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    Pramas on 4E and New Gamers

    Ah. I believe I found the philosophical difference between our positions: I don't believe that graduating from Kolbold to Teen Red Dragon fighter is at all a complete game. A "complete game" entails going from Ratcatcher to Godslayer. Paying the ferryman to go from Orc to Drow is, in my...
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    Pramas on 4E and New Gamers

    Thats a pretty direct Shifting Goalposts there. You can't argue that D&D broke things up to make money in one way and therefore should have broke things up in a different way. Traps, Classes, and Monsters are not at all comparable to leveling a character 1 to 30. 1- Trap-making and other...
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    Pramas on 4E and New Gamers

    Oh gosh no. Playing a character from beginning to end is the core of the game.
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    Comments and dislikes of lore and other changes in the 4th ed MM.

    Well another minor benefit to size that groups of Large creatures won't get hit multiple times by a burst attack, limiting the power of a Wizard if you super-size the monsters.
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    Marketing criticisms miss the point

    Well the argument goes that WotC could have been "nicer" in its critique. In a matter of degree, people want the "3.5 is still a fine system, you a great at playing it, but here is something else". But you'd then forget the whole "market leader", "definer of the niche", and "cultural...
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    What do you love about 4e

    An operative Magic system that divides Utility, Ritual, and Flashy spells into their own silos instead of copy-pasting a do-it-all spell list in the back of the PHB. Multiclassing: no longer a malformed 3-headed Chimera of Optimizers, Dabblers and Mashup/Gish. Dabblers can cast Featherfall or...
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    Role Features... Controller left out?

    "Wall" powers and/or Blockers are essential Controller features, as are funneling "OA" powers (Zone damage). Mass-damage is only one part of battle-field control- forming when and where the enemies come is another part. Cleric 5 daily Spiritual Weapon (combat advantage, Striker esque style)...
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    Warfare in 4e

    Assuming that Class Levels aren't incredibly rare achievements within your campaign: Racial powers and abilities define an armies make-up more than class levels, but you could still see combined-arms situations with any of the "civilized" races. Troops with Feather-fall by 8th level, launched...
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    What CAN'T you do with 4e?

    In a roleplaying game that involves Magic Strength, its explained that the Magical Strength not only fails to help your weapons hit strongly but can actually hamper your swing because of the precise training that is required to strike well. This is basically the Natural vs Steroid argument...
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    Only three old Classes in PHB2?

    Wasn't the Swordmage/Arcane Defender class going to be bundled into the Forgotten Realms update? If so, wouldn't Psionics be more fitting when placed into the Eberron handbook if they are so integral?
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    4E is for casuals, D&D is d0med

    I don't see the inherent difference in "tinkerability" between a feature you house-rule in that works within a system and a feature you house-rule out that doesn't work for your game. Further, if a system is more able to add things it is a better system to "tinker" with, which is the essential...
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    So, then, what is D&D?

    Dungeons and Dragons is the Spiritual and Market Leader of fantasy Roleplaying Games. As long as WotC's 4E is successful above all other fantasy games, it will be D&D.
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    4E is for casuals, D&D is d0med

    *3E was a mess- objective measure *"You are saying that 3E kills babies"- non-objective measure, inferred intention of poster, against the rules. *Pointing out the rule breaking by pointing it out as an agreed-upon logical fallacy. *Gleefully dragging down a discussion into a Cheer Leading...
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    4E is for casuals, D&D is d0med

    "Casual" is a slam meant to make the user seem "Supercool Hardcore". Chess isn't a "casual" game at Master levels even though the greatest tinkering in the past three-hundred years is the advent of the pawns-double-advance-from-start rule. Monopoly has an accepted amount of tinkering with the...
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    4E is for casuals, D&D is d0med

    Neither of which are about how "casual" one game system is, so I'm pretty sure the thread has run its course and deserves a new topic. 3E gave you a haberdashery of usually idiosyncratic rules that didn't mesh, and called out for splat-books for the truly divergent styles of game (Storm and...
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    Remembering third editions release

    And to make an analogy, Ladyhawke's soundtrack of synthesized music was considered not only ahead of its time but a new, greater era of film-scoring. Some of the great innovations of of now and yesteryear (Pick-and-Dip multiclassing for the latter) will be derided as wild hairs for the future...
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    What CAN'T you do with 4e?

    Gotta sell PHB 2 somehow. I agree with Cadfan, really. The system is a core engine with a far better modular capability (even a Vance Mage if designed an only-daily abilities base class) than 3E, like GURPS but with classes instead of point-buy. Then it looks like your 1-6 won't be answered-...
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    Resistance is futile

    You don't like Cheer Leading, but you make an argument that people who disagree with you are delusional?
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    4E is for casuals, D&D is d0med

    Reductio ad Absurdum. RPGs have accumulation of narrative and participatory interaction between players. The rules are there to adjudicate the "Hit You Nah Huh Yah Huh". The past 3 years of my experience with RPGs and the 3E system as a whole was nigh-diceless Spycraft campaigns. The rules...
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