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    D&D 5E (2014) Would this fix Champion?

    Nope, it's worst than that. {and it should have been 39 anyway} Riposte: 2d6+5+1d12 * .65 = 12 per SD, 72 per short rest. {plus .7 crit, 76 overall} Precision: 2d6+5+1d12 * ~.85 = 15.7 per SD, 94.35 per short rest. Commander's rogue: 1d6+5+10d6+1d12 * .65 = 32.5 per SD, 195 per short rest...
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    Thank you, that is a good reason. The chaos of crits is fun, another reason. Not that you do more damage, I've checked. Ok, so it has its use. As long as it brings more fun.
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    Well then, it should be easy to point a few things I missed that gives champion a use that BM cannot cover.
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    What use can you make out of champion archetype early features? Improved critical is purely mechanical, and BM offers better damage and better control. There's no reason to pick champion over BM/EK. There's no use for its features. Since there's nothing to gain from them and you'd better use...
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    My main contention is that champion is useless before remarkable athlete, level 11 is beyond that but I think it is a good point where they should match. GWM helps BM more than champion (because precision and the flat +10), so "unfair" to champion. Precision: yes, you might have hit even if...
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    Each SD can be an extra attack, an easy 40 extra damage per short rest. That's impressive.
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    You have the right to believe that, even without facts to support it. Only you can convince yourself of the opposite. You had to be HO with a flaming tongue greataxe and a pocket cleric, that should raise a flag.
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    You still run out of hp before the champion catches up. Try it out.
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    They both take martial adept, champion is still 4 SD behind. At around 10 damage per SD, that's a steep hill to climb. riposte: 2d6+4+2+1d8 * .65 = 11.375 per SD (15.36 reckless) precision: 2d6+4+2 = 13 (if you turn a miss into a hit) So lets call it 40 extra damage for the BM.
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    Just try yourself, you'll find the same result. - Half-orc BM 3 / barbarian 5 with mace. - Half-orc champ 3 / barbarian 5 with greataxe. Both use reckless attack against the typical 65% hit target. BM uses his SD on precision (near misses) and riposte. Assume something like 35 rounds of combat...
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    I did the numbers, and BM precision attacks beat improved crits easily. Champion is pointless until you hit level 7 and remarkable athlete.
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    D&D 5E (2014) reducing dominance of ranged: cantrips

    But then he isn't using cantrips. Why would you need to nerf them? The sorlock needs 7 cantrip castings to kill the fighter. About 4 rounds if he burns resources. The fighter needs 7 hits to kill the sorlock. He has 9 shots with a single use of action surge. He can waste 2 SD on precision...
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    D&D 5E (2014) Character progression - need an advice

    Or even take the Ready action first, and your one attack from the Haste action after. Not that it changes anything.
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    D&D 5E (2014) Survivor Undead- VECNA LIVES!

    Banshee 20 Death Knight 0 and stay dead! Ghast 16 Ghost 20 Ghoul 21 Lich 22 Mummy 23 Revenant 15 Skeleton 23 Shadow 20 Specter 20 Vampire 18 Wight 21 Wraith 21 Zombie 20
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    D&D 5E (2014) New cantrip: Mage strike.

    Attack rolls are 3 points better than saves. You need heavy armor or to target an abysmal stat to compensate.
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    D&D 5E (2014) SURVIVOR Conditions: Paralyzed is the condition you're in.

    Frightened 14 Paralyzed 20 Stunned 22 Now we're even!
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    D&D 5E (2014) SURVIVOR Conditions: Paralyzed is the condition you're in.

    Frightened 18 Paralyzed 23 Stunned 22 evening the odds
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    D&D 5E (2014) Magic Missile. Better as a cantrip?

    Fine. Lets try EB then: - EB: 2d10 * .60 = 6.6 (Int16 vs AC14) - magic missile (2): 2d4+2 = 7 DPR Ok, that's close enough. A little too good against high AC, but hey.
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    D&D 5E (2014) Magic Missile. Better as a cantrip?

    Irrelevant. Count again: - acid splash: 4d6 * .5 = 7 DPR (DC14 vs Dex16) - magic missile (2): 2d4+2 = 7 DPR Character level has no impact, whether at level 3, 5, 11 or 17 it's always the same DPR as acid splash, except: - you don't need 2 targets within 5 feet of each other, - you're not...
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    D&D 5E (2014) Magic Missile. Better as a cantrip?

    Well, your single missile has the same DPR as acid splash except: - you don't need 2 targets within 5 feet of each other, - you're not limited to 60 feet, - force is not resisted as often as acid. So, if you want this cantrip to be the best by a wide margin (+15% above EB), then keep it as it...
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