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    Unearthed Arcana WotC Removes Latest Unearthed Arcana

    Actually, this was kind of my first thought, too. If the love domain is about genuine love, then it should be about its positive aspects and not the abusive part. And maybe about more universal aspects other than romantic love as well - we're living in the post-Frozen age, dammit. So maybe...
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    ZEITGEIST [ZEITGEIST] Pathfinder 2e Conversion [Work in Progress]

    I agree. I would have loved to play it in 4e, even if that meant that we'd have a hard time flyin' and teleportin' due to the lower level of utility magic. Especially as the concepts of Paragon Paths and Epic Destinies fit the idea of ZG so nicely and offer you the choice to develop your...
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    D&D General Worlds of Design: A Question of Balance

    As a small nitpick, I did find some of the standard D&D offenders vs. rogues/precision damage and illusions/charms to be illogical. PF addressed some of it - making undead sneak-able for example - but kept the illusion/charm part. Which is fine for undead who use other senses than sight (but...
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    D&D General The D&D Series Has Arrived

    I really believe that the Witcher (games and books) influenced Paizo when they created their Alchemist class. They may not have the Signs, but damn are Witchers and Alchs similar.
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    WotBS Questions after reading WotBS.

    Well, you can make Torrent a cleric of the Aquiline if you want. It is not a faith of a god per se though as Avilona is dead and they more or less believe in an ideal. They are open to servants of other gods as well. She's a water cleric, because she is Lee Sidoneth's student and stems from...
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    D&D General Worlds of Design: A Question of Balance

    I guess you are fine then. You don't need balance, you don't need a helping hand, or rules to help every player get their fair share, because you know how to give your players what they need. And that's great! From what you say, I understand that you strive in rules-light systems and that's cool...
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    D&D General Worlds of Design: A Question of Balance

    If said trap finder is only good at finding and disarming traps, and traps make up for ~5% of the total game, then that is, by definition, an imbalance of relevant game time. At least in terms of games-y interaction. But I believe that we need to design games in a way that the DM's subjective...
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    D&D General Worlds of Design: A Question of Balance

    Interdependancy is needed in order to "force" the party to cooperate. Balance is needed in order to let everyone have their share and contribute "equally". You can easily imagine a balanced game with no interdependancy. (i.e. a game where every class has such a broad and equal toolkit that...
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    D&D General Worlds of Design: A Question of Balance

    Well, your description only applies to old-school dungeon scenarios... I understand your general idea though, but what you describe is essentially not about balance, but about interdependancy. To make sure a party needs each other in order to survive.
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    D&D General Worlds of Design: A Question of Balance

    Yeah, players being unbalanced should be addressed by class complexity. Which means offering easy-to-play-but-still-efficient classes/subclasses as well as complex build-your-own-kit classes/subclasses. In terms of toolboxes: One the one end of the scale, you give your player a complete...
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    D&D General Worlds of Design: A Question of Balance

    Let me get a bit anecdotal here. My first character in D&D, coming from a DSA thief-like char, was a 3.0 bard. I loved the "fantasy" of being a bard, I loved my character background and everything. Still, after hours of play. I hated my class. Why? Because I just felt like I could not...
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    Character background stories- what are the most common tropes that appear?

    some sort of life-changing event(s) that got them into whatever the campaign needs in a PC (adventurer, agent, pirate...). I guess I've never played a character who just seamlessly became an "adventurer" because they wanted to be one since childhood. Also, often (but not always) some sort of...
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    ZEITGEIST I absolutely love the power scaling of Zeitgeist

    Without wanting to derail, but yes! We've played Way of the Wicked and really loved its premise. Especially as it pulls off the "how to make an evil campaign that does work out for all involved players" really compelling. But it does fall flat in many ways, being far too strict in terms of...
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    The Thread In Which We Rant

    Dear adventure writers for high level PCs: I appreciate your efforts, but please can you think hard about how to handle divintations on the antagonist's side? I know they have the resources, but their divinations should be as "accurate" as the player's. So please no "we know all your plans"...
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    The Thread In Which We Rant

    Dear players: Please don't play dual wielding rogues in PF/3.x if you take hours to add up a few d6. Also, don't play a wizard.
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    The Thread In Which We Rant

    Also, dear DM: Please try to understand more than one facet of my character's motivation and behavior. Don't interrupt me or cut off my dialogue with an NPC just because you want to switch to 3rd person narrtion or monologue all of a sudden. At least try to show NPC changing their attitude...
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    The Thread In Which We Rant

    Sometimes, when you just want to play good, old-fashioned fantasy, maybe with an interesting, custom setting... Always someone: BuT cAn I pLaY a PsIoN ?!?!?! (no matter that psi-based characters have no background lore or base, or even canon rules besides 3pp stuff whatsoever)
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    WotBS [WotBS] What is the name of the continent on which WotBS takes place?

    Okay, now that makes a lot more sense :) Using Bronze Age tech for WotBS would have been quite unique as well. Even if you'd have to adjust the story of Toteth Topec in Shelter from the Storm so that it makes him more of a wayfarer. And I'd probably link the Gidim and the Trillith somehow...
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    Yeah, my opinion is entirely based on player experience, and I am only one of two players. So who knows what's on the sourcebook and what's on the GM? Regarding Tinker, I remember that there was this one handout, but I don't remember too much of it. Most of it had been combat boni or combat...
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    Since we left Team Lya in the entrance to Gradiax' hoard and do not plan to let them lot there, we return to the Isla after our delivery of Teraklir. Before we take care of them, we are hailed by a slender danoran buisnessman who's holding the shattered body of a dead gnoll in one hand. “I must...
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