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    Wizards killing products?

    Certain element of tomato/tomahto, here: I don't consider Arcana Unearthed any more radical than Complete Arcane. Well, yes, some posts have strayed. But others are perfectly in line--just maybe not what you expected. Even limiting it to "D&D supplements", rather than "stand-alone games", i'd...
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    Wizards killing products?

    Spycraft 1.0 is in all ways--production values, design/layout, art, editing, content--better than D20 Modern. It looks like Spycraft 2.0 is, too. Arcana Unearthed is in all ways better than D&d3E PH. Beyond Countless Doorways is in all ways better than Manual of the Planes. Fantasy Bestiary...
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    Wizards killing products?

    Except, the majority of the mistakes are in statblocks. If the corrections hadn't been printed, i never would've known the mistakes are there. So, IMHO, they are non-issues. And, from my purely-subjective POV: i bought Primeval Groves. I haven't bought any WotC monster books. So, yes, i think...
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    Wizards killing products?

    In objective measures (quality paper, quality binding, color content, well-illustrated), Spycraft 2.0, M&MM, M&MM 2e, Redhurst, and quite a few other D20 System products, as well as a whole slew of non-D20 System books, easily make the cut. Once you add in subjective measures, the numbers can...
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    Wizards killing products?

    Fantasy Bestiary Spycraft Spycraft 2.0 M&MM (both editions) Redhurst Arcana Unearthed [i actually think it looks considerably better than Arcana Evolved] Iron Heroes Primeval Groves And that's just off the top of my head--most of the books i think are better than the WotC offerings, i...
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    Interesting Ryan Dancey comment on "lite" RPGs

    Well, partly that's a difference of playstyle: i'd go nuts if a game i was running or playing was 80% combat. Heck, i'd probably get bored [with the combat portions] if it was 20% combat. I wish I could leave the room when combat comes up--but i'm the GM. So, i agree with you that making combat...
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    Interesting Ryan Dancey comment on "lite" RPGs

    Absolutely not true. What is unquestionably true is that a rules-heavy system gives more power to the rules, and thus less to the players (collectively--including the GM), while a rules-lite system gives more power to the players (collectively--including the GM) and reserves less for the rules...
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    Interesting Ryan Dancey comment on "lite" RPGs

    Perpendicular is a strictly-geometric term. Orthogonal can be a geometric term, but is more often a statistical term. It is meaningless to refer to two qualities as "perpendicular"--they have no geometric relationship, not being shapes or objects or anything of the sort. However, two qualities...
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    Sorry - I think the point was missed...

    Hero is one game i've noly ever read, never played, so somebody correct me if i'm wrong, but: IIRC, Hero System ha sthe tools for building these sorts of things into your character, yes, but it doesn't have any tools for playing out these sorts of things, really. That is, it can tell you how...
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    Interesting Ryan Dancey comment on "lite" RPGs

    Huh? You can't pick a template, allocate 7 points (well, dice) to skills (of which there are about 25, all printed on the character sheet already), and pick a name and description in under 15min? And yet you can make all the decisions for a D20 System character (such as generating and arranging...
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    Sorry - I think the point was missed...

    Yes, and no. It qualifies in the sense that it had some player authorial input. However, it is, overall, a fairly crunchy system, and the cards mostly worked within that system, rather than controvening it, so it is neither "rules-lite", nor does it give particularly much of the power to the...
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    Sorry - I think the point was missed...

    Well, there's a reason that the discussion style on r.g.f.advocacy and The Forge is significantly different from that around here--and why these sorts of discussions are less-frequently productive here. [That being that a much higher level of shared assumptions is presumed in...
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    Sorry - I think the point was missed...

    Big difference that makes me question the validity of this analogy: without variety from different characters, the only reason to replay a computer game would be branches within the decision tree. So, while some may like the increasing complexity of multiple character types, it would be just as...
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    Sorry - I think the point was missed...

    It's not a "movement"--that is, those who are enjoying, and possibly championing, rules-lite games are no more homogeneous in their tastes than those playing crunchy games (look at the Hero vs. GURPS vs. Tri-Stat threads, or D&D vs. everything else). But that's just a nitpick. Part of the...
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    Sorry - I think the point was missed...

    6 sets (i.e., 24dF), in 4 different colors. But then again, i've got "one of everything" when it comes to dice, more-or-less--my dice bag is ridiculous. You never know--I just might need a d14 some day.
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    Sorry - I think the point was missed...

    I think his point was that "entirely of the GM's imagination" was, itself, hyperbole--that no one was advocating playing like that in the first place, and that he is skeptical that anyone plays like that. I glommed those two bits together because i think they illustrate the fundamental...
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    Sorry - I think the point was missed...

    Yep, absolutely. Which is why i created the character at the center of my story in concert with the GM, and specifically to fit into the game--i'd retired my previous character precisely because it wasn't possible to play him in-character and have fun and not drive the rest of the group batty...
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    Sorry - I think the point was missed...

    And i'm saying that that time can be zero with Fudge--or just as close to zero as it is with CoC or D&D or Spycraft. And that, IME, it is not possible for the 'define your version' time to be zero with either GURPS or HERO. I may be wrong on the latter point.
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    Sorry - I think the point was missed...

    We don't disagree. I wanted to try playing a character consumed by hate, as it's an emotion/motivation that i really don't understand in real life. I've never been able to hate, really. [Another long-standing goal is to play a character driven by greed--something else that is largely foreign to...
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    Sorry - I think the point was missed...

    In fact, i can pick up Fudge and play a game with literally zero prep work--just tell the players the genre/setting, and make characters. No generation of skill lists, or powers, or figuring out gadgets, or any of that stuff (assuming you're willing to use one of the default wound systems...
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