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    D&D Armageddon - Blood Wars End, Sigil Falls to Seige

    If you do, please drop me an e-mail and let me know how it goes. THanks judd_harris at yahoo dot com
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    D&D Armageddon - Blood Wars End, Sigil Falls to Seige

    Related Prestige Classes: Blinde Prophet of Vecna - When Vecna took his own eye and hand he became a maimed martyr and his followers turned from a path of lichedom and power, turning instead to a terrible kind of wisdom. They travel the planes, spouting their awful message. Paladin Errant -...
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    Rules of Gaming - Add Your Own!

    #1 - I leave any game in which the out of game politicking is more intense and dynamic than the in-game politicking. #2 - Always pick up a dropped d4 off of the floor. Always. #3 - If you had a good time, thank your DM/GM/Storyteller/Seneschal and likewise when your players thank you, thank...
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    D&D Armageddon - Blood Wars End, Sigil Falls to Seige

    Horrific? Thanks! Sorry. Not yet.
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    D&D Armageddon - Blood Wars End, Sigil Falls to Seige

    The Blood Wars end as Demons and Devils are shown that if they had focused their energies towards taking over the Planes, rather than fighting each other, the worlds would be theirs by now. Some digging and Divining uncovers the Blood Wars as a conspiracy wrought by a cabal of Good Gods just...
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    The City, the War and the Arcana - a story with magic, murder, mystery men and dames

    Alas foul Adolf, I knew him well, Horatio. Funny, you should mention Nazis. I had them in the original write-up of this setting but ended up taking them out. I decided the City, while certainly modeled after post-war late 40's, early 50's U.S.A. isn't the U.S.A. at all and Nazis would be too...
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    The Riddle of Midnight (3/04/04) New Post!

    The Riddle of Midnight - Gift-Giving for Baau's Quest - Post # 11 They gathered in my great hall, which has had no guests save dust and tears for a century. The hall seemed filled now with Karhoun the Knife and his compatriots. Baau was set to go upon his quest to find his love. The optimism...
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    The City, the War and the Arcana - a story with magic, murder, mystery men and dames

    Thanks, hope the rest of the SH isn't too dull. Hope I answered your question, anymore questions?
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    The City, the War and the Arcana - a story with magic, murder, mystery men and dames

    When James returned to his visitor’s unconscious body he found the couch drenched with blood. Blood was dripping onto the floor and the man’s face was deathly pale. The blood, the man’s seeming lack of a pulse, the thought of cleaning it all up later all gathered together and James vomited...
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    The City, the War and the Arcana - a story with magic, murder, mystery men and dames

    Game Details System: Unknown Armies - homebrew setting, some homebrew rules but nothing too extensive nor complicated Medium: WebRPG (on-line chat game with friends scattered across three states)
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    The City, the War and the Arcana - a story with magic, murder, mystery men and dames

    Blaze was playing stickball in the street with her gang when she saw Max heading towards his car. She walked away from her crew of misfits and delinquents for a moment. "How's the night treating you Max?" Max smiled. "Hey, Kid, it's alright. You shouldn't be out tonight." Blaze shrugged...
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    The City, the War and the Arcana - a story with magic, murder, mystery men and dames

    Dramatis Personae Max Steele – Private Eye with skin like…yeah, you guessed it – Steel and a checkered past in the meta-human community James Lexington – Loyal butler of the late Pharaoh, who died a tragic death while fighting crime. James has decided to take on the mantle of the Pharaoh...
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    The City, the War and the Arcana - a story with magic, murder, mystery men and dames

    The City is a sprawl of War-inspired industry with all of the pre-War touches that made it a beautiful and mysterious place to live. There are thousands of places between abandoned alleys that aren’t on any tourist pamphlets, the secrets and glories that happen when pavement meets paranormal...
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    A real challenge: Which 5 RPG books?

    double post
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    A real challenge: Which 5 RPG books?

    too many posts sorry
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    A real challenge: Which 5 RPG books?

    1 - Sorcerer 2 - Unknown Armies 3 - Nobilis 4 - The Riddle of Steel 5 - Ars Magica D&D? 1 - Arcana Unearthed 2 - Midnight 3 - Dawnforge 4 - Mutants & Masterminds 5 - Conan d20 #'s 4 & 5 of the d20 stuff came to me late...
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    [Riddle of Steel] The Thief of Greyport

    As someone once wrote on my own Story Hour, "Not half bad writing. ;) " Is the P.C. playing the Thief or Jimmy or what? More about the Shades, please. Who are they and what have the urchines heard about 'em? Who rules Greyport? Thanks.
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    Riddle of Steel...Any Good?

    Aye, unfortunately, any notes I do have right now are scribbled in a notebook. All I really have so far are the races of Midnight and I'll try to get them into a computer but right now more pressing writing demands my attention. Sorry, Melkor, I'll get it to ya once I've got it. Promise!
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    Riddle of Steel...Any Good?

    I would like to point out that the game does promote daring, heroism, recklnessnes and such, but the risk is tremendous, the risk is death. My players continually do daring things in the face of evil and danger. They take the risks because that is what heroes do. I don't want TROS to be...
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    Riddle of Steel...Any Good?

    I am running The Riddle of Steel in the Midnight setting. It is a brutal and dangerous game but my players are managing to live through it just fine, using smarts and Spiritual Attributes to keep alive and still be heroes. The link below is to my Story Hour. Check it out. The game works...
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