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    5E on the horizon?

    More likely "4e Revised Essentials" :lol: RC
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    Mearls: The core of D&D

    Good post, CJ. The important thing is that to nova should not be the obvious right choice, and to not nova should not be the obvious wrong choice. The decision should be within that middle ground of interesting/meaningful choices. RC
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    Mearls: The core of D&D

    OK; I went back and read The Alexandrian. As I understand it, the argument boils down to: IF there is a limited resource to needed successfully handle encounters, and IF that resource can only be restored after a given period Y, THEN scenario design should only include X encounters before Y...
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    Mearls: The core of D&D

    Beats the heck out of me; I neither wrote nor read that piece. My only concern here is the cause of the 15-minute adventuring day....what contributes to it, what does not. What claim is The Alexandrian making? I'll be glad to throw my $.02 in. I might even agree with you! EDIT: See next...
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    Mearls: The core of D&D

    Sorry, but that doesn't logically follow. In AD&D 1e, a 10th level fighter with 100 hp, and the same fellow with 1 hp, both hit with the same frequency, and both do the same damage, but they are not the same. Nor, to be quite honest, do they fight the same, for it is unlikely (at best) that...
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    [RCFG] The Eyes of Mellythese (Playtest)

    Palamon lights his torch, and the boat moves smoothly up to the cave entrance. The cave extends over 100 feet into the cliff face. The entire cave is filled with water, and you can see by the weeds and limpets encrusting the walls where the high tide mark is, some 15 feet higher than the...
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    Mearls: The core of D&D

    Sure, it is. If you can face each challenge with all your resources, then it makes sense to do so. The strength of the "nova" -- how much extra bang you get -- makes a difference, sure. The more finely "balanced" encounters are to an expected level of PC strength, the more useful it is to...
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    Mearls: The core of D&D

    Sure it does. It has everything to do with the ability to recharge without consequences. So long as it is possible to meet every challenge at full strength, and there is no loss for so doing, it is foolish to do anything else. The exact nature of the resources, and the exact means by which...
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    [RCFG] The Eyes of Mellythese (Playtest)

    By the sun, it is but a bit past the morning, perhaps 10 am. You have all had a good bite to eat before setting out. It is summer, with berries ripening on the cane, in a temperate climate. Rowing closer to the cave, you can see that there is a draft of at least 10 feet -- plenty of room to...
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    [RCFG] The Eyes of Mellythese (Playtest)

    The cave entrance is 30 feet high above the water line. How deep it is, you are not certain. EDIT: Sorry; that description must be unclear. You can row into the cave; it is open 30 feet above the water line, and an unknown depth below. At the water line, there is a 50 foot span between the...
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    Salvageable Innovations from 4e for Nonenthusiasts

    Well, I didn't want you to think you'd caught a thief! (Not that I object to being thought a thief; I just object to being caught!) RC
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    The Long Dark RPG Time of the Soul

    Run it as written, let them use their powers to plow through it quickly, and then you will be done. RC
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    Salvageable Innovations from 4e for Nonenthusiasts

    Indeed, it does. Or, rather, I have never run a game where either not taking risks or taking risks is obviously and consistently the smart thing to do. Others have complained (in other threads) that, in some editions, what is "smart play" is circumstantial, and rather in-obvious. To my mind...
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    [RCFG] Playtest

    Characters are updated to include equipment. Please make any changes you like: http://www.enworld.org/forum/5598445-post11.html Game starts here: http://www.enworld.org/forum/playing-game/307860-rcfg-eyes-mellythese-playtest.html#post5603600
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    [RCFG] The Eyes of Mellythese (Playtest)

    Long ago, a daring thief stole the Eyes of Mellythese from the Temple of the Spider Goddess in Pardusk. These eight rubies, the largest of which are the size of a large man's fist, were hidden somewhere on Romana Island, which has now long been deserted. Now, under lowering grey skies, a small...
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    Salvageable Innovations from 4e for Nonenthusiasts

    Meh. If it seems that way to you, though, you should absolutely play what you like. RC
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    Mearls: The core of D&D

    Or, as noted, casting spells. RC
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    Raven Crowking's Nest

    Removed
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    Mearls: The core of D&D

    According the the DMG, p. 75, a creature of 4+1 HD or more can affect a creature which normally needs +1 or better weapons to hit. A creature with 6+2 HD or more can affect a creature which normally needs +2 or better weapons to hit. Etc. This does not apply to characters, but it is certainly...
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    Salvageable Innovations from 4e for Nonenthusiasts

    It used to be called "Morale". Thanks for the answers. I, personally, prefer that there actually be "risks" when the characters "take risks". If the game is set up so that what is supposedly "risky" is actually the smartest thing to do, that doesn't feel like a game where characters are...
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