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  1. jmartkdr2

    D&D 5E (2024) Uncommon items - actually common?

    But we have to apply that broadly, not selectively: there’s no reason to say “healing potions wouldn’t help in cases of dismemberment because the rules for healing potions don’t specifically state that they apply to any injuries involving dismemberment.” HP covers all kinds of stuff.
  2. jmartkdr2

    D&D 5E (2024) Uncommon items - actually common?

    In standard dnd, there’s no rules for lifelong impairment in general, so all injuries can be treated with h recovery.
  3. jmartkdr2

    D&D 5E (2024) Uncommon items - actually common?

    You can live without a finger or a leg, but only if you survive the blood loss and infection. That's what the potion's for.
  4. jmartkdr2

    D&D 5E (2024) Uncommon items - actually common?

    I think most households would try to have a basic potion of healing on hand, in case a tool slips. It’s expensive, yes, but the local temple will probably work out a payment plan for you. But that’s also likely the only magic item in a farm house. A blacksmith might invest in a magic anvil...
  5. jmartkdr2

    D&D 5E (2024) Uncommon items - actually common?

    Uncommon is more "luxury item" - are Mercedes-Benz cars common? No, they're uncommon, but not because they're hard to find. They're just harder to acquire.
  6. jmartkdr2

    D&D 5E (2014) Reducing Power Gaming

    You can find OSR players (to make the analogy more realistic) - and if you've built enough trust as a dm you might be able to turn players 5e-only players into OSR players by running such a game for people who know you as a dm and having them realize OSR can be fun. What you can't do is force...
  7. jmartkdr2

    D&D 5E (2014) Reducing Power Gaming

    If you can't find 1e players, houseruling 5e into 1e isn't going to work either.
  8. jmartkdr2

    D&D 5E (2014) Reducing Power Gaming

    Honestly the easiest way to recreate the 1e experience is to just play 1e.
  9. jmartkdr2

    D&D General Normal Distribution Ability Scores

    If ability scores still apply to saves, they become your save spread. Everyone will be nimble, tough, and wise, while being weak, dumb and shy. I'd make saves either class-based like attacks, or maybe species-based to add some interest there. If you go with that, ability scores becomes a bit...
  10. jmartkdr2

    D&D 5E (2024) Defining a "Spellcaster"

    I understand why they didn't go with a tags system: it doesn't look like a fantasy book if you do that. I know that's not a great reason, but it's a big part of why so many players didn't like 4e. As for combos - I'd need to see the list of magic items. Mot such items either expand one's...
  11. jmartkdr2

    D&D General wait what is arcane magic anyway?

    Probably not, but I don't think the original idea was for it to be entirely random either. But the drama of the character knowing the risk is enough for me, I don't need to roll a d10000 every time I cast a spell if nothing happens except in a one.
  12. jmartkdr2

    D&D 5E (2024) Homebrew Tool Proficiencies

    My only problem with this is that it's a nerf: the game already assumes everyone can ride a horse or similarly common mount. Before the rise of cars this skill was pretty ubiquitous. I can it for exotic or flying mounts, but that creates other problems since if you don't take them at character...
  13. jmartkdr2

    D&D General wait what is arcane magic anyway?

    I think @EzekielRaiden 's point is it happens a lot less than 5% of the time, so having it be part of the standard spellcasting isn't reasonable. It's something the DM includes when they choose to. Saying "that means there's no risk of it happening" is a bit like saying "because there's no...
  14. jmartkdr2

    D&D General wait what is arcane magic anyway?

    For a longer, less flippant answer: dividing all magic into arcane and divine stopped making sense back when druids were introduced in the 80's, so I tend to have a lot more categories and use use the term arcane to refer to what wizards do. Arcane would include wizard-adjacent classes like...
  15. jmartkdr2

    D&D General wait what is arcane magic anyway?

    In practice, it’s anything not divine. There’s no real consistency.
  16. jmartkdr2

    D&D 5E (2024) Homebrew Backgrounds

    A couple I've always liked: Feylost Ability Scores: Dexterity, Wisdom, or Charisma Feat: Magic Initiate Skills: Deception and Survival Tool Proficiency: Musical Instrument Far Traveler Ability Scores: Constitution, Wisdom, or Intelligence Feat: Skilled Skills: Insight and Perception Tool...
  17. jmartkdr2

    D&D 5E (2024) Character Design Foundations With Bigger Budgeted Species (+)

    It’s certainly fine by itself; at least half the features could be useful. And elves aren’t obviously better (in fact I’d say you’re doing really well on balancing here). A trap option makes you worse at performing basic class functions (ie if dwarves has a penalty to spellcasting) or are...
  18. jmartkdr2

    D&D 5E (2024) Character Design Foundations With Bigger Budgeted Species (+)

    For me at least it’s a strong distaste for trap options - if you’re going to let me play an orc wizard then it should be a viable choice. I don’t mind if it’s not optimal, but it shouldn’t be underpowered compared to standard CR and it shouldn’t be so obviously worse than playing an elf wizard...
  19. jmartkdr2

    D&D 5E (2024) 2024 Artificer

    I’d counter with “most magic-based classes have a weapon subclass” but then armored artificer pokes their helmet in.
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