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    D&D 5E (2014) Looking to make my first 5e character, feeling pretty overwhelmed and looking for help

    Yep. Two-Handed (p. 147). This property is relevant only when you attack with the weapon, not when you simply hold it. You only need 1 free hand to cast, and the only time you can somehow cast and attack concurrently is with BB/GFB, and then you can hold the sword/somatic componenet in both hands.
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    D&D 5E (2014) Looking to make my first 5e character, feeling pretty overwhelmed and looking for help

    It's still 1d10 if you use versatile weapons with both hands.
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    D&D 5E (2014) Looking to make my first 5e character, feeling pretty overwhelmed and looking for help

    It depends how strong you want your caster side. And if you want extra attack or will use SCAG's booming blade. EK is a full fighter but you won't get 3rd spell slots (fireball) until level 13. Paladin gets 3rd slots at level 9 and can choose different spells every day. Paladin 2 / sorcerer at...
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    Dice Manipulation Character - suggestions?

    Yeah, I thought "lucky bard" at the OP description. Seeing "wizard" was a "oh right, that works too."
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    D&D 5E (2014) Help me create my dwarf fighter

    At the very best, you should be barbarian 5 / fighter 2 or you'll gimp your damage for lack of extra attack. As a dwarf, I would get barbarian 9 before thinking of champion. Improved critical is merely decorative until you get some brutal critical dice. In fact, you could still use 2 handaxes...
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    D&D 5E (2014) Buffing the Champion Fighter

    Overall damage for the day is equivalent. A shorter day is better for BM, a longer one better for champion. This also assumes you randomly choose when to use your 4 SD, without taking advantage of the situation.
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    D&D 5E (2014) Buffing the Champion Fighter

    Yep, you need house rules to help avoid short rests. I was hoping you wouldn't bring the pocket cleric into the "all day long" fantasy. A Cleric 5th using all his 1st/2nd slots would heal 10d8+28 per week, another ~30 rounds for the week. At which point you should average the DPR of both...
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    D&D 5E (2014) Buffing the Champion Fighter

    While I don't disagree with that at high levels, there are 2 caveats: - A single riposte does ~15 damage on hit while a crit roll of 19 adds ~7; you need at least 20 attack rolls per SD (even dropping hit rate to 50%). - You will run out of health within ~40 rounds of combat, and ~20 rounds the...
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    D&D 5E (2014) Help me create my dwarf fighter

    Unless you really want Str18 / Con18 at level 4, start with 16 14 16 8 12 10. If you don't care about initiative, you can Dex10 for Cha14. And yes, you could start with 2 handaxes and switch at level 5, when greatsword does more damage. Pick defense fighting style though.
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    D&D 5E (2014) Buffing the Champion Fighter

    I've said it before. Just give champion an extra action surge at level 7. That's enough to balance it against BM.
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    D&D 5E (2014) 5e Paladin Oath of Vengeance

    So, the "trap option" does more damage. Until you get your 3rd attack, then it becomes a dead-end.
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    "I shoot at the wizard through the rock" seems good enough an investigation. This is why it's only good once.
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    D&D 5E (2014) 5e Paladin Oath of Vengeance

    With IDS you do 3d6+10+3d8, compared to a maul's 4d6+10+2d8. Not to mention you have 3 chances to crit and get an opportune smite. TWF is bad for fighters, mostly.
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    D&D 5E (2014) Melee Gish Build Critique

    Never Cha17 unless you want the actor feat. So, at level 5 you'll be paladin 2 / sorcerer 3. If you push fighter, you won't get your 3rd attack until level 16. If you keep paladin, many things happen 2 levels earlier: ASI, extra attack. At level 12 you are paladin 2 / sorcerer 3 / EK 7, war...
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    D&D 5E (2014) Survivor Swords: FLAME TONGUE WINS!

    +1 Basic Sword 20 Dancing 2 - time to go ABBA! Defender 20 Dragon Slayer 20 Flame Tongue 20 Frost Brand 20 Giant Slayer 10 Holy Avenger 12 Life Stealing 16 Luck Blade 23 Nine Lives Stealer 21 Sharpness 18 Vorpal 26 - UP Wounding 19
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    D&D 5E (2014) Survivor Swords: FLAME TONGUE WINS!

    +1 Basic Sword 19 Dancing 9 Defender 20 Dragon Slayer 21 Flame Tongue 22 Frost Brand 20 Giant Slayer 10 - down Holy Avenger 14 Life Stealing 16 Luck Blade 24 Nine Lives Stealer 20 Sharpness 20 Vorpal 24 - up and fixing error at #50 Wounding 19
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    D&D 5E (2014) Survivor Swords: FLAME TONGUE WINS!

    +1 Basic Sword 20 Cursed 4 Dancing 14 Defender 20 Dragon Slayer 20 Flame Tongue 21 Frost Brand 22 Giant Slayer 12 None survived Holy Avenger 16 Life Stealing 16 Luck Blade 22 Nine Lives Stealer 21 Sharpness 20 Vorpal 26 Such a lovely name Wounding 21
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    D&D 5E (2014) Survivor Languages: DRACONIC WINS!

    Draconic 9 (+) Giant 3 Goblin 0 No more entrée Orc 4
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    D&D 5E (2014) Survivor Languages: DRACONIC WINS!

    Abyssal 6 Draconic 10 Giant 8 Goblin 5 Bite-sized tapas. Orc 7
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    Any assistance with character building for a relatively new player?

    None. CE is better than DW, but they both are incompatible with beast master. To get the bonus action attack, you MUST use the attack action. - your pet can only attack if you use your action to command it. No attack action. - your pet can help (at level 7) if you use your bonus action. No...
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