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  1. Terraism

    Video Game Conversions-Currently: 18 PrCs, 45 Spells, and 3 Races-Taking Requests

    Ok, I'm a Warcraft fan, though I haven't gotten around to picking up the campaign book. And I really like your prestige class, but this... [shakes head.] Assuming the character goes right to it, it's possible for a 12th level character to be a 5th level Blood Mage. He's an 11th level caster...
  2. Terraism

    Centaur-kins

    Hm - nifty concept. While I can't think of anything you're forgetting offhand - my memory of second edition MM's being sketchy, at best, and it looking like you've got all the 3.x ones listed - other animals that may have been used (might that make it easier to look up?) include: - Elephant...
  3. Terraism

    Nadinhalla (V.1.4), big sister to the dryad. All comments are welcome!

    Ok - my final version of the Nandinhall. :) I added in the missing skill points - to Handle Animal, Heal, and Perform - and a few more feats, as well as fixing the Attack line. Nandinhalla Colossal Fey...
  4. Terraism

    Nadinhalla (V.1.4), big sister to the dryad. All comments are welcome!

    I can see your objection to Blowhard, but Area Attack? It doesn't seem cartoonish to let the 200 foot tall tree-lady to stomp on things, but it does seem cartoonish to let her use the really big club to hit more than one thing at once?
  5. Terraism

    Nadinhalla (V.1.4), big sister to the dryad. All comments are welcome!

    [Shakes head.] I'm an idiot. I know that perfectly well, and I was convinced that I had set the attack entry to just one attack - and even used the incorrect entry to show it. I have absolutely no idea how I managed to do that. Probably would. :) As for feats... hmm... it'll depend on...
  6. Terraism

    Nadinhalla (V.1.4), big sister to the dryad. All comments are welcome!

    I'm not sure what you mean by this, since I *think* I had that in there. See below - copied from above. Fairly straightforward - BAB progression for Fey is as Wizard - HD/2, leading to it having a +19 BAB. Add in the +20 Strength bonus ((51-11)/2 = +20), and... oh. +39 - not +31. My bad. See...
  7. Terraism

    Nadinhalla (V.1.4), big sister to the dryad. All comments are welcome!

    Ferret - didn't have much to do, so I took out the old fine-toothed comb, and... :D So, here's what it comes out to, by my math. Nandinhalla Colossal Fey Hit Dice: 38d6+532 (649 hp) Initiative: +4 (Dex)...
  8. Terraism

    From the dark side of nature...

    Good point - it was my initial reaction - but it boils down to, I don't want it going away in an anti-magic field. It has nothing to do with magic; this thing will, quite literally, bite your head off. Which is why I've noted that in the Improved Grab description - though the increased crit...
  9. Terraism

    From the dark side of nature...

    Corrupted Boomasoh Boomasoh (Corrupted) Medium-size Fey Hit Dice: 7d6+7 (31 vp, 12 wp) Initiative: +8 (Dex, Improved Initiative) Speed: 30 ft., climb 30 ft., fly 40 ft. (poor), swim 30 ft. Defense: 21 (+4 Dex, +7 defense) Attacks: 2 claws +7 melee or bite +7 melee, grapple +5 melee...
  10. Terraism

    From the dark side of nature...

    I've never liked the standard D&D mindset wherein hundreds of different races exist, many suitable only to be killed by PC's. I'm using, instead, a small niche of core races, with the - rare - monster I use unique, some kind of abberration. Things are currently focusing on the Fey - specifically...
  11. Terraism

    Minis...

    What I've found works best is talking to your local FLGS about getting a miniature catalog - most of the big companies don't have much to brag about with respect to their websites, and the retailer catalogs are generally far superior.
  12. Terraism

    D&D 3.x How do you convert 2e spell resistance to 3e or 3.5e?

    Easy. We don't call it SR, though - we call it "Immunity."
  13. Terraism

    OT: I need a good site with pics to use on character sheets

    I've found a few good sites, through years of digging. Epilogue is a wonderful collection of artwork, generally very high quality. I know I've seen a lot of work there gracing the covers of various d20 books. Elwood probably the site you've heard of, and, yeah, it does have a lot of so-so...
  14. Terraism

    Members of the Hivemind Academy - The Envelope Please....

    I'm going to second all the "holy craps!" It's good to see you back, Horacio. Stay a while, hm? We've all missed ya.
  15. Terraism

    How much for the Bride in the Window?

    Alright - for an NPC, at 20th level, DMG suggested wealth is 220k. For a 20th level PC, suggested is 760k. So you're suggesting the PC, if he's 20th level, offer somewhere between half and the entirety of his life savings? Somehow, I expect that a Duke wouldn't be used to handling that much...
  16. Terraism

    Dire Straits -- Help needed!!!!

    Perhaps they did, but if you're going to shoot down everything that might possibly work in this situation out of hand, because "my first TPK in along time!!!", then I think "out for blood" barely covers it. [Edit] Saying "just give up and die" sounds fairly ominous, as well.
  17. Terraism

    Help with a villain for my players... (My players stay OUT.)

    ~bump~ [Muses] Third page in eight hours. I miss Plots & Places... Anyone else have ideas? [Edit] Right - I can comment the idea I have gotten, which is to say, I like it. Quite a lot, actually - I'm intrigued by the idea of a villain the PC's can't fight. Still, I don't have any idea what...
  18. Terraism

    How would you run something like this?

    It depends on how much you want to alter the game. d20 Modern & D&D work on two very different baseline assumptions, around which the classes are built; D&D expects magic items, whereas Modern is more generous with feats. Mixing them is possible, but I expect it'd take some work. There's a...
  19. Terraism

    New Feat: Duct Tape Mastery

    [Chuckle.] I like it - though, assuming they've got a handy supply of duct tape (and I believe that's fairly easy, given Modern's wealth system,) it's also very powerful. Why spend a feat for +3 to a skill when you can have one that gives +2 to lots and lots as long as you're creative? Note -...
  20. Terraism

    Help with a villain for my players... (My players stay OUT.)

    Ok - the campaign I'm running has just gotten off the ground - we've had five sessions, and everyone's gotten acquanted with their characters, each other, the area they're in (and won't likely be leaving for a while) - and I'm looking to create an overarching villain for the next couple...
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