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    Salvageable Innovations from 4e for Nonenthusiasts

    Just like real life! Everyone knows that fights in real life rewards the reckless! That is, however, pretty funny. There are a lot of combat systems where you use more realistic, or more cinematic, tactics, and combat is faster. I think 4e combat would have been far better had WotC not...
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    Where do you see (or want) 5.0 to go?

    I thought it was a pie?
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    Removed

    Removed
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    [RCFG] Playtest

    Yes. The base is 10, then add modifiers. I used Microsoft Publisher to create the pdf, with Adobe Acrobat Professional. And a lot of hard work, mostly done during lunches. :cool: RC
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    Removed

    Removed
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    Mearls: The core of D&D

    Mike Mearls' work in the Legends & Lairs series for Fantasy Flight Games is high up on my "recommended" list for those interested in 3.x/d20 System gaming. I would be quite interested in his work, divorced from WotC's current philosophy of what D&D should be. IOW, if he wrote a fantasy...
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    Mearls: The core of D&D

    Yes; I generally prefer not to have to cut & paste responses from upthread that clearly were not read (or ignored) by the person asking the question. There is a thing on the InterWeb that goes like this: Poster 1: If A then B, if not-A then C. Poster 2: Ah, but what if D? Poster 1: If D...
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    [RCFG] Playtest

    I'm fairly certain that some form of gear kits long predate 4e. I know that I have seen them elsewhere. Still, a good idea is a good idea. I'll preselect equipment & start play no later than Monday. RC
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    Removed

    Removed
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    Mearls: The core of D&D

    Even by my standards, that's a bit arrogant. RC
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    Mearls: The core of D&D

    You know, I am absolutely sure that I already answered that. But, I will do so again: My full health (in hit point terms) is not the same as the full health of the prizefighter (in hit point terms). When I am at full health, and he is at -80 hit points, we might have exactly the same physical...
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    D&D-ism you would sacrifice?

    Removed
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    Would you pay to play?

    It should be obvious that, if you don't want to play in a space, or you don't think it a good value, don't play there. There is a world of difference between that attitutude and the expectation that you are entitled to a free space to play in a store. Regardless of your personal opinion, play...
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    Mearls: The core of D&D

    Go back and read his post. I explained why SE-only systems do not work; he said his SE system works because he uses hit points. Go back and read my posts. None of my arguments stem from "the one and only way" -- this is a straw man of the first order. The problems with SE-only systems is...
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    D&D-ism you would sacrifice?

    Removed
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    Salvageable Innovations from 4e for Nonenthusiasts

    If those powers recharge for every battle, and if there is no cost/risk associated with using them, then of course the big guns get trotted out first. Cost and risk mean that big guns get used when they are necessary, possibly as a last "Hail Mary" attempt before defeat. However, to use such a...
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    Mearls: The core of D&D

    "As has been detailed, hit points are not actually a measure of physical damage, by and large, as far as characters (and some other creatures as well) are concerned. Therefore, the location of hits and the type of damage caused are not germain to them. While this is not true with respect to...
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    Mearls: The core of D&D

    So, you don't fully get the argument (which is the only reason you would not "get" the example AFAICT), but you disagree with the conclusion? Okay. Suffice it to say that, with the hit point system as written, my "full hit points" can be less healthy than the prizefighters' "10 hit points...
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    Mearls: The core of D&D

    It's only "the same amount of healing" if you imagine any 1 hp = any other 1 hp, which is not the case. Rather, the spell provides a variable amount of healing based on circumstance. Our nicked 100 hp fighter doesn't really "need" healing. The spell could, presumably, do more for him, but he...
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    Mearls: The core of D&D

    I know that this road has been walked down many times before, but.... The first quoted bit is obviously true (assuming no major difference in AC, anyway, of that saving throws don't come into play). However, the second quoted bit assumes that any 1 hp damage is equat to any other 1 hp damage...
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