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  1. Sammael

    Where to put Odd Spell-Casters: Bard, Witch, etc?

    Neither Warlock nor Witch are ingrained enough in D&D to be made separate from the Mage class. Just go the Skills & Powers (Spells & Magic, more exactly) route, and create special Mage flavors for the two. And I really do hope that power sources as a concept are wholly abandoned in 5e.
  2. Sammael

    How much in the way of rules will we get when the public playtest begins?

    Actually, I think the basic engine is already done, and what we'll be playtesting are the various add-ons and their interaction, since there is no way WotC staff can go through all the different combinations - but we can.
  3. Sammael

    D&D 5E (2014) Will there be a 5e Modern?

    I hope so, one of the best campaigns I played in during the d20 era was a d20 Modern game. We never got to finish the campaign, though, so perhaps a new version of the rules would entice the GM to run the game again.
  4. Sammael

    Spellcasting Sacred Cows

    I don't think there are many sacred cows when it comes to spellcasting mechanics. However, one particular peeve I had with 4E was that it relegated most spells to combat use only, and dramatically shifted the availability of certain spells at certain levels. I'm fine with moving spells up or...
  5. Sammael

    WotC to Release 1st Edition Premium Core Rulebooks Reprints

    Great idea, too bad WotC are once again ignoring their non-American customer base.
  6. Sammael

    Review: Pathfinder Minis: Heroes and Monsters

    Actually, the choices are "wide range of miniatures," "cheap," and "non-random" - pick two. Unfortunately, I think only the "wide range of miniatures" choice is being observed here. I imagine that the price is also higher than DDM because the minis are not manufactured by Paizo but licensed...
  7. Sammael

    1000 page PHB

    Nope. A 1000 page book would be prohibitively expensive and difficult to carry around. We'll likely see a "Basic" PHB with basic rules and complexity dials, an "Advanced" PHB with, well, advanced rules, and "Unearthed Arcana" with even more variants and add-ons for the game. I very much doubt...
  8. Sammael

    Review: Pathfinder Minis: Heroes and Monsters

    Is there a gallery of production minis on Paizo's site? If not, why not? As someone who owns roughly 2500 DDM (and that's a small collection compared to some people on these boards), I may pick up a few minis on the secondary market, but the previewed sculpts looked too cartoony for my taste...
  9. Sammael

    Should Clerics and Druids Be Vancian?

    Clerics, yes. They pray to their gods and receive a tiny fraction of their power every day. Druids, no. They epitomize the raw natural forces. They should still have daily limits but shouldn't be forced to memorize their powers. Sent from my GT-I9100 using Tapatalk
  10. Sammael

    The Keep Rule

    Strongholds are probably best left to the storyline and out of the rules themselves.
  11. Sammael

    D&D 5E (2014) 5E Forgotten Realms: what will it look like?

    What legions of post-Spellplague fans? I searched Candlekeep for them and found one or two, compared to the hundreds of people who opposed the Spellplague. Honestly, the vast majority of Spellplague fans I've met online are those who hated Realms to begin with and were happy to see it...
  12. Sammael

    Core Classes: What and how many

    Interestingly enough, the poll shows that the only 4e-specific class that has any traction whatsoever is the Warlord. And it's not 4e at all, since it's basically a reskinned 3.x Marshall. I'll stick with my 8 core class archetypes: Bard: Master of diplomacy, guile, and spontaneous...
  13. Sammael

    D&D 5E (2014) 5E Forgotten Realms: what will it look like?

    I didn't say to remove the Spellplague timeline altogether. I just suggested to put it on perforated paper so I can tear it out of my 5e FR book. And burn it. As for business unwise, well... I used to buy every single FR book during the 3.x period. I spent quite a bit of money on them. So from...
  14. Sammael

    D&D 5E (2014) 5E Forgotten Realms: what will it look like?

    What I want: 1. Declare Spellplague and post-Spellplague Realms to be an alternative timeline, perhaps as a sample of the way a DM can advance the story. 2. Print the section described under (1) on perforated paper. 3. You all know where I'm going with this, don't you? The very best thing...
  15. Sammael

    How Many 1st Level Fighters Should a 10th Level Fighter Beat?

    10. Keeps a semblance of realism, makes the game deadlier, ensures the math is easy (add opponent levels to figure out an appropriate challenge), and lowers the numbers for high level characters.
  16. Sammael

    Minor 5th Edition Updates for Monday, 16 January, 2012

    Because the complex guy will actually have the bonuses that will allow him to succeed? The simple guy will say "I try to disarm him." The DM will make him roll a d20, add his level (if he is a fighter) or half level (if he is not) and compare the result to the target's anti-disarm-stat...
  17. Sammael

    In Defense Of: +X items

    The only way I could accept the +X items is if they bestow their bonus once per day or once per encounter. That way, they can still make a difference (a huge one, in case of the +5 ones), but they are no longer necessary for the math to work. But they are still boring as hell and I wouldn't use...
  18. Sammael

    Standard/Move/Minor?

    Standard/Move/Minor works like a charm. I'd rename Move to Simple for clarity, though.
  19. Sammael

    Swords,Maces n stuff

    My Fatebinder system includes special abilities for both weapon groups (e.g. all axes deal more damage on a critical hit) and individual weapons (e.g. battleaxe has armor piercing 2). The playtest shows that it's a bit fiddly (particularly when creating NPCs), but it greatly enhances the...
  20. Sammael

    D&D 5E (2014) Skills in 5E. Do we want them?

    End the combat/non-combat divide (as the vast majority of RPGs have done). Same rules framework should apply to both combat and non-combat situations, which should encourage players to seek new (creative) ways for conflict resolution. 3.x BAB was just a skill with a fixed progression rate for...
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