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    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Actor 16 Dual Wielder 17 Dungeon Delver 20 Healer 22 Heavily Armored 8 Heavy Armor Master 14 Inspiring Leader 28 Keen Mind 20 Magic Initiate 5 Mobile 29 Mounted Combatant 18 Observant 26 Resilient 20 Ritual Caster 25 Sentinel 19 Shield Master 29 Skilled 9 Sniper 16 Tavern Brawler 10
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    D&D 5E (2014) Which feats would you change, why would you change them & how would you change them?

    Nice. You've just shown that DW, RAW, is just as good as sentinel. So, no need to fix it, right?
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    D&D 5E (2014) [GUIDE] Thy Fearful Symmetry: A Circle of the Moon Handbook (original)

    Because almost every race can do 10 14 14 14 14 10 and none of the gnome features are useful in wildshape.
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    D&D 5E (2014) [5e] Arcane Trickster optimization and questions

    BB and disengage is a good plan too, and it keeps you offhand free for spells.
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    D&D 5E (2014) Which feats would you change, why would you change them & how would you change them?

    GWM/SS: Once per turn, you can make one attack with advantage OR roll damage with advantage (aka roll twice, keep best). Most RP feat should only eat half an ASI, you'd still get +1 stat. Those RP feats that already have a +1 stat, you can pair any 2 but keep one of the +1 stat. Heck, even...
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    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Actor 24 Dual Wielder 16 Dungeon Delver 23 Healer 24 Heavily Armored 11 Heavy Armor Master 14 Inspiring Leader 28 Keen Mind 17 Mage Slayer 15 Magic Initiate 10 Mobile 28 Mounted Combatant 17 Observant 25 Resilient 21 Ritual Caster 25 Sentinel 22 Shield Master 28 Skilled 12 Skulker 2 Spell Sniper...
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    need help with my Wizard

    On any day, there are 3 spells you cannot cast: - 4 cantrips - 8 prepared spells - 1 ritual (find familiar) - 3 spells not prepared and not rituals
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    D&D 5E (2014) [5e] Arcane Trickster optimization and questions

    Sure, but then you cannot use TWF and have a second chance to apply your SA. If you go rapier your CA will be disengage. If you go twin shortsword, you can TWF instead of CA with your bonus action and still move out of range. That'd also means you'd have to sheath your offhand to cast a spell...
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    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Actor 23 Defensive Duelist 6 Dual Wielder 16 Dungeon Delver 21 Healer 26 Heavily Armored 14 Heavy Armor Master 14 Inspiring Leader 28 Keen Mind 17 Mage Slayer 18 Magic Initiate 10 Mobile 28 Mounted Combatant 17 Observant 27 Resilient 21 Ritual Caster 25 Sentinel 20 Shield Master 28 Skilled 12...
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    need help with my Wizard

    Another important fact: you can take 10 minutes to cast a ritual from your spellbook. There are 3 kinds of spells: - those you commonly use, - those you prepare for today's special needs, - those you cast as ritual. Because of your high Int, you rely less on rituals. But you only have a single...
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    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Actor 24 Defensive Duelist 9 Dual Wielder 19 Dungeon Delver 21 Healer 24 Heavily Armored 14 Heavy Armor Master 13 Inspiring Leader 26 Keen Mind 18 Mage Slayer 20 Magic Initiate 20 Martial Adept 8 Mobile 27 Mounted Combatant 17 Observant 26 Resilient 24 Ritual Caster 25 Sentinel 23 Shield Master...
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    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Alert 8 Actor 24 Defensive Duelist 12 Dual Wielder 18 Dungeon Delver 21 Healer 24 Heavily Armored 14 Heavy Armor Master 13 Inspiring Leader 26 Keen Mind 20 Mage Slayer 23 Magic Initiate 20 Martial Adept 8 Mobile 26 Mounted Combatant 17 Observant 25 Resilient 24 Ritual Caster 28 Sentinel 23...
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    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    And you want to keep it on the front page until it's done. Once per day becomes mandatory. If you could upvote/downvote up to 3 pairs (not twice the same feat), you'd see many posters working on the same feat. We don't have the 44 posters per day to do otherwise. Remember that with 40+ feats...
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    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Alert 9 Actor 24 Defensive Duelist 12 Dual Wielder 18 Dungeon Delver 24 Durable 2 Elemental Adept 5 Healer 23 Heavily Armored 17 Heavy Armor Master 13 Inspiring Leader 27 Keen Mind 18 Mage Slayer 24 Magic Initiate 22 Martial Adept 14 Mobile 25 Mounted Combatant 17 Observant 25 Resilient 24...
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    D&D 5E (2014) Moon Druid/Sun Soul Monk Multiclass

    So, AC12? Or are you going to wear armor and only get a 1d4+3 radiant sun bolt for a 3 level dip?
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    Thief Tank?

    Expertise in Str (athletics) works fine too. I agree that the Str rogue does not get the love it deserves. You only need Dex for thief's long jump.
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    Thief Tank?

    There's no such thing as skill points.
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    Thief Tank?

    Ok, I just checked and there's no real DPR gain, something like 4 damage ahead on your attack and 4 damage behind on your reaction. At least at level 10. Assuming 50% hit: Level 5/5 fighter/rogue = (3d8+15+3d6)*50% + 3d6*75% = 27.375 ~ 17.375 + 10 Level 10 rogue = (2d8+10+10d6)*50% = 27 ~ 13.5...
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    Thief Tank?

    If you take the more classic fighter path, that's about the best. Except you need something to stop them from bypassing you, either by force or by fear. Swashbuckler is best for tank with 8 16 16 8 10 14 for level 9 panache taunt and +6 initiative. I also consider you need fighter 5 to replace...
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    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Alert 14 Actor 24 Defensive Duelist 15 Dual Wielder 18 Dungeon Delver 24 Durable 11 Elemental Adept 8 Healer 23 Heavily Armored 17 Heavy Armor Master 13 Inspiring Leader 27 Keen Mind 20 Mage Slayer 24 Magic Initiate 26 Martial Adept 14 Mobile 25 Mounted Combatant 19 Observant 24 Resilient 24...
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