Well this adventure was not using new encounter design, was giving players near any magic item they wanted, and was more players than the adventure assumed.
It just doesn’t strike me as a good example of a typical campaign.
My primary use is the Encounter Builder as it makes running and tracking monsters much easier. The Players depend, but it mostly helps them and things go pretty quick.
I am ok with it mostly, but I would have preferred Dragons, Demons, Devils, and Yugoloths be grouped or at least in the group entry at the appendix have an explanation about them.
It has some useful in its spells, like it kept Mind Blank, and the Banish and Bursts and teleports make it quite formidable.
Looking forward to using it in a few weeks, though I don’t know if it will result in combat.
Ehh from looking I don’t really agree. Plus your high amount of magic gear, that didn’t even follow the correct rarities. Like the vicious weapon being rare not uncommon.
Also for people talking about the DMG here is the recommended max amount of magic items