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  1. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Eskard stares in awe at the shear size of the city and the vast numbers of people. Blindly following his companions as the inch forward. "How will we find someone in there..." he mumbles, faintly aware of the conversation happening around him. i have a -2 diplomacy, but a +12 in...
  2. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    After retrieving as much meat has he can, Eskard follows the others on their continued journey to the Free City. So michaelnoah has a baby and might never post again, but we might as well get to a point where we need him to post.
  3. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Beaming, Eskard claps the boy on the back with a blood soaked hand and walks to the boar for a meal. Ready to go, sheet is good.
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    IC: Dichotomy's Age of Worms Redux, Part IV

    Eskard roars loudly and moves to the remaining foe. spring attack 2(move to attack wherever and then such that kushnak can flank with a 5' step) attack 2(pa4) +11 / 2d6+19 (w/bless and prayer) ac 17
  5. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    The smell of fresh blood triggers an all to common rage to rise up in Eskard. He steps in to the closest foe and unleashes a pair of vicious swings. Rage. 5' step NE. Full Attack 1(PA 4): +11/+6 / 2d6+19 (w/bless and prayer) If 1 is still up, dodge on him( ac 17 vs 1, 16 vs 2) else 2(ac 17)
  6. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Eskard moves to the beasts flank and lashes out again, before retreating back. Spring Attack 3: Move 5'N Attack(PA2): +10 / 2d6+11 (w/ bless) Move 30' NW Keep dodge on 3 if it's still up, otherwise on 1
  7. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Only slightly confused, Eskard lurches to a halt, quivering with anticipation. Ready to attack whichever gets in range. Partial charge(PA4): +10 / 2d6+15 (w/bless&charge) Dodge on whichever is closes and still standing after my attack.
  8. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Eskard draws his sword while moving toward the snarling beast. Draw/move 120' E toward wolverine. In total anyway.
  9. O

    TiCaudata's Mish Mash Campaign

    "If the issue is related to boats missing, we may end up needing a boat to find out what's actually wrong. I do agree that a visit on foot to the lighthouse is probably our best bet. I admit friends, i feel guilty for having little interest in actually helping this "mayor" with anything."...
  10. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Eskard sprays beer from his mouth as he bursts out laughing at Nethezar's mocking. "RAR!" Eskard shouts, feigning a lunge at the boy. He continues laughing, while pounding the table with his fist.
  11. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Eskard chuckles at the dwarfs comment and follows the group into the inn. No problem with either day.
  12. O

    TiCaudata's Mish Mash Campaign

    "It would seem you could spare 1 rider to check on what made your town so successful. But you are correct, we'll most certainly go check on this lighthouse for information regarding our shipment. Where is this lighthouse? What else can you tell us about it?
  13. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    "YES!" shouts Eskard as he raises his hands above his head and jumps up and down a little. He stows his bow, retrieves his sword and continues on with the others.
  14. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Obviously not satisfied with driving the worgs off, Eskard drops his sword, draws his bow as he moves closer to the retreating animals and looses an arrow. Drop, move 40' toward them while drawing bow, shoot 2. +9 / d8+4
  15. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Centering his weight, Eskard unleashes a few more ferocious swings at the beast in front of him. Stupid thing... Full attack #3 (PA 4) +8 / 3 / 2d6+15 (w/ bless) 5' step toward the next closest one. If 3 is up at the end of my turn, keep dodge on 3, otherwise whichever is still standing and...
  16. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    "Bad puppy!" Eskard shouts as he stands and swings again. Stand. (I *think* mobility applies for the AoO, so ac would 23, otherwise 19) If 3 is still up, (PA 4) +8 / 2d6+15 (w/ bless) Otherwise move to flanking position with Erdolliel. If 3 is up at the end of my turn, keep dodge on 3...
  17. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Eskard dashes at the puppy closest to him and lash out. Spring Attack 3. (PA 4) +8 / 2d6+15 (w/ bless) If it goes down, continue moving 15' N(for a total move of 25' N) and dodge on 2. If it stays up, move back to where I started and dodge on 3.
  18. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Eskard giggles at the site of the worg pack and moves to attack. Move 40' toward the closest one. Dodge against it. Ready to attack any of them. (PA3) +8 / 2d6+13
  19. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    "Wolves are coming." Eskard says, as if it were not blatantly obvious to everyone. He draws his sword and faces the sounds. "Silly puppies." he mumbles to himself.
  20. O

    IC: Dichotomy's Age of Worms Redux, Part IV

    Eskard methodically, and wordlessly, makes sure the beasts are dead before returning to his post. As everyone settles in, Eskard asks "Can we eat them?" returning to watch and sleep as usual
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