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  1. Sammael

    D&D 5E (2014) D&D Next Blog - Wizards Like to Roll Dice Too

    Opposed rolls is great. People love rolling dice, they feel like they're in control more that way (even if that's really not the case). I'd also abolish AC in favor of a Defense roll, but that sacred cow is not going to the slaughterhouse any time soon, I'm sure.
  2. Sammael

    Rule-Of-Three 2-7-12

    Generally speaking, no. It does happen sometimes, and I sometimes let it pass, because my players are likely to simply dismiss/ignore the out-of-character suggestion if they didn't come up with it themselves. If you really persist, I will allow a stat check to see if you have a moment of...
  3. Sammael

    Rule-Of-Three 2-7-12

    The high-Int character should get extra clues as a reward for his high Intelligence; it's up to the DM to provide those clues and then let the player interpret them.
  4. Sammael

    Rule-Of-Three 2-7-12

    To those who want to play low-Int, low-Cha characters and then do all the puzzle-solving and character interaction anyway: You can't have your cake and eat it. Unless everyone at the table does the same thing, you are basically cheating. There is nothing, absolutely nothing in the game that...
  5. Sammael

    "Order of the Stick" Kickstarter shatters records, about to top $500K

    I finally pledged my $10, and I'm thinking about upping my pledge to get Snips, Snails.
  6. Sammael

    Sorcerer - Class or Theme?

    All three archetypes are perfectly valid. However, there is no reason why they can't be just "kits" added to the basic Mage class, much like the "Aragorn Ranger" and "Drizzt Ranger."
  7. Sammael

    D&D 5E (2014) Another Critical Hits 5E Report

    Other than very nearly completely negating the effect of the d20 roll? We may as well drop dice rolling in that case. That, or switch to d40.
  8. Sammael

    D&D 5E (2014) Another Critical Hits 5E Report

    First of all, if you only judge my opinion of 5E through the prism of this thread alone, you are missing the fact that I was very positive about it until the last seminar transcript and the playtest reports started appearing. Second, it has been confirmed by WotC that the current mechanic is...
  9. Sammael

    D&D 5E (2014) Another Critical Hits 5E Report

    If ability modifier is score - 10, I will most certainly skip 5E, because that places way, WAY, WAAAAAAY too much importance on the ability scores.
  10. Sammael

    D&D 5E (2014) Another Critical Hits 5E Report

    Unless you are making a metric crapton of checks every session, the speed up thing would be negligible. I'm not opposed to auto-success, but the math doesn't add up. What's wrong with taking 10 anyway?
  11. Sammael

    D&D 5E (2014) Another Critical Hits 5E Report

    It's a question that's been bugging me for years. On one hand, players want to be rewarded for specializing. On the other, I want all players to have a reasonable chance of success when it comes to skill checks. +4 (20%) sounds like a pretty reasonable difference. I've playtested +2 and it...
  12. Sammael

    D&D 4E Turning 4e Cosmology into the Great Wheel

    *chortle* Slightly different flavor of evil? Ha! :mad:
  13. Sammael

    D&D 5E (2014) Another Critical Hits 5E Report

    Flattening the power curve is a good thing. However, flattening the power curve so much that you have to wait several levels to increase your effectiveness by 5% is pure rubbish. And it's a VERY odd decision for a "unifying" D&D edition, since D&D's power curve was never, ever that flat...
  14. Sammael

    D&D 5E (2014) D&D 5e Feats

    I don't want to see class specific feats. Feats should be general abilities that are not specific to a class; if something is specific to a class, it belongs on the class progression chart. On the other hand, I fully endorse feats that will grant PCs the ability to dabble without full...
  15. Sammael

    D&D 5E (2014) D&D 5e Feats

    Feats should never grant flat, boring numerical bonuses. Rerolls are much better. Alertness: when someone tries to sneak past you, he must roll the check twice and take the lower value. Improved Initiative: when rolling for initiative, roll twice and take the better value. Additionally, they...
  16. Sammael

    D&D 4E An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e

    In full agreement with the following points (and have implemented them in my games a long time ago): I'm generally fine with this, but it should be on a case by case basis. For instance, Power Word: Stun and Lich touch should retain their potency. While I don't disagree that wands, staffs...
  17. Sammael

    A skills hypothesis

    We know that D&D Next currently uses a simplified skills system, with a fully fledged skills system still in development. The current skills system calls for a d20 roll, to which you add your ability modifier and your class/race/theme modifiers for the particular skill application (if any) and...
  18. Sammael

    Hard Stat Cap of 18?

    Ability score deflation is a good thing in my book. However, stat caps is not the way I'd do it. Drop the silly stat-boosting items and spells and there you have it. Gauntlets of Ogre Power could (and should!) be so much more than Str +2, or Str 19, or whatever. Cat's Grace could allow you to...
  19. Sammael

    Skills - what is your preference

    Two problems with that: 1. It makes DM fiat a requirement rather than an option, and as a full-time DM I know I don't want to have to make decisions like that one all the time. I have much more important stuff to do, like, oh, running the game. Players should handle their characters. 2. Fiddly...
  20. Sammael

    Seminar Transcript - Reimagining Skills and Ability Scores

    If there were just a few traditionalists, WotC wouldn't be designing a new edition right now. Which is, at it's core, pretty much a retro-clone of itself - FAR closer to Castles and Crusades than to 4E. Since WotC does have a marketing department, I'm guessing that this time, they did a bit of...
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