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  1. Terraism

    Your Favorite Villains

    OD&D, Gez. :) (Yeah, I thought it, too.) And it just begs to have him escape at some point... :D
  2. Terraism

    D&D online references

    I prefer 3.5, but you'll have arguments from both sides. Most of the revised information is available on the official SRD site - I prefer this one, though.
  3. Terraism

    New Magical Items = Cloak of Star-light

    I thought the same thing - though I was thinking of allowing a save to resist it, instead of it just being mindless. (And I also thought of vampires, not liches. They're cooler. :D ) I suppose either would work - but if you keep it as is, 10k is probably far too little, unless you don't use...
  4. Terraism

    Staff of Power

    ~~BUMP~~ Last time, really! But it was moved over - thanks, whomever did that! - to the second page, which doesn't do much for it's viewability. Hopefully someone will have some answers over here?
  5. Terraism

    Duelist class (LONG, Mech in 2nd post) - Seek Critique

    I like it. I like the flavour text, and I like the class. :) At first glance, it looks well balanced, and I think it'd fit well in appropriate games. I likely won't use the class - though only because I'm running an AU game, and the unfettered fit in fine - but I think I will appropriate the...
  6. Terraism

    Staff of Power

    ~~BUMP~~ Could a friendly mod move this over to rules (assuming you feel that it's ok there)? I probably misjudged placing it here anyway. Thanks in advance. :)
  7. Terraism

    Tweaking Fortification and Vorpal

    Because at higher levels, automatically critting on every crit you make is harsh. Probably boils down to insta-death after two or three such hits, anyway. If not sooner. (Example: without running figures, most would agree that it's feasible to create a 20th level fighter who can do around 90...
  8. Terraism

    Tweaking Fortification and Vorpal

    One possibility might be - and it's still damn powerful - but, perhaps make the Vorpal property automatically confirm critical hits. (And, if it's not already a +5 power - I don't feel like looking it up right now - bumping it up to +5.) It'd be damned powerful, but really not so much more than...
  9. Terraism

    First Look at the Complete Divine

    I'm not sure about it being underpowered. My initial read-through involved a lot of blinking and rereading, to make sure that they really didn't get that ability. Overall, the Geomancer gets: - Two good saves - Moderate BAB progression - Full caster progression - Four minor...
  10. Terraism

    Anyone heard anything about Eldersygn?

    Followed the link on the main page to Eldersygn Press, and it looks like their first skill book's been out for a bit of time... but I can't seem to find information on it anywhere other than their site. It looks interesting, but I'm a little wary of ordering something I've not otherwise heard...
  11. Terraism

    Which book is the Firenewt in?

    I believe - and don't have my books with me, so I can't check - but I'm fairly certain ability DC's are always set by 10 + 1/2 HD + relevant ability mod. For a breath weapon, I'd wager that the ability is either Dexterity or Constitution.
  12. Terraism

    Skill Levels - Too High or Am I High Handed?

    No argument there, but when the DM okays something, it always stings as a player to have him say "sorry, I take it back." Especially if you don't see it as being overly powerful. I'm not saying it's not a viable solution - it could be - but I can understand why the player's less than pleased...
  13. Terraism

    Staff of Power

    (This may belong in Rules - I'm not sure. I figure, house rules is more lenient, so I put it here.) So, I'm trying to work up a price for a variant Staff of Power - all the non-spell abilities of a normal one, but with different spells. (Really, the issue is that I'd like to make an "Wu...
  14. Terraism

    The Neutral Good Thief (yes, he's a Rogue)

    So, if you're walking around with your friends, and one of 'em says, "hey, that guys bad! Let's get him!" you'd jump in and start beating on someone who hadn't done anything hostile? Because you like/love/respect your friends? So, I'm reading that DS is involved in peacefully talking to...
  15. Terraism

    Color Spray and Imbue Arrow?

    Yup! It was an interesting idea, I thought, and the fact that I wasn't quite sure what you'd meant by one little thing was nagging at the back of my mind. Lots. The kind of nagging that requires repeat checking, thinking "huh - wonder if they replied yet." :D Agreed on the brilliance - if...
  16. Terraism

    Need some plot help (yea, again)

    So, once the demon gets all the shards, he's all-powerful, right? And he's worried about how he's going to repay the slaad when he has them all? Why am I thinking it wouldn't be much of an issue anymore?
  17. Terraism

    Age of Illusions netbook

    Good. 'Cause I'll have more for you, just as soon as I have time to do more reading. But first I need to work my way through The Seige of Ebonring Keep. :) You know what's funny - it's been years since I last read the Wheel of Time books - Winter's Heart had just been released. It fairly...
  18. Terraism

    Age of Illusions netbook

    I've read through it - not exhaustively, but relatively well - and my initial reaction is "decent." I did prefer the first netbook, but I think that's probably because it was more grounded in the WoT setting, if that makes sense. The first netbook covered a lot of things that the published...
  19. Terraism

    Funniest Moments

    I was running a game a while back, fairly low level. The characters - a psionic warrior, a paladin, a rogue and a ranger. They ran afoul of some pixies, and were knocked unconscious (sleep arrows) when they got fed up and attacked. They woke up the next morning in a clearing, viciously...
  20. Terraism

    D&D 4E The new & improved GURPS 4e covers are up...

    I've never done GURPS, but I've thought about it off and on. Hadn't gotten around to it - but as soon as these come out, I think I'm gonna take a quick dip. They look nice. (Plus, new edition. Loads of good stuff there.)
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