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  1. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    I disagree. Is it really evolution to take a roleplaying game, which is the fusion of fantasy simulation with strategic combat and strip out the simulationism? The race objection is a minor one with me really, my largest objection is that 4E gets away from what makes D&D different than strategic...
  2. Darrin Drader

    Which of the following products should I buy? Round Two!

    I recommended Book of Fiends, Nyambe, and Dragonlance. I'm actually not familiar with the others, so if there's good stuff there, I might have to check them out.
  3. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    Oh yeah, I totally agree with this. Roleplaying games are definitely games where the audience feels a sense of ownership in it. It isn't like other media, such as books, TV, or media, where you simply observe it. People pour their own creativity into RPGs over a span of years and decades. I feel...
  4. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    Actually I had this all typed out last night in response to a different post and the server took a dive. Due to the nature of messageboards, I generally copy the text before hitting submit if its something that long, just to ensure that I don't lose it. Yes, but instead of gnomes and...
  5. Darrin Drader

    D&D 4E If you had to choose; end of 4e OR 4.5e?

    There are simply too many good options on the poll. The only one I wouldn't pick is a return to 3.5 because there are some well documented flaws with the system. The high level play issue is the most pressing, but there are others, such as the rapidly diminishing returns of iterative attacks...
  6. Darrin Drader

    How many 3.5E books do (did) you own?

    Plus a copy of every Dragon and Dungeon magazine produced during 3.x, which then more than doubles my count.
  7. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    Actually there have been some pretty extensive reasons listed in numerous places, which revolve around actual game play or the books themselves. The reason I consider it a step backwards is because of what roleplaying games grew out of and what is unique about them. We all know that RPGs grew...
  8. Darrin Drader

    How many 3.5E books do (did) you own?

    Not counting any of the 3rd party stuff, of which I actually own more, 86.
  9. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    I'm certain they're listening, but what can they do at this point?
  10. Darrin Drader

    Published Warm Settings.

    Hamunaptra by Green Ronin Necropolis (mega adventure, but not full-on setting) by Necromancer Games and Gary Gygax Ancient Kingdoms - Mesopotamia by Necromancer Games Oathbound Arena by Bastion Press if you're looking for something a little more unusual Sandstorm by WotC to give you some good...
  11. Darrin Drader

    BD&D vs. AD&D

    When I started playing, I ran this cobbled together Frankenstein game that included elements of AD&D, BD&D, and various other things that were just thrown in. If one version of the game had something I liked, I'd yoink it. The final campaign I ran under this system was a conquer the world game...
  12. Darrin Drader

    Iterative Attacks

    Yeah, that's absolutely correct, and I agree that the Pathfinder versions are a lot more useful than the 3.5 versions.
  13. Darrin Drader

    Love the Game vs. Hate the Greed?

    That's a valid point. If it's everything I want, why would there still be caveats? Because there wouldn't be. Of course I'd buy it. In fact, if it's just 60% of what I want, I'd probably buy it.
  14. Darrin Drader

    Iterative Attacks

    I suppose that depends on what you're fighting. Going back to that 5th level playtest I ran, the party was up against a group of orcs. The fighter with the Improved Cleave feat walked out into the middle of a group of five and started swinging, hit four, and did an average of something like 12.5...
  15. Darrin Drader

    Campaign Styles : Plot-driven versus Character-driven

    I understand what you're saying. In some cases you break out a module, or turn to your adventure notes and start playing before fully fleshing out the characters and figuring out what motivates them. Other times, the DM and player spend time before the first session establishing their character...
  16. Darrin Drader

    Iterative Attacks

    I'll be honest, I think your system has merit if plugged directly into 3.5. However, I like the way Pathfinder handles this issue. If you have Great Cleave, you keep attacking nearby opponents as long as you keep hitting. This gives you the same potential to affect a lot of opponents with a...
  17. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    Absolutely true. Later 3.5 books were as high quality as any of the earlier stuff. I think some of the more interesting products came from the last couple years of 3E. Because of their stable of freelancers, some of whom were previously part of the R&D department, they were able to keep the...
  18. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    There's something else to consider with New Coke. The brand New Coke stuck around for many years afterwards and was marketed alongside Coke Classic. What New Coke represents isn't the failure of a change to grab hold of the market. It's a case where the manufacturer listened to the people who...
  19. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    Yes, they're great people and great designers, which makes me wonder what forces within the company led to the final results. Since I can't claim inside knowledge of anything beyond my departure from the company in 2004 (and anything before that, I won't talk about), I honestly don't know how we...
  20. Darrin Drader

    The Nature of Change (or, Understanding Edition Wars)

    Call me a bit naive, but based on the accounts of the initial rise of D&D in 1974, Gary and Dave didn't need to do a lot of convincing. People were intrigued by the concept, they tried it, and they liked it. The initial print run of D&D was 1,000. And from there it exploded as people were...
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