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  1. Darrin Drader

    Pathfinder 1E Odyssey System - "Pathfindering" d20 Modern

    Sounds cool. I'll be watching for them.
  2. Darrin Drader

    Eliminating Eastern Flavor From D&D?

    I'm assuming that the absence of Eastern also means the absence of African? Remove iron. Also, assuming that this is set in a parallel medieval period rather than a parallel ancient period, you'll also have to remove any philosophy that has its origins in ancient Greece, as those texts were...
  3. Darrin Drader

    What makes a good campaign world?

    I don't have any idea of what THE perfect campaign setting is like. In fact, there are a number of different models, all of which have their own strengths and weaknesses. For example, I'm a big fan of Goodman Games' DCC 35. The reason I like that one is because of the lack of plot and the lack...
  4. Darrin Drader

    Designing a mega-dungeon - looking for ideas, products

    I got my Castle Whiterock and I'm thrilled to have it. It's kind of the end-all be-all mega-dungeon, which has been oft-attempted, but rarely completed by several publishers. Hat's off to Goodman for that beauty. You can still find it online at the following places: Dungeon Crawl Classics #51...
  5. Darrin Drader

    d20 Modern vs. True 20

    True20 is my game of choice for everything from the modern genre to the space opera and everything in between. One thing to mention though, is that the damage track system takes some getting used to. If you want something more streamlined that has hit points instead of damage track, you might...
  6. Darrin Drader

    Pathfinder 1E Odyssey System - "Pathfindering" d20 Modern

    As an alternative idea, make the setting into a standalone game using the Odyssey system. Then, of course, release a standalone version of Odyssey, but market the heck out of the standalone setting because this will give you IP to help push the rules. edit: In reading over the first post again...
  7. Darrin Drader

    Pathfinder 1E Odyssey System - "Pathfindering" d20 Modern

    I think this would place you into some competition with Modern20, but if you can build the better modern game system, go for it. I'll check it out.
  8. Darrin Drader

    The Tidal Wave of Junk...

    While I won't comment on Mongoose's early stuff, I have to say that they really improved the quality of the products they started putting out somewhere around 2003 or so. I'm extremely happy with the job they did on Babylon 5, Paranoia, and Conan. I think you don't hear about them as much around...
  9. Darrin Drader

    New 3.xE Products in 2009

    I'd just like to highly recommend this book. I can honestly say that I'm a fan.
  10. Darrin Drader

    What Will Influence the Next Generation to Play D&D?

    I don't see things being as different as some do. How are video games anything different than advanced versions of the ATARI? How many of us didn't have either those of the Nintendo growing up? The internet makes it a lot easier to talk to people in far off places, but how is that different than...
  11. Darrin Drader

    New 3.xE Products in 2009

    I've become a Paizo-haulic. I'm hooked on the Pathfinder RPG, the adventure paths, and the Golarion campaign setting. Aside from that, I'm keeping an eye on C&C. It plays very smoothly, kind of like the way I remember 2E playing, only smoother than it ever actually was. I've also followed...
  12. Darrin Drader

    Forum Navigation

    Me too. It makes it really difficult to navigate back to the forum you were just browsing.
  13. Darrin Drader

    Keep your WOW TALK out of my D&D

    Sounds like more or less the same reason I can't stand Bob Marley. My freshman year in college, the guy who lived one door down from me was constantly blasting it.Day in, day out, night in, night out. I grew to HATE BOB MARLEY, and by the end of the year, I wasn't exactly unhappy that he was no...
  14. Darrin Drader

    what were the most unique 3.x supplements?

    Magic of Incarnum Book of Nine Swords Savage Species Tome of Magic Weapons of Legacy Note that I'm not necessarily in love with each one of those books, but they did definitely stretch the game in new directions.
  15. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    I agree, the Rouse got it a lot harder than he deserved. I'm at least partially responsible for that, and I apologize for venting my frustrations as strongly as I did. I still like WotC - honestly. Doesn't mean I'm not frustrated, but it seems like there's plenty of that to go around these days.
  16. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    There's no question in my mind that 4E is easier in that respect. DMs really get it easy in 4E, and that's one of the strengths of the system. Player-side modding is where I see the rigidity. Suppose I wanted to reintroduce Vancian magic to 4E. How would I do that? Say I wanted to ditch powers...
  17. Darrin Drader

    Sell/Give Away Dem Books! Forked Thread: Did You Buy the First Three 4e Core Books?

    Mostly yes, though there have been times where I've been able to work out a trade. I still have Sheoloth: City of the Drow, for instance. In regards to 4E, the game is not my cup of tea, but I can't write it off entirely. Some of the ideas are good. Really really good. Good enough to be...
  18. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    Yes, I do generally a run high fantasy when I run D&D. However, even I agree that the assumption that the characters would be overloaded with magic items in order to keep up with their opponents was a little much, especially at higher levels. I liked to run games where magic items were a little...
  19. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    That's a fair statement. Game design is not science (except when you're talking about computing statistical probability, but that's a different discussion). When I say that my design philosophy is conservative, you do have to ask the question conservative relative to what? So when I say that my...
  20. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    I'm not sure I completely agree that the change to 3E was radical. Yes, there were obvious structural changes, like AC becoming a positive number, thief abilities becoming skills, making classes progress at the same rate, and transforming weapon and non-weapon proficiencies into skills and...
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