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  1. R

    Forked thread: Treasure & Advancement Rates

    Nonsense. When someone says, "X does not prove Y", it is incumbent, perhaps, upon that person to show areas where X is deficient of proof. It is not incumbent upon that person to prove that Y is false. It is not incumbent upon that person to prove a different value of Y. Because I point out...
  2. R

    An exercise in NPCs...

    Nice work. Must spread XP around......
  3. R

    D&D - Mediaval Social, Political & Economical Structure.

    Good topic for a thread, Jimlock! I would XP you if I had not done so too recently. I point people to The Godfather to help them understand pre-modern politics. There you have it all -- an individual gaining power by offering protection to others from a position of strength; obligations that...
  4. R

    Forked thread: Treasure & Advancement Rates

    And you are free to think so. Especially as it may be the case in your experience. However, that does not make it the norm, nor does that make it fact. I find it honestly disappointing that you are making claims about a supposed specific, questionable claim that I am making, and that when I...
  5. R

    Forked thread: Treasure & Advancement Rates

    The original printing and the reprint (G1-3 Against the Giants) both say: Each lime they return to this base camp they may receive experience points benefits, if any, accruing to them because of the previous adventure. It may likewise be assumed that magic-users have their spell books hidden...
  6. R

    Forked thread: Treasure & Advancement Rates

    Look at it this way. IF you agree that reasonable people may disagree about how easy or difficult it is to find the treasure, as Bullgrit agrees, and if you agree that Bullgrit's analysis "Pretty much can't" take into account training rules and similar mitigations to XP gained; i.e., that if...
  7. R

    Salvageable Innovations from 4e for Nonenthusiasts

    4e has made use of some brilliant ideas, but I'm not certain that WotC has made the best use of them. I am partial to the idea of healing surges, though my own Shake it Off is very different. Same concept, different beast. 4e Cosmology...
  8. R

    Raven Crowking's Nest

    Removed
  9. R

    Searching for "New School" elements

    Exactly. The fantasy-world vs. fantasy-novel idea comes from Raven Crowking's Nest: I is for Iceberg…Some Further Thoughts
  10. R

    Searching for "New School" elements

    There is a difference between Gygaxian & WotC magic items for sale. As an easy example, take B2. There are a few items PCs can buy, but only a few. The PCs cannot simply order anything they want! If you remove wish lists, or the idea that treasure moves until the PCs find it, and the idea...
  11. R

    Forked thread: Treasure & Advancement Rates

    Looking back, I'm not sure why I directed that at you. :blush: I do know, though, the reason I brought up the nature of the modules. The Q thread suggests that the higher levels of the characters in the next round is evidence of Q/B's analysis being correct. There is also a strand of...
  12. R

    Forked thread: Treasure & Advancement Rates

    Quibble accepted. It is not rational to assume that, by not taking relevant factors into account, one achieves a useful measure. Nor, again, are the training rules the only relevant factor that needs to be taken into account. As a side note, as I have said previously, I think that a deeper...
  13. R

    Forked thread: Treasure & Advancement Rates

    The problem is not that it "wouldn't satisfy anyone"; the problem is the repeated implication that it reasonably should; that anyone not satisfied is reacting vicereally rather than rationally; that they simply cannot accept facts. If it helps; characters need to find a trainer, and then pay...
  14. R

    Forked thread: Treasure & Advancement Rates

    Ah, but we are not discussing whether or not you like the rules, Rel. We are discussing what the rules are. Also, when the fighter and magic-user come back from training, there is no guarantee whatsoever that thief, cleric, and treasure are still there. The module specifies that, if Lareth is...
  15. R

    Forked thread: Treasure & Advancement Rates

    That is partially right. A list of what one might gain in modules X, Y, and Z, combined with an arbitrary % of what we will decide is gained, doesn't actually tell us anything useful regarding expected levelling rates in 1e. There are too many mitigating factors. 1. It is not enough to find...
  16. R

    Forked thread: Treasure & Advancement Rates

    I don't believe that there is any presumption in AD&D 1e about what characters are going to get out of the adventure. Examine T1, for instance. Out of the potential treasure in the module, Lareth the Beautiful holds: +1 Plate Staff of Striking 9 pp 1,000 gp gem Serving pieces and goblets...
  17. R

    Forked thread: Treasure & Advancement Rates

    In the case of G1-3, that is actually recommended in the module...and for obvious reasons. G1-3 as written assumes that the characters move forward more-or-less on demand; they are not given time to train. This is not a problem in tournament play, where gaining levels is not based on XP...
  18. R

    Forked thread: Treasure & Advancement Rates

    It's been done (T1 Moathouse); but that's not the only issue. And, even when it was done, arguments erupted over how easy it was to find various treasures. In fact, if I can locate that thread I will, for it will throw some light on recent claims re: Bullgrit's assumptions about how much...
  19. R

    Forked thread: Treasure & Advancement Rates

    I would if I could, to both of you (and I will when I can), but I am currently in the same boat. Very true. RC
  20. R

    Forked thread: Treasure & Advancement Rates

    Once more, this idea that the reaction is "visceral" or that some "can't accept the data and calculations" or "must find some reason" is all just so much "My opinion is objective fact, and those you cannot accept it are simply deluding themselves." I find it offensive; others might not. Again...
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