Search results

  1. GrimCo

    General star wars talk/discussion/complaining

    Oldest gen Z are closing in on 30. Never seen bb-8 backpack, but i've seen baby yoda one ( i have kindergarten age kid and live across from elementary school, so i see lot's of kids on daily basis and spend decent amount of time in kids stores). Iconic characters are ones that span generation...
  2. GrimCo

    General star wars talk/discussion/complaining

    Star Wars problem is, they haven't created iconic characters since original trilogy. Only two exceptions are Maul and Grogu. Rest are just forgettable and unimportant. Vader, Han, Luke, Leia, Boba Fett, Yoda- they are iconic even today. Maul was cool, unique in design. Grogu is cute and so...
  3. GrimCo

    D&D 5E (2024) Martial/Caster fix.

    None. 3.5 had something like basic pew pew "caster". It was warlock (couple at will spell like abilities and EB that scaled like sneak attack, plus some passive abilities). 5&5.5 don't have caster equivalent to champion fighter. Champion was dead simple and straight forward in 5e when feats...
  4. GrimCo

    D&D 5E (2024) Youre All Wrong. Its Not A Martial vs Caster Situation

    In simple terms. Martials are riflemen, casters are artillery. Wanna take out single target? Riflemen can do that job for you. Wanna take out bunch of them or suppress them? Call in for artillery strike. You don't really call in artillery on single target unless you are in winter war against guy...
  5. GrimCo

    D&D 5E (2024) Martial/Caster fix.

    4th edition was probably best designed one, hands down. Sure, it's gamist, classes feel samey (feel is operating word), they took massive poop on lore. But, from pure mechanics, they had singular playstyle in mind and designed rules around it. Clear party roles, meaningful tactical choices...
  6. GrimCo

    D&D 5E (2024) Martial/Caster fix.

    Funny enough, there is one concept that resolved that. AEDU ( At will, encounter, daily, utility). While i heard numerous times that all classes feel samey in 4e, it's mostly because everyone is on the same page resource wise.
  7. GrimCo

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Same, especially in long campaigns with comprehensive story arcs. In one shots or short h&s beer and pretzel games, not so much, char op to your heart desire. For me, class is your career or calling. Can't explain either. Some combos irk me more than others tho. Warlock/Paladin is on top of...
  8. GrimCo

    D&D 5E (2024) Martial/Caster fix.

    Martials got buffed, sure. But they are still mostly single target dpr and still lack ability to aggro. I'll admit, haven't memorised all the changes that was made in 2024 revision, but if they can do AoE or hit multiple targets that aren't around them or they have abilities to force opponents...
  9. GrimCo

    D&D 5E (2024) Youre All Wrong. Its Not A Martial vs Caster Situation

    Fireball isn't good if you are going to use it on single target, most of AoE spells aren't. AoE is for disposing or sapping multiple opponents at the same time. Something that martials still can't do. AoE and aggroing are things that they sorely lack. I know, there are very few encounters...
  10. GrimCo

    D&D 5E (2024) Youre All Wrong. Its Not A Martial vs Caster Situation

    Thats all fine and dandy, when there is fight party vs 1-2 creatures. But put them against 10-15 opponents in dynamic surrounding (some fly, some run and gun, some dimension door to the rear line), it's back to basic action economy. Martials are beast vs single target. But they lack options that...
  11. GrimCo

    D&D 5E (2024) Martial/Caster fix.

    I just re read simulacrum. Components are interesting. Snow or ice in quantities enough to make copy of the person. For average person, that's 70-100 liters worth of ice/snow that needs to stay frozen during 12 hours it takes for casting of the spell. Even Cone of cold can't do it ( creature...
  12. GrimCo

    D&D 5E (2024) Martial/Caster fix.

    If players use cheese, dm's can use cheese too. Simulacrum, say hello to my antimagic field.
  13. GrimCo

    D&D 5E (2024) Martial/Caster fix.

    In essence, martials don't need buffing in classic sense. They need more cool stuff to do. Yes, your high tier 3 and tier 4 fighter can tank and dish out damage. To one opponent. While his compadre wizards calls meteor rain on battlefield. Give them whirlwind attacks, leaping attacks, stuff like...
  14. GrimCo

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    2, Vecna and Dungeons of mad mage. There are 3pp, like the one OP have just finished. What makes tiers meh? It's easy way to differentiate power levels and expected character levels.
  15. GrimCo

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Sure, but it would be challenge and not one-two rounds steamroll over opponents. Tier 4 characters, specially if they are caster heavy (and looking at your party, you have only 1 non caster), are very strong, Not just in pure HP/DPS, but control spells as well. Antimagic/dead magic zones shuts...
  16. GrimCo

    D&D 5E (2024) Martial/Caster fix.

    This. Bo9S is solid template how to make interesting martials that keep up with casters. Compared to 3.5 Warblade, 5e battlemaster manouvers are underwhelming and laughable. Sure, at higher levels, it goes into wuxia territory, but who cares when at the same time casters can alter reality at...
  17. GrimCo

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Yup. But have one or two encounters like that in big campaign towards end of tier 4, it's ok. Adventures shy away from anything that shuts down PCs abilities. Or God forbid, destroys their magic items. Late teen levels were always problematic from encounter design perspective and they do...
  18. GrimCo

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    That depends entirely on how you structure encounters. Combination of opponents and environment in which fight takes place also has huge impact. I don't run published adventures ( read trough lot of them and will use bits and pieces). But take OP-s party, which is magic and magic user heavy and...
  19. GrimCo

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    On the side note, 22 sessions for lv 2-20 is damn fast. That's almost level per session. Even for 4 h sessions, you guys must be laser focused and run trough game at wicked pace.
  20. GrimCo

    D&D 5E (2014) For those playing 2014 5e, how are you reacting to the 2024 update?

    Mostly stick to 2014, but might try out some stuff from 2024 version. Mix and match, depending on level of complexity and power. That's for campaign we currently play. When i run things, it's 2014, phb only, no feats, with some stuff taken from 5e LoTR. I like to run more grittier games and...
Top