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  1. GrimCo

    D&D General Redesigning DnD 5e with no Bonus Actions

    That sounds like triggered abilities, like 5e smite (you can do it automatically when you hit with melee). FE Rage- after combat starts, you can enter rage at the beginning of your turn. That's it. When triggering condition is met, you use ability. No action spent for it. Or fighters second...
  2. GrimCo

    D&D General Redesigning DnD 5e with no Bonus Actions

    If i would ever redesign things, i would just have move-action-reaction. That's it. Rogues Cunning action would fall under move option. Drawing weapon would fall under action - attack. Drinking potion? Action. Some things would just be instant turn on things that don't use actions at all (like...
  3. GrimCo

    What Property Do You Still Want to See Get a TTRPG Adaptation

    Flash Gordon - comic book, not movie/series version Incal/Metabarons The Nikopol Trilogy Something western themed. Blueberry would be nice for international audience. Decent amount of Bonelli comics could be transported to RPG setting and probably be fairly well received in EU.
  4. GrimCo

    Aging and Gaming

    When it comes to scheduling, yes, it's bit harder now, cause we all have less free time. But on the other hand, once we set date, it's on. Unless it's real emergency, no one quits session without warning or sends text 20 minutes before we meet that he can't make it. Back in HS/Uni, we all had...
  5. GrimCo

    D&D General Should the DM roll in the open?

    Everyone at the table rolls in the open. We have cool custom made dice tower and like to use it. It's fun. We also use white dice with big black numbers for legibility. As a DM i can fudge even with open rolls if i need to. While players see rolls, they don't see stats of creatures.
  6. GrimCo

    Playing in Person Is Just Better (for me)

    In team F2F all the way. Tried online play during pandemic and it just didn't do it for me. Between online game and no game, i'll choose no game. But, for me and my group, our primary reason for playing is hanging out with friends and having fun. Yes, logistics of in person games are harder...
  7. GrimCo

    D&D General Why Do You Prefer a Medieval Milieu For D&D? +

    @EzekielRaiden Brain fart on my part. Meant to write 1500s/1600s wrote 15/16 ct. I know that plate armor as depicted in D&D is 15 to early 16 century. It's just that my main historical inspiration is from Habsburg/Ottoman wars in the Balkans. For instance, if you look at the depictions of...
  8. GrimCo

    D&D General 5e Wands with finite charges?

    I did. Even made magic shop that has wand with "pay per use" and prepaid options. You are dirt poor but need that Cure wounds wand? No problem, Wands Inc got you covered. I use old 3.5 prices for wands, so CW is 750/50 , so it's 15gp+3.75 gp vat + 1.25 lease fee, so nice round 20 gp per use and...
  9. GrimCo

    What TTRPG Is Perfect and Complete In One Volume?

    Page 3 and no one mentioned WW games yet. WoD/CoD. Pick game line, buy core book, you're set. Everything is there in that one book. Supplements are there, but they aren't needed.
  10. GrimCo

    Do you prefer your adventures to be episodic or contiguous?

    For short campaigns, contiguous. For long running campaigns, mixed or episodic. When i say mixed- 2-3 sessions per quest and then on to another, with light thread connecting them. With real life and stuff, there can easily pass few months between sessions ( for instance,we don't play from mid...
  11. GrimCo

    Worlds of Design: Consistent Fantasy Ecologies

    In short, i don't spend time on it. Our main campaign world is based around real life Earth. Animal&plant life is more or less same as in real life. There are very few dragons (5 total). Creatures under monstrosity category in MM are unique, some magical beasts are very rare, some don't exist.
  12. GrimCo

    D&D General Dark Sun as a Hopepunk Setting

    When it comes to setting lore, there is such thing as too much. Give it enough to create feeling of living world, establish key players and factions, give them goals and motivations, then freeze it. In essence, create opening scene and leave it, players will evolve story trough the game. If...
  13. GrimCo

    D&D General Dark Sun as a Hopepunk Setting

    I think it aired on Cartoon Network in the 90s and it aired on Nickelodeon. Best intro version i could find is in spanish, but there is also this video about it, and you can find english yt theme song. - intro plus theme song - yt video about cartoon It has this hopepunk vibe mixed with...
  14. GrimCo

    D&D General Dark Sun as a Hopepunk Setting

    Thundar the barbarian. Another 90s gem. That cartoon was fun, with it's post apocalyptic vibe. Also, that reminded me about old French cartoon that has some DS vibes. Spartacus and the Sun Beneath the Sea, from late 80s. Desert world, great cataclysm, main character with psionic powers.
  15. GrimCo

    D&D General Dark Sun as a Hopepunk Setting

    @seebs Yes, you do need to interrupt. Cause remember, assumption is that game audience is 12+. So you use lowest common denominator and treat everyone like they are 12. If you have adult oriented product, you don't need that. Treating adult readers like they are kids is frankly insulting...
  16. GrimCo

    D&D General Dark Sun as a Hopepunk Setting

    Probably cause Mystara is yet another pretty generic fantasy setting in lieu of Greyhawk and Realms. On the other hand, DS is unique and unlike any other setting. And to be honest, i don't particularly want WoTC to touch DS with 11 foot pole. When you file off everything needed to drop it from...
  17. GrimCo

    D&D General Dark Sun as a Hopepunk Setting

    Quod licet Iovi, non licet bovi is proverb that nicely encapsulates hypocrisy of those with power.
  18. GrimCo

    D&D General Dark Sun as a Hopepunk Setting

    Captain Planet was awesome. Green mullet for the win :D I liked that show as a kid. Linka was my girl. We had around same time cartoon with similar environmentalist theme, called "Little flying bears" ( croatian-canadian co production).
  19. GrimCo

    D&D General Dark Sun as a Hopepunk Setting

    If hopepunk is answer to grimdark, isn't grimpunk answer to classic fantasy with black and white morality with Big Damn Heroes? One of the things that makes DS unique is that Athas itself is enemy to the players. Scarce resources, scorching heat. Even if you want to be BDH, world itself is...
  20. GrimCo

    D&D General Dark Sun as a Hopepunk Setting

    Well, idk how big that area would be in real life, but we can use Kuwait as an example. It's small desert country, with longest border to border distances of 170 and 200 km, with 9 cities over 50k (4 over 100k) people. You can cram a lot of it in tight spaces when it's few cities and desert in...
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