Just roll Rangers and Warlords into the Fighter. If you want to play the Ranger, pick Fighter, select a matching theme/background, and select the Ranger build.
Same goes for the Warlord. D&D has too many classes right now.
Another thing that 5E needs to learn from 4E is that killing all of the previous edition's sacred cows and rolling on their corpses is just a plain old bad idea.
Kamikaze Midget here, reminding all of our posters that whatever you may think of any given edition's changes, rest assured no one...
I think the main thing that is contributing to me finding the playtest info currently in our hands is the bestiary. The overly basic stats of all of the monsters really leads to boring adventures and boring combat imo. It's sets a cornerstone for one of the basic pillars of the game to be...
I don't see anything currently worth my money. The classes look boring, the races look boring, and the monsters in the bestiary look boring. I've put aboot 12 hours of testing into it too and it's really, really boring at the table.
I don't want a boring edition of D&D =(
So last session the PC's had cleansed a mine of Kobolds and chased it's sorcerer into the Goblin King's territory. After a rather rough fight they ended up killing her and leaving back to the village.
The Goblin King has kinda been irked by this. He doesn't like trespasser's into his territory...
Keep:
PHB1 (x2 copies) (You are going to need these when WotC discontinues online support for 4E...which they will. Anyone who thinks otherwise is pretty foolish. Multiples always help smooth things up around the table)
PHB2 (One of the better player based supplements for 4E)
PHB3 (Not as good...
Don't see why people from these boards are dissing on the WotC board feedback. The level of discourse and the noise to feedback ratio are pretty abysmal from either board.
Don't tell me what D&D is or is not please. This is the edition that's supposed to be modular and capable of supporting many different styles and preferences. Don't ruin it for everyone by trying to enforce YOUR version of the magical elf game as the standard.
In 3.5 when Eberron was first introduced each of the dragonmarks were initially limited to one (or two for one of them) race each. For example only Halflings could have the Dragonmark of Hospitality while Elves got the Shadow dragonmark and Humans got a metric :):):):) ton of them.
In 4E they...
No. Level Adjustment was a horrible idea and it was horribly intepreted and it came into my house and kicked my dog. I don't want to see it return. It's influence on 3.5 was one of my least favourite aspects of that edition.