I'm misunderstanding your intent, but the math for Brutal doesn't need to get so complicated. 2d6 brutal 1 --> 8 expected damage 1d12 brutal 2 --> 7.5 expected damage Don't let the fact that you're rerolling dice...
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    Dwarven Weapon Training and Superior Weapons

    Keterys, I'd be fine with "leaving it there" if it weren't for a profound flaw with your argument. I agree that having or not having AV makes a big difference for dwarves. What you're ignoring is the fact that having or not having AV makes a big difference for everyone. Fighters, paladins...
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    Dwarven Weapon Training and Superior Weapons

    The argument that DWT is poorly designed because it grants "unlimited feats" is, frankly, nuts. It ignores the fact that the "extra" feats "granted" by DWT are mutually exclusive. At best, these "extra feats" can provide flavor (dual wielding different weapons) or avoid a minor inconvenience...
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