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  1. U

    Death Frost Doom - too lethal?

    A TPK is a strong possibility, especially if the players are accustomed to normal "balanced" 3.5/PF play where it seems you're doing something wrong if someone loses a prized weapon, much less their entire character. If you do it as a one-off, give the players a chance to "port over" surviving...
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    Ogre Mage - CR 8?

    No, they're not tailored. Something can't be tailored until you have a threat in mind. They're four spells specifically chosen because they represent a broad range of situations. Spells specifically dumped on a message board in response to why one or two people think something is worth its CR...
  3. U

    Ogre Mage - CR 8?

    Perhaps that's why I picked them as examples of good but not too-tailored-to-be-true? BTW, Charm Person on an ogre mage? Are we talking Pathfinder? The Lightning Bolt from an 8th level caster has only a 50/50 chance of getting through the spell resistance ("It's called Spell Penetration...
  4. U

    Ogre Mage - CR 8?

    I meant to say "An ogre mage as-is should be CR7." Forgive me, message board text isn't my main social outlet.
  5. U

    Ogre Mage - CR 8?

    I'm not going to stat out a full 4/4+1/3+1/3+1/2+1 progression for an 8th level wizard. Here's four of 1st-4th that are not bad choices or underpowered for your average party: Lightning Bolt. Charm Person. Minor Image. Mass Enlarge Person. I'm sure we can all imagine the rest of the spell list...
  6. U

    Ogre Mage - CR 8?

    The ogre mage should be CR7 as-is, and many of the suggestions for changes here and in Mearl's article have merit. It bugs me that somebody brings up a fair point (they are tough in situation X) only to get shouted down with "It's called situation Y, BZZAAP!" It's the opposite of conversation...
  7. U

    Ogre Mage - CR 8?

    Holy moving goalposts Batman. I think the ogre mage is too weak for CR8 against a standard party, but if there's a Theoretical Internet Wizard in the party? The kind with every spell, metamagic rod, and familiar required to shoot down a rhetorical point? CR 1/2 at best.
  8. U

    Describing the Different D&D Editions

    OD&D - Fun, but a lot of work Holmes - My first. Don't make me say bad things about my first. B/X D&D - Complete, perfect for the DM, cookie-cutter for the players. BECMI - As B/X, but sharp edges ground off for the Toys'R'Us crowd. AD&D - Excellent monsters, items, and funky tables to use with...
  9. U

    How important are demons/devils to D&D?

    As someone who was running a campaign featuring devils as the primary antagonist during the changeover between 1e and 2e... yeah, they most definitely were removed. We got a non-apology for it in Dragon. It was almost two years until they caved and put out the Outer Planes Monstrous Compendium.
  10. U

    Once you go C&C, you never go back

    Okay, I've got a few more minutes to post some thoughts, but I'm just going blather on a bit instead. The main reason I like C&C is that it is more compatible with all editions (so far) of D&D than any other edition of D&D (and we don't call it C&C at the table any more - it's D&D to us now)...
  11. U

    D&D 4E Not going to 4e

    No plans to go 4e. C&C is easily my favorite edition of D&D, and I don't see a reason to change.
  12. U

    Once you go C&C, you never go back

    I've switched over to C&C when I DM. As a player it's still 3.5, but for who knows how long!
  13. U

    To ALL ENWorlders: Did you play 1E AD&D?

    Great edition. I still use a lot of material from 1e in my C&C game.
  14. U

    What DON'T you like about 1E AD&D?

    Although it may seem counter-intuitive, I think you're wrong on this. In fact, I think NOT awarding xp for treasure leads to "Monty Haul" type games. Why? Advancement slows while PCs continue to gain treasure. Eventually they have too much wealth (=power) for their level, and more challenging...
  15. U

    What DON'T you like about 1E AD&D?

    20's wouldn't be autohits unless they were 5th or 6th level, IIRC. I think you needed to be a 9th level or higher to autohit AC-10 on a 20. I don't have the charts handy, so I could be off by a level or two. If you can field 60 mid-level fighters with magic bows and the ability to survive past...
  16. U

    Design & Development: Quests

    And those are just recent examples. I've seen it as far back as Wizard's Crown/Eternal Dagger.
  17. U

    The Book of Experimental Might: Now in Print!

    A new spell system by the guy who turned D&D into a spreadsheet? Where don't I sign up?
  18. U

    GMing an actual maze

    Mazes generally aren't fun, from the point of the players or the DM. We have a fairly inexperienced DM who hasn't learned this, and damned if he didn't try to run us through the mazes in Rappan Athuk by drawing out the maze on the battlemat and making us walk through round by round. We just...
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