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  1. Terraism

    Dragoon's RttToEE occ

    I'm guessing the game's already filled up, but if it's not, I'd love to participate. I can get a character fleshed out fairly quickly, if need be. I'll peek in tomorrow (later today) and see. :)
  2. Terraism

    magic items in a no-magic world?

    That's not entirely true. Under the care of a skilled healer, you recover twice the normal amount of ability points/day (meaning, two.) So you could still heal, even without magic... just not as easily. And that seems reasonable to me.
  3. Terraism

    magic items in a no-magic world?

    That's a wonderful idea, Nifft. Yoink!
  4. Terraism

    Quintessentially Forgotten Realms

    You know, I don't even particularly like the Realms - for a number of reasons, even discounting the oft-mentioned "Drizzt problem." And I'm impressed with your post - it almost makes me want to go back and take another look. Nicely said, and, despite my problems, I think you're representing it...
  5. Terraism

    Divination/Contact Other Plane: Exactly what *does* a God know?

    Indeed. And I think what he's getting at is that a god can know anything - the only limits being what the DM has bothered to jot down him as knowing (you know, for our respective sanities. It'd be hard to write an actual list of everything gods know, after all.) Ergo, with that in mind, gods...
  6. Terraism

    Where you at? Add yourself to the EN World map

    [Waves.] Hey, Ambrus. Nice to see someone else up this far north! :D (Puts me about an hour from you, when I'm at home.)
  7. Terraism

    Poll - What do you WANT from d20?

    Quoted for truth. And to add an "ever." (Which, mind, doesn't stop me from poking at house rules. But between True d20, d20 Modern, D&D, AE, Iron Heroes, Spycraft, and a few others, I'm pretty much overloaded. The only thing I still really perk up at as far as new rules are bits that work by...
  8. Terraism

    Where you at? Add yourself to the EN World map

    Didn't we have one of these a few years back, with push-pins? :) In any event, I'm in.
  9. Terraism

    Case Study: Wraithstrike

    I'm curious - earlier, you mention this wizard has a +11 BAB, and now, unless I'm missing something, that he's getting four attacks per round. How exactly is a wizard getting a +11 BAB, especially at 15th level?
  10. Terraism

    Obi Wan Kenobi, eat your heart out.

    I think the flavor is wonderful, but that it'd also be extremely world- and style-specific. In a 'standard' game, where, at 20th level, parties have easy access to resurrection-magics, the ability is outright worthless. In another style game, where such magic is rarer, if accessible at all...
  11. Terraism

    PDFs and bookmarking.

    Another note that relates is security setting on PDFs. I have a number of them that are set so as to not allow the creation of bookmarks by the user (most Malhavoc PDFs are this way.) That irritates me, because - well, like I would with a normal book - I'd often like to mark a place I found...
  12. Terraism

    Magazine index?

    Well, see, now I have two heroes. :p Thanks, guys. [Grins.]
  13. Terraism

    Magazine index?

    Thanks, Diaglo. That wasn't the one I remembered - I seem to think it was sortable - but it was handy, nonetheless. This was one of those evenings when one needs to come with a session <i>now,</i> and the list made things much easier. Thanks again. :)
  14. Terraism

    Magazine index?

    I remember seeing, at one point, an index of Dungeon Magazine adventures... in Excel format, as I recall. In any event, I've been looking around for it off and on for a few days now, and I'm having the worst luck. Anybody have any idea where it might be?
  15. Terraism

    Library

    With regards to the mechanics itself, I think it looks mostly sound, with one minor nitpick - as the library grows, your bonus to knowledge checks (the ability to take 20,) doesn't actually increase in any one subject... but the time to make the check does. As such, by increasing the size of...
  16. Terraism

    How do *you* do wilderness travel?

    Brought to mind a bit by Quasqueton's discussion of his party approaching the dungeon slowly, I'm curious as to how different DMs handle travelling long (or short, even!) distances through the wilderness. I've always been one to hand-wave away most of the journey, with possibly a few encounters...
  17. Terraism

    The Chronolith

    You know what I like best about that idea is that it could be a heck of an emotional booster if things are going badly. Put them into a battle from the beginning of their career that went poorly, with their *current* skills, and let 'em show off. They'll feel better after kicking butt, and be...
  18. Terraism

    Pick that logo

    What he said. [Best Wicked Witch voice.] And it's all because of that little propellor, too!
  19. Terraism

    Favorite Variant/House Rules

    Could you elaborate on that a bit, or point me to a source? It sounds shiny.
  20. Terraism

    Looking for a Litorian miniature...

    For an upcoming Arcana Evolved game, it looks like there will be a few litorian characters in the party, and I'm looking for suitable miniatures. I know that Iron Wind Metals has done a line of AE-specific miniatures, but right now, their litorians are all rather heavily armed, which doesn't...
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