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  1. Terraism

    Happy Birthday PirateCat!

    'appy birthday, sir. Hope it was a good one. :)
  2. Terraism

    What a a list the Non specific DND core books

    May be limiting, but I think it'd make for a nice list. :)
  3. Terraism

    Color Spray and Imbue Arrow?

    I don't see how that'd make chanelling cone spells through an arrow so useless. Realistically, there's only eight real directions for it to point - the four cardinal directions, and the in-betweens. (Technically, yeah, there'd be 360, but that's a little too much complication for a game.) If...
  4. Terraism

    Color Spray and Imbue Arrow?

    I'd say it's fine, and rule that cones are directed the direction of the arrow.
  5. Terraism

    What are the better 3rd-party D&D supplements?

    I've bought a number of your PDFs. All I can say here is "give me more!" :) Edit: Actually, I can say one more thing. While I liked the sprinkling of new feats, etc, in the first 101 Spellbooks, can I suggest putting such things in sidebars rather than in-line with the text? I know that...
  6. Terraism

    Personalized SM Lists

    I like the idea, though my one concern is that it's mildly unfair to wizards. Druids and clerics are generally 'directly associated' with Knowledge (nature) and (religion), respectively. Wizards, however, usually relate to Knowledge (arcana,) not (planes.) I understand what you're getting at...
  7. Terraism

    UA Variant Rules - Defense Bonus

    We're running three games with the rules I outlined above - a 'core' game, an AU game, and a Wheel of Time game. We've spent some time converting the Wheel of Time rules to 3.5, and the armsman had something similar to the above - in the core WoT rules, he could stack his defense bonus with...
  8. Terraism

    UA Variant Rules - Defense Bonus

    Ooh! A thread I can chime in on, 'cause I've got experience working with this! I work something similar to the Wheel of Time rules, with some slight modifications. I use only three Defense progressions, mainly because I like to keep the Defense divisions similar to the other progressions (I...
  9. Terraism

    In need of a Character sheet ! Help !

    I'm a big fan of the Mad Irishman's... http://www.mad-irishman.net/
  10. Terraism

    Unearthed Arcana and Arcana Unearthed?

    Psst. Call her "miss." It's funnier. [Ahem.] Oh, right. On topic. What they said, with the note that, like Henry and Mistwell, I subscribe wholeheartedly to the "Arcana Unearthed is amazing" school of thought. To toss something in here to make this post useful... here's a link to the...
  11. Terraism

    Looking for Diablo D20 Website

    Alright. First step, I suppose, would be to decide on how strict of a conversion you plan on doing, and what feel you want to go for. I believe that, aside from the horrible rules Diablerie used, one reason they did so poorly is that they tried to make, literally, a pen & paper version of...
  12. Terraism

    DnD on Cold Pizza

    Ok, gramps. :D So, ESPN. Hm. Televised sports. Meh.
  13. Terraism

    Modifying the AU casting system

    Point, though I like the idea of the PC's learning some of the neat, never-before-heard-of spells that the enemies toss around. (This is probably due a bit to the fact that I don't tend to give out a lot of "treasure," meaning that they might not get much otherwise - this is a seperate matter...
  14. Terraism

    Looking for Diablo D20 Website

    Well, I doubt that method'll get you much more than it already has. What you might try is seeing if anyone wants to lend a hand in converting Diablo to d20. I certainly wouldn't mind lending a hand. I'm sure a few other people wouldn't.
  15. Terraism

    Modifying the AU casting system

    Because in core D&D, wizards don't have every spell available - meaning that they can fight a wizard that throws a spell at them they don't have. True enough, but the problem with so many of those templates is cost - not just laden, but every one of those electric mudballs costs 30 gp - which...
  16. Terraism

    Modifying the AU casting system

    [Poke.] C'mon, folks - it's driftin' towards the bottom of the main page, got near forty views, and not a single post, even to say "it sucks?" I'm hurt. :( In other words... {BUMP!} ;)
  17. Terraism

    Alternate Aging Rules

    I like these, quite a bit. They add a little more flavor, adding some rules-justification for all sorts of neat racial stereotypes. The only thing I'd object to is the dwarves' massive -6 to Intelligence. Assuming average starting intelligence, your venerable dwarves would barely be able to...
  18. Terraism

    Modifying the AU casting system

    (Not sure if this should be here or in House Rules, but...) So, I've been running an AU game for about two months now, fulfilling my desire to do so from about five minutes after I purchased the book last summer. There's not much I don't love about the system - but there is a little...
  19. Terraism

    d20 Modern Wealth vs D&D GP

    I'd argue differently. It's possible - it'd take work, but possible - for a 1st level d20 Modern NPC to have a wealth score of +18. Easier still is to have a +15 bonus. Meaning that they could actually buy +4 Full Plate at 1st level. In addition to all sorts of other neat things. (A +3...
  20. Terraism

    EXP - What's Your Method?

    I do something similar - 250 * character level per session, thus resulting in one level every four sessions. However, at the end of every session, the group votes on the "best roleplayer," and that person gets an extra 50 * character level. I do the same - meaning that, if everyone (myself and...
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