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    Advice for Boosting a FLGS

    When you buy your coffee in the morning, if there is a really competent person there who makes you feel welcome.....well, those coffee places tend to underpay, so that might be a way to snag good employees. Makes your coffee experience less good, though! Speaking of employees, you want your...
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    5E on the horizon?

    Meh. I don't play Pathfinder or 4e. I have converted materials from both for my game. I would quit gaming altogether rather than use either ruleset, if they were my only choices. Yet, I agree that WotC misread their audience. In fact, if seems to me that they wilfully did so. If they are...
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    Mearls: The core of D&D

    If you want to see it so, I suppose that's fine. Be aware that others disagree. Moreover, whatever WotC built its house from weren't simply new ideas pulled out of the air. At all. There's nothing AFAICT in 3e that didn't appear somewhere else first. Kettle, meet pot. RC
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    Mearls: The core of D&D

    Huh. WotC wrote their adventures? WotC wrote the interesting fluff? WotC wrote that campaign setting? WotC garnered that goodwill? I don't play Pathfinder, but I do buy lots of Pathfinder materials. I can tell you as a fact that I am not buying them for the rules taken from the SRD. Nor...
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    Mearls: The core of D&D

    Oddly enough, I'm not surprised. And, yet, Paizo consistently chooses to go beyond what the OGL mandates. You're right; WotC saw into the future, and decided to pull their game from the OGL because they knew that, if they did that, Paizo would make a better selling game. Sheer genius. Or...
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    [RCFG] The Eyes of Mellythese (Playtest)

    You see some sign of hoofed prints in the dirt covering parts of the old roadway -- this is obviously used by some creature. From their size, and the occasional scat, you would guess goats. As you are looking at the road surface, you hear a human voice utter a swear, which Eric's Grandmother...
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    [RCFG] The Eyes of Mellythese (Playtest)

    You travel down the path for about 20 minutes, with the woodland growing ever closer on your left. Where the footpath meets the woods, there is the remains of an old roadway, once paved with cobblestones, going roughly north and south. To the north, the old roadway enters the woods. These are...
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    Advice for Boosting a FLGS

    Fair enough; check your local ordinances first. RC
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    [RCFG] The Eyes of Mellythese (Playtest)

    Either could be the case. Of course, if you find one (or all), then you'll know for sure if they are all together!
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    Advice for Boosting a FLGS

    Put out a free in-house newsletter, even if only one page long, that contains reviews of products, info on upcoming events (both in store and of interest to gamers), and occasional gaming information. Solicit publishers for preview info that the store can include. Give the newsletter away with...
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    Mearls: The core of D&D

    Agreed. One of the biggest problems with 4e, from my perspective, is the GSL. With 3e, they tried "Welcome to our house! Come in and play!" with the OGL and it really, really worked. Every "competing" game supplied options for their core game, as well as a reference back to it. But....now...
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    [RCFG] The Eyes of Mellythese (Playtest)

    Crappy maps are my specialty! Each hex is 1,000 yards, or 10 minutes walk along a good path.
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    5E on the horizon?

    I, for one, wouldn't care for a subscription-based electronic tool. At all. RC
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    [RCFG] The Eyes of Mellythese (Playtest)

    Except that the Eyes are hidden on the island, no one knows where they lie. The island itself was once held by the Lords of Mul, who tilled its soil and had a tower here somewhere. There is no tower you can see from your vantage point, however. Mellythese, the Great Spider, is the Goddess of...
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    Raven Crowking's Nest

    Removed
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    [RCFG] The Eyes of Mellythese (Playtest)

    Easily. Although the hand-holds were not obvious, they are sure and easy to grip, making the climb child's play to anyone who is careful and not heavily burdened. You come up through a sinkhole about 1,500 yards from the coast (west of you). To the north, a wood grows roughly about the same...
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    High Fantasy verses High Magic

    For what it's worth, the Encyclopedia of Fantasy (by John Clute and John Grant) defines High Fantasy as Fantasies set in OTHERWOLRDS, specifically SECONDARY WORLDS, and which deal with matters affecting the destiny of those worlds. The same volume says of Low Fantasy: The introduction to The...
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